Forum Index » SNES (RASnes9x) » Requests/Ideas » Super Mario All-StarsSuper Mario All-StarsPage 123 of 3 > ≫Subscribe yoyo Joined Jan 15, 2014 OP February 25 2014, 9:58pm, last edited May 21 2022, 4:49pm Official Topic Post for discussion about Super Mario All-Stars (SNES) Created 25 Feb, 2014 21:58 by yoyo Super Mario All-Stars (USA).sfc RA Checksum: 53c038150ba00d5f8d8574b4d36283f2 CRC32 Checksum: 925637C7 Super Mario All-Stars (Europe).sfc RA Checksum: 669efc8aa7365b5854d3653ab5598dc9 CRC32 Checksum: 925FFA69 Super Mario All-Stars (U) [T+Spa100_Emu4ever].sfc RA Checksum: 25310b2b5add818992be3084922abd38 CRC32 Checksum: CC0732D3 Super Mario All-Stars (USA).sfc (no-intro with MSU-1, v6) RA Checksum: 2063c5a948c825bb40d5686b6d7efb7f CRC32 Checksum: D96AF7E9 Resources: GameFAQs Longplay Wikipedia timrtabor123 Joined Mar 18, 2014 March 28 2014, 12:58am now your playing with power- defeat super mario bros bowser with invincibility okie doki artichokee (bad pun I know) - defeat wart in super mario bros 2 to be or not to be- commit suicide using the tannoki suit's rock transformation ability in super mario bros 3 say good bye to your thumbs- finish super mario bros 2: the lost levels without losing a life gotta collect em all- obtain every powerup in super mario bros 3 honestly would be a tad redundant to have this game unless you have it as a "best of 2d mario achievements" compilation but here is some ideas anyways Brian Joined Jul 20, 2013 July 5 2015, 1:04pm, last edited July 5 2015, 1:05pm SMB has never been so easy: http://i.imgur.com/4yk2w4V.gifv (I found an address that controls which part of the map is loaded next) jackolantern Joined May 1, 2013 July 5 2015, 8:53pm cool JonnyRetro Joined Jan 2, 2014 August 3 2015, 12:42pm So I unlocked World 1 Clear (SMB1) (5) upon entering 1-4 not completing it. the same with 2-4 Brian Joined Jul 20, 2013 August 3 2015, 1:33pm Fixed, it was using a placeholder value I forgot to change. NightmareJames Joined Jul 15, 2015 August 10 2015, 10:29pm, last edited August 10 2015, 10:30pm Mind adding this to the August 2015 list Brian? -James Brian Joined Jul 20, 2013 August 11 2015, 7:21am I never add to those lists, cba to start now. SamuraiGoroh Joined Jul 12, 2015 September 2 2015, 7:23pm I wonder, why there's an achievement for each world in the lost levels but there's none for world 9? (Even worlds A to D have achievements). You unlock world 9 if you play all the worlds (1 to 8) without using warps. Brian Joined Jul 20, 2013 September 2 2015, 7:51pm, last edited September 2 2015, 8:13pm I didn't know that existed. I'll add one. Edit: Done. World 9 Clear (TLL) (25) SamuraiGoroh Joined Jul 12, 2015 September 2 2015, 9:12pm Nice, thanks much :) Protoblubb Joined Nov 26, 2015 June 19 2016, 8:05pm, last edited June 21 2016, 7:31pm I can't seem to get Stars Aligned to trigger, in both U and E. I checked the memory and it should work. It also works for others. Any clues? EDIT: Tried again and this time it triggered. I can only assume it triggered now because I hit all the star parts the first time they came around. Other than that, no clue why it would not trigger. Oh, well, I have 66 lives now. Enough to play most of the game without farming lives again. :-) Fergdog Joined Nov 21, 2017 February 28 2018, 1:57am, last edited February 28 2018, 8:18am I can't get Stars Aligned to trigger. Even trying with save states I have no idea. edit: it triggered the next time I got a star powerup. weird :p Bududua June 19 2018, 6:22am, last edited June 19 2018, 8:49am I have an idea for an achievement in SMB2: Name: "All your keys are belong to me" or "Finders Keepers" Requirements: Open all locked doors in Subcon without dropping the key while Phanto chases you). siouxerskate Developer Joined Mar 15, 2017 August 23 2018, 9:47pm I'm going through and cleaning up some bug tickets for this game. I have ideas to fix the heavy hitters Stars Aligned, Hammer Time, and Transformed. Ill probably be fixing and testing these in the next week. The other tickets look like one offs and can maybe be closed out. I was planning on investigating these too. I am playing through this game and figured I would help out and fix the cheevos that were broke. Also for the "Expert" Cheevos for SMB2 I was going to look into refactoring these to remove the requirement of having the levels beat by other characters be 0. So that way you still need to play all levels with each character but don't need to start a new game for each run through. I just need to make sure that any change I am looking at doesn't remove the difficulty of beating each stage with a character. Page 123 of 3 > ≫You must log in before you can join this conversation.