Pokemon - HeartGold and SoulSilver Versions

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BenGhazi14 Jan, 2020 04:36(Edited 06 Dec, 2021 23:29)
Official Topic Post for discussion about
Created 14 Jan, 2020 04:36 by BenGhazi

Pokemon - Version Or HeartGold (France).nds  
RA Checksum: 73b5a0fbcffeb7719af184170e057d34
ROM Checksum: 396e1a7d0794d37738b3b6cdc67a61c7
CRC32 Checksum: 5BB32905

4786 - Pokemon - Version Or HeartGold (France).nds  
RA Checksum: 73b5a0fbcffeb7719af184170e057d34
ROM Checksum: 1f937c6376a25ff36358ca5819c83f5a
CRC32 Checksum: 533A6E55

Pokemon - Version Argent SoulSilver (France).nds  
RA Checksum: 560f12c326c221fbbec8a395d4a62d91
ROM Checksum: 52443627e6bda8f95237714aa154e62e
CRC32 Checksum: D248024E

4791 - Pokemon - Version Argent SoulSilver (France).nds  
RA Checksum: 560f12c326c221fbbec8a395d4a62d91
ROM Checksum: 7aee270f3ce81ccf897badc2307b88a9
CRC32 Checksum: 36D0A539

Pokemon - Goldene Edition HeartGold (Germany).nds  
RA Checksum: 89ee643f6cd30e5da9eea8b23476dd73
ROM Checksum: 9baedf288e2a2990101604b4008ff6ca
CRC32 Checksum: 8967E6B8

4827 - Pokemon - Goldene Edition HeartGold (Germany).nds  
RA Checksum: 89ee643f6cd30e5da9eea8b23476dd73
ROM Checksum: 5582a09af4fc2a9873712497c9cd425b
CRC32 Checksum: 0A994C0C

Pokemon - Silberne Edition SoulSilver (Germany).nds  
4828 - Pokemon - Silberne Edition SoulSilver (Germany).nds  
RA Checksum: 1051ea6f1d599812a8a382b2fa4b02b2
ROM Checksum: 7f128163a5aff6e67c67a8ec39242166
CRC32 Checksum: 94E4A5B5

Pokemon - Edicion Oro HeartGold (Spain).nds  
4832 - Pokemon - Edicion Oro HeartGold (Spain) .nds  
RA Checksum: 90b23a8fd1970afd923132bd485c3b92
ROM Checksum: f247e7aa0757828f55fda49eef5c65e9
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Pokemon - Edicion Plata SoulSilver (Spain).nds  
4833 - Pokemon - Edicion Plata SoulSilver (Spain).nds  
RA Checksum: e2c6eda71504be7e8ca6f5c77f0d253a
ROM Checksum: 2fca31ec4858b74dd174d0c7bcc87dc6
CRC32 Checksum: 50238ECB

Pokemon - HeartGold Version (Europe).nds  
4839 - Pokemon - HeartGold Version (Europe) (Rev 10).nds  
RA Checksum: 13816087674da5a8a9323aad3c304772
ROM Checksum: 80c1024a03aa2c1e3d66ba168db97739
CRC32 Checksum: B64A5EFB

Pokemon - SoulSilver Version (Europe).nds  
4840 - Pokemon - SoulSilver Version (Europe) (Rev 10).nds  
RA Checksum: e89a1c0c22f57a75a326f94c74044724
ROM Checksum: 706a77bb5183a22b8436a46e38f2dd32
CRC32 Checksum: 968CDE08

Pokemon - Versione Oro HeartGold (Italy).nds  
4851 - Pokemon - Versione Oro HeartGold (Italy).nds  
RA Checksum: eaffc2eaf15f9c6705cea3036bb7a3fa
ROM Checksum: 7aae450618f86f8d9e6f43aca52ac919
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Pokemon - Versione Argento SoulSilver (Italy).nds  
4848 - Pokemon - Versione Argento SoulSilver (Italy).nds  
RA Checksum: c06cdec12d9aeb9a38fe9578638e5d55
ROM Checksum: 84e670608d8d70da372a89c3a50f0ecd
CRC32 Checksum: 0041AE66

Pokemon - HeartGold Version (USA).nds  
4787 - Pokemon - HeartGold Version (USA).nds  
RA Checksum: 7a78d767cbcfce6262434d25aacd39bf
ROM Checksum: 258cea3a62ac0d6eb04b5a0fd764d788
CRC32 Checksum: C180A0E9

Pokemon - SoulSilver Version (USA).nds  
4788 - Pokemon - SoulSilver Version (USA).nds  
RA Checksum: dfce09d0d107abfd669156f6e867578f
ROM Checksum: 8a6c8888bed9e1dce952f840351b73f2
CRC32 Checksum: D8EA6090


Savefiles for Events: Download here

These save files are needed to do the event achievements.
Saves with "Start" in the title let the player play with a fresh file with default name in the case they want to keep the events in their playthrough. Event-Pokémon will be in the PC box and the Event-Item can be obtained in the Mart via the delivery man.
Saves without "Start" are not recommended for earning any achievements except the related event achievement. They load the player in front of the events with the event trigger in the inventory, however the saves can be broken for regular gameplay.

To use a save, rename the save file like your Pokémon save. Make sure to make a backup of your playthrough file to not lose it.

BenGhazi14 Jan, 2020 04:39
Going to be working on a set for this game.
esmorais14 Jan, 2020 12:21
Ansiedade lá nas alturas!
GameFreak07 Feb, 2020 01:35(Edited 08 Feb, 2020 03:15)
where can u make ds achievements?
BenGhazi17 Mar, 2020 21:31
Dropping this set due to lack of time.
AlmightyXor22 Mar, 2020 19:17
I'll be picking this up to work on alongside my other projects.
AlmightyXor05 Apr, 2020 20:11
Spirit Tracks is taking up a large part of my time, and memory digging this one is taking more time and is more finicky than I'd like. I'll be dropping this due to lack of time, myself.
retrogavsn05 Apr, 2020 22:58(Edited 05 Apr, 2020 23:01)
Claiming the set so. Let's farm some pokemons. I'll work on that once I finish my current game.
Also, probaly try to merge both versions so don't except it to be fast.
Blazekickn05 Apr, 2020 23:04
from what i can tell with platinum, generation 4 memory basically works like this: there's a single 8-bit value that is used to determine the offset of the entire memory, so as long as you find that one value shouldn't be too hard to find and work with everything else.
retrogavsn17 Apr, 2020 20:21
Bad news, I'm revoking my claim on the set for personal reasons due to real life problem that may last a while. A lot of code notes are available for whoever want to take back the set. Remember to have 114 for the following 16-bit address 0x3FFDA0 to make sure the notes match.
I'm really sorry but I have no other choices right now and instead of claiming it forever, I'd rather let somebody make the set for it.
stfN133718 Apr, 2020 07:16(Edited 05 May, 2020 20:29)

I will replace retrogavsn.
HolyShinx04 May, 2020 11:07
It's pointless steffen, no one will replace him :(
stfN133704 May, 2020 16:15
ViperZang04 May, 2020 18:18
For reference about HolyShinx's comment:
jos04 May, 2020 20:18
these games are cursed lole
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