Pokemon - FireRed Version

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Joined May 5, 2014


May 9 2014, 6:32pm, edited July 3 2023, 10:23am

Official Topic Post for discussion about Pokemon FireRed Version (Game Boy Advance) Pokemon FireRed Version (Game Boy Advance)

Set coded by gooby and Delmaru
Badges by blendedsea


1. Pokemon - FireRed Version (USA).gba
RA Checksum: e26ee0d44e809351c8ce2d73c7400cdd
CRC32 Checksum: DD88761C

2. moemon_fire_red_revival_project_completed.gba
RA Checksum: 69ea9b894e5fae7684129f59c01b94ab
CRC32 Checksum: D3ED1C2E

3. Pokemon - FireRed Version (USA).gba + QoL Enhancement Patch
Original Checksum: e26ee0d44e809351c8ce2d73c7400cdd
Patched Checksum: e7e95ab0d167ea062a74c2accb299002
Patched CRC32: C2A8A1F5

4. Moemon FireRed.gba (Moemon Gen3 2.0)
ips Patch + Pokemon - FireRed Version (USA) [DD88761C].gba
RA Checksum: 5c5c04fcc3640ef7f8e545d9bdcd2404
CRC32 Checksum: CE1A258B

5. Moemon Revival Project V2.6.gba (09-17-2019)
ips Patch + Pokemon - FireRed Version (USA) [DD88761C].gba
RA Checksum: cfbecda514aee8b964e5e5603e60b925
CRC32 Checksum: A178923C

6. Magikarp-tan trainer sprite hack + Pokemon - FireRed Version (USA) [DD88761C].gba
RA Checksum: 9ed8f007c7548716f81ddd0700a6bce7
CRC32 Checksum: F72E578A

7. Magikarp-tan trainer sprite hack + Moemon Revival Project V2.6 [A178923C].gba
RA Checksum: 3135915853aa557889dbb36afb7d08f3
CRC32 Checksum: 8BDEB3AA


Joined May 31, 2015

June 7 2015, 5:08pm

Please make achievements for this game.

Joined Aug 21, 2013

June 7 2015, 5:23pm

Not possible at the moment. Best dev's on here have struggled and given up haha. It is because of the values being random basically.

Joined Jul 5, 2013

June 7 2015, 6:15pm

It is because the game is built on Object Oriented Code, which makes the values not be consistently in the same spots in RAM. We need a way to look at another address to determine where the address of the value is, and the current tool set does not have the tools to work with these pointers (coding term).

Joined May 31, 2015

June 8 2015, 12:12pm


Joined Sep 10, 2015

February 28 2016, 6:17pm, edited March 5 2016, 1:49am

Achievements made using Pokemon Fire Red (U)(Independent) ROM.
White screen? Set emulator save type to Flash 128 KB.

I couldn't include the Fame Checker but other than that I think all content is covered.

Achievement Badges are a bit bland now. I'll try to improve them later or you can make suggestions. I'll also look into LeafGreen.

Joined Sep 10, 2015

March 5 2016, 1:41am, edited March 7 2016, 11:13am

Gotta Catch 'Em All! - FireRed Gotta Catch 'Em All! - FireRed (50)

Total 170 FireRed, 171 LeafGreen

Gen 1 (125):

All 151 obtainable except for
Starters (6)
Fossil (2)
Trade evo (4) - Machamp, Golem, Gengar, Alakazam
Mew (1)

FireRed only (13)
Ekans + Arbok, Oddish + Gloom + Vileplume, Psyduck + Golduck, Growlithe + Arcanine, Shellder + Cloyster, Electrabuzz, Scyther

LeafGreen only (13)
Sandshrew + Sandslash, Vulpix + Ninetales, Bellsprout + Weepinbell + Victreebell, Slowpoke + Slowbro, Staryu + Starmie, Magmar, Pinsir

Gen 2 (44 FireRed, 45 LeafGreen):

Both versions (37)
Sentret + Furret, Ledyba + Ledian, Spinarak + Ariados, Crobat, Pichu, Cleffa, Igglybuff, Togepi + Togetic, Natu + Xatu, Hoppip + Skiploom + Jumpluff, Yanma, Unown, Wynaut + Wobbuffet, Dunsparce, Heracross, Slugma + Magcargo, Swinub + Piloswine, Phanpy + Donphan, Tyrogue + Hitmontop, Smoochum, Blissey, Larvitar + Pupitar + Tyranitar, 1 of Legendary trio

FireRed only (8)
Bellossom, Elekid, Wooper + Quagsire, Murkrow, Qwilfish, Delibird, Skarmory

LeafGreen only (9)
Magby, Azurill + Marill + Azumarill, Misdreavus, Sneasel, Remoraid + Octillery, Mantine

Joined Sep 10, 2015

March 7 2016, 11:11am

Gotta catch 'em all edited to require 170 obtainable Pokemon. I missed Smoochum.

Thanks to Shikamaru91

Joined Jul 15, 2015

March 26 2016, 4:44pm

All done. Good job not having my ex-real game with 386 Pokemon not unlock everything: Good job on the anti-cheating code. I have to admire that.

Joined Jul 13, 2015

April 25 2016, 6:42am

Question, I play with Randomized roms to make the game not completely boring, does the Gotta Catch 'Em All Achievement work on Randomized roms? Just curious since I don't catch them all anyways.

Joined Sep 10, 2015

April 25 2016, 12:24pm

No. You need to have caught 170 Pokemon with the exact right amount from the Kanto dex and the rest from the National dex, so if you catch just any 170 or 386 it won't work. Also the "#Pokemon seen" statistic is checked to be not too small or large.

It's because the Pokedex memory addresses behave differently when the Pokedex is not opened so if I don't put some extra conditions it could trigger at random moments.

Joined May 28, 2016

June 9 2016, 2:56am, edited June 9 2016, 5:02am

Hey there, I wanted to ask something about Pokemon Fire Red, but I don't know if this is the correct place to do so. If not,I'm sorry in advance.

The thing is, I don't seem to get any achievements from my play through. I double checked everything in terms of HARDCORE mode, user account and settings etc etc. Everything is normal,and I even get my SNES achievements normally. I'm using the VBA-M emulator through Retroarch as it is implied from others posts that, this is the emulator needed for getting achievements. I have no idea why this is happening,me getting no achievements I mean, so I was wondering if you have any guess why. Thank you for any kind of response!

Joined Jun 6, 2015

July 29 2016, 7:22am

Yeah i caught them all.. didn't get the achievement tho. I went through my entire pokedex like 5 times, even reset my game.. just didn't pop i guess.

Joined Sep 10, 2015

July 29 2016, 10:04am

Pokedex achievement doesn't work in Pokemon Centers, try opening the pokedex somewhere else.

If that's not it then ask an admin like Dexterspet to award you the achievement (provide proof)

Joined Jul 15, 2015

August 5 2016, 10:12am, edited August 5 2016, 10:53am

How can you keep playing after you beat the league for the first time ? Since the game auto save after it and you can't use the save of the game
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