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Legend of Zelda, The - Majoras Mask

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Posted: 29 Nov, 2017 23:33
Last Edit: 07 Dec, 2020 16:17

Official Topic Post for discussion about

Yes. Not identified


1. Legend of Zelda, The - Majora's Mask (USA).z64
Legend of Zelda, The - Majora's Mask (U) [!].z64
Legend of Zelda, The - Majora's Mask (2000)(Nintendo)(US).bin
RA Checksum: 2a0a8acb61538235bc1094d297fb6556
CRC32 Checksum: B428D8A7

2. legend of zelda, the - majora's mask (usa).bin
RA Checksum: b0cc37a45bc1b6c76cd7f0b71fe2bb1f
CRC32 Checksum: 3EE3F2D1
Posted: 29 Nov, 2017 23:47

I'm working on a big set for this gem of a game!
Posted: 06 Dec, 2017 18:42

What's the preferred video plugin here?
Posted: 06 Dec, 2017 20:26

Always GildeN64
Posted: 11 Dec, 2017 00:32
Last Edit: 13 Dec, 2017 07:15

I've helped out on this game a little:

I made the new Icon/Trophy (previous was this same mask on a white background)

I've also helped out with the Rich presence:


Goron Link at SwampπŸ•·πŸ  on The 2nd Day, FoundπŸ‘Ή14, WearingπŸ‘ΉBunny ❀️:12 πŸ”:9

Due to character limits there's a lot of abbreviating.

Symbols/Abbreviations Used:
πŸ’°=Shop, 🏠=Home, 🏰=Temple, 🍼=Milk, ⏰=Clock, β›²=Fountain, β›©=Shrine, πŸ•·=Spider, πŸŒ•=Moon, πŸ•=Palace, 🏯=Fortress, 🌾=Field/Ranch, 🌊=Ocean/Water/Marine, πŸ“§=Mail, 🏀=Post Office, 🏹🎯=Shooting Gallery, πŸ—‘πŸ«=Swordsman School, β›Ί=Hideout, πŸ›ˆ=Information, ☠=pirate, 🐟=Fish, 🐢=Dog, πŸ”=Cucco, 🌷=Spring, πŸ’ƒ=Below, ❄=Snow/Winter, πŸ‘»=Ghost, πŸ”­=Observatory, 🎢=Music, !=Boss, 🏨=Inn, 🌲=Forest, ❓=Mystery, Rd=Road, Vlg=Village, Mtn=Mountain, G.=Great (as in Great Bay), Z/L/D/GTrial=Moon Trials (Zora/Link/Deku/Goron), Gor=Goron, Grv=Graveyard, T.=Treasure, πŸ‘Ή=Mask, ❀️=Heart, πŸ”=Times restarted the 3 days, β–Œβ–Œ=Paused.

Made another draft, a little closer in

Edit 13 Dec 17:

RP Update:
Fixed a couple bugs, added some missing lookups, made some minor changes to get everything to fit.
Posted: 15 Dec, 2017 02:35
Last Edit: 15 Dec, 2017 02:40

I did a big rework of the Rich Presence. Due to feedback cut most of the emojis/unicode. Found room by turning two lookups into VALUES and cutting worn mask.


Symbols/Abbreviations used:
β–Œβ–Œ=Paused, β›²=Fountain, 🏹=[bow] Shooting [Gallery], , Rd=Road, Vlg=Village, Mtn=Mountain, πŸ”=Times restarted the 3 days/loops, 🌷=Spring, 🀒=Poisoned [swamp], ❄=Winter, 🐟=fishing, N.=North, S.=South, E.=East, W.=West, πŸ‘Ή=Mask
Posted: 18 Dec, 2017 10:02

Posted: 01 Jan, 2018 13:02
Last Edit: 01 Jan, 2018 13:03

and which rom did you use? i dont see the achievements.
i tried (E) (M4) [!] and (U) [!] and (J) [!] and all don't work
Posted: 01 Jan, 2018 13:58

Currently this game has 5 unique ROM(s) registered for it with the following MD5s:

Posted: 01 Jan, 2018 15:16

Why are N64 topics still going in the Genesis section of the forum? Is it really that difficult to make a section for N64 games?
Posted: 01 Jan, 2018 16:24

@jossyhadash The set was made for "Legend of Zelda, The - Majora's Mask (USA).z64"

The (U) [!] is what you should be using if your ROMs are named as such, but if it's not linking you may have a bad one. I'd suggest finding one named like the above.
Posted: 01 Jan, 2018 18:46

How hard would it be to implement a system that showed specifically WHO registered a different rom? That way it would remove suspicion from some of us, and make it easier for admins to weed out the cheaters?

I would love to see that.
Posted: 01 Jan, 2018 22:43

Only devs can add ROMs now so it's not much of an issue anymore.
Posted: 02 Jan, 2018 03:04

I just downloaded RAP64 0.056 earlier today and I've been trying to configure the controls and I just can't seem to get anywhere. Does anyone know how to set them? Every time I click on Digital Pad Up, instead of letting me define my own preference it just defines it as Keyboard: Right and this same thing happens for any other control/button/etc in the emu I try to define (all get defined as Keyboard: Right).

Why is this happening and how can I get past this issue and finally define the controls? Or should we go back to the old version of the emulator, which did not give me this issue?
Posted: 02 Jan, 2018 03:39

It finally worked for some reason. Now I'm having a problem with the emulator window being too small after I changed the plugin to the Glide N64 rev.9818306. How can the emulator window be made bigger (double or triple sized)? I tried dragging the borders and that did not make it any bigger.
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