Legend of Zelda, The - Majoras Mask

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Joined Jan 16, 2014

OP

November 29 2017, 11:33pm, edited December 7 2020, 4:17pm

Official Topic Post for discussion about The Legend of Zelda: Majora's Mask (Nintendo 64) The Legend of Zelda: Majora's Mask (Nintendo 64)

Missables
Yes. Not identified

RAGuide
No.


1. Legend of Zelda, The - Majora's Mask (USA).z64
Legend of Zelda, The - Majora's Mask (U) [!].z64
Legend of Zelda, The - Majora's Mask (2000)(Nintendo)(US).bin
RA Checksum: 2a0a8acb61538235bc1094d297fb6556
CRC32 Checksum: B428D8A7

2. legend of zelda, the - majora's mask (usa).bin
RA Checksum: b0cc37a45bc1b6c76cd7f0b71fe2bb1f
CRC32 Checksum: 3EE3F2D1

Joined Oct 29, 2017

November 29 2017, 11:47pm

I'm working on a big set for this gem of a game!

Joined Jan 16, 2014

OP

December 6 2017, 6:42pm

What's the preferred video plugin here?

Joined Jul 7, 2016

December 6 2017, 8:26pm

Always GildeN64

Joined Jan 16, 2014

OP

December 11 2017, 12:32am, edited December 13 2017, 7:15am

I've helped out on this game a little:

I made the new Icon/Trophy (previous was this same mask on a white background)


I've also helped out with the Rich presence:

v1:42, http://dumptext.com/O8XTkrKH

Example:
Goron Link at SwampπŸ•·πŸ  on The 2nd Day, FoundπŸ‘Ή14, WearingπŸ‘ΉBunny ❀️:12 πŸ”:9

Due to character limits there's a lot of abbreviating.

Symbols/Abbreviations Used:
πŸ’°=Shop, 🏠=Home, 🏰=Temple, 🍼=Milk, ⏰=Clock, β›²=Fountain, β›©=Shrine, πŸ•·=Spider, πŸŒ•=Moon, πŸ•=Palace, 🏯=Fortress, 🌾=Field/Ranch, 🌊=Ocean/Water/Marine, πŸ“§=Mail, 🏀=Post Office, 🏹🎯=Shooting Gallery, πŸ—‘πŸ«=Swordsman School, β›Ί=Hideout, πŸ›ˆ=Information, ☠=pirate, 🐟=Fish, 🐢=Dog, πŸ”=Cucco, 🌷=Spring, πŸ’ƒ=Below, ❄=Snow/Winter, πŸ‘»=Ghost, πŸ”­=Observatory, 🎢=Music, !=Boss, 🏨=Inn, 🌲=Forest, ❓=Mystery, Rd=Road, Vlg=Village, Mtn=Mountain, G.=Great (as in Great Bay), Z/L/D/GTrial=Moon Trials (Zora/Link/Deku/Goron), Gor=Goron, Grv=Graveyard, T.=Treasure, πŸ‘Ή=Mask, ❀️=Heart, πŸ”=Times restarted the 3 days, β–Œβ–Œ=Paused.

Edit:
Made another draft, a little closer in


Edit 13 Dec 17:

RP Update:
v1:44 http://dumptext.com/cceGtCv4
Fixed a couple bugs, added some missing lookups, made some minor changes to get everything to fit.

Joined Jan 16, 2014

OP

December 15 2017, 2:35am, edited December 15 2017, 2:40am

I did a big rework of the Rich Presence. Due to feedback cut most of the emojis/unicode. Found room by turning two lookups into VALUES and cutting worn mask.

v1:5, http://dumptext.com/cJeb4vrV

Symbols/Abbreviations used:
β–Œβ–Œ=Paused, β›²=Fountain, 🏹=[bow] Shooting [Gallery], , Rd=Road, Vlg=Village, Mtn=Mountain, πŸ”=Times restarted the 3 days/loops, 🌷=Spring, 🀒=Poisoned [swamp], ❄=Winter, 🐟=fishing, N.=North, S.=South, E.=East, W.=West, πŸ‘Ή=Mask

Joined Jan 16, 2014

OP

December 18 2017, 10:02am

Joined Jul 5, 2014

January 1 2018, 1:02pm, edited January 1 2018, 1:03pm

and which rom did you use? i dont see the achievements.
i tried (E) (M4) [!] and (U) [!] and (J) [!] and all don't work

Joined Jan 16, 2014

OP

January 1 2018, 1:58pm

Currently this game has 5 unique ROM(s) registered for it with the following MD5s:

13FAB67E603B002CEAF0EEA84130E973
1822EF9F6DA0DDF2B3CCC71F33D4A653
2A0A8ACB61538235BC1094D297FB6556
B0CC37A45BC1B6C76CD7F0B71FE2BB1F
BECCFDED43A2F159D03555027462A950
BenGhazi
BenGhazi

January 1 2018, 3:16pm

Why are N64 topics still going in the Genesis section of the forum? Is it really that difficult to make a section for N64 games?

Joined Jul 7, 2016

January 1 2018, 4:24pm

@jossyhadash The set was made for "Legend of Zelda, The - Majora's Mask (USA).z64"

The (U) [!] is what you should be using if your ROMs are named as such, but if it's not linking you may have a bad one. I'd suggest finding one named like the above.
DonCosmo
DonCosmo

January 1 2018, 6:46pm

How hard would it be to implement a system that showed specifically WHO registered a different rom? That way it would remove suspicion from some of us, and make it easier for admins to weed out the cheaters?

I would love to see that.

Joined Jul 7, 2016

January 1 2018, 10:43pm

Only devs can add ROMs now so it's not much of an issue anymore.

Joined May 8, 2015

January 2 2018, 3:04am

I just downloaded RAP64 0.056 earlier today and I've been trying to configure the controls and I just can't seem to get anywhere. Does anyone know how to set them? Every time I click on Digital Pad Up, instead of letting me define my own preference it just defines it as Keyboard: Right and this same thing happens for any other control/button/etc in the emu I try to define (all get defined as Keyboard: Right).

Why is this happening and how can I get past this issue and finally define the controls? Or should we go back to the old version of the emulator, which did not give me this issue?

Joined May 8, 2015

January 2 2018, 3:39am

It finally worked for some reason. Now I'm having a problem with the emulator window being too small after I changed the plugin to the Glide N64 rev.9818306. How can the emulator window be made bigger (double or triple sized)? I tried dragging the borders and that did not make it any bigger.
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