Crash Bandicoot 2: Cortex Strikes Back

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Joined Oct 8, 2014


November 19 2017, 7:54pm, edited December 21 2021, 5:28pm

Official Topic Post for discussion about Crash Bandicoot 2: Cortex Strikes Back (PlayStation) Crash Bandicoot 2: Cortex Strikes Back (PlayStation)
Created 19 Nov, 2017 19:54 by Salsa

Set coded by BenGhazi
Game badges by BenGhazi
Game icon by GalacticSpear

Crash Bandicoot 2 - Cortex Strikes Back (USA) [SCUS_941.54]  
crash bandicoot 2 - cortex strikes back (usa) [SCUS_941.54]  
RA Checksum: ba4f186dfc511de240826fb47affff6e

Joined Oct 8, 2014


November 19 2017, 7:54pm

List of ideas/planned achievements:

Joined Nov 21, 2015

November 30 2017, 4:49am

I hope its ok if I offer some ideas for achievements for Crash 2.

Collect your first crystal
Collect your first gem
Defeat Ripper Roo
Defeat Komodo Bros.
Defeat Tiny
Defeat N.Gin.
Defeat Cortex/Beat the game
Collect all 25 crystals
Collect all Gems
Collect a colored gem
Find a warp room
Jump on the bear for extra lives

Joined Feb 23, 2017

January 3 2019, 1:43pm, edited January 3 2019, 3:01pm

Why don't make achievement for each gems ? (Yellow, Red, Purple, Green, Blue)

Others ideas :
Get the Yellow gems
Get the Red gems
Get the Purple gems
Get the Green gems
Get the Blue gems
Win 99 Life
Kill an ennemy with Coco
Find a "?" level
Find a Death level (Its bonus level with a death head in the platform)
Find the Secret World

Joined Mar 18, 2019

August 23 2019, 7:29pm

Please no 99 life trophy. It's just a pointless grind.

Joined May 10, 2015

September 15 2019, 2:13am, edited September 19 2019, 2:32pm

Since I already made a set for Crash Bandicoot (PlayStation) Crash Bandicoot (PlayStation) , nothing fairer than making achievements for it's sequel as well, like in the previous Crash, I still don't have a full list of achievements for the set, but by the fact that Crash 2's controls are far superior than the first one, we can expect that we will have more custom challenges this time other than the traditional progess stuff, not to mention that the game has several interesting secrets as well.

Edit - Backup of the old icon:

Joined May 10, 2015

September 25 2019, 1:34am

I'm going to drop this set this fast because I have plans to do some other things outside RA, like working in my SMW hack and other personal stuff, if any other dev is interested in claiming this set, feel free.

September 29 2019, 7:10pm, edited September 29 2019, 7:40pm

I'll be working on this set. Here is my set plan.

Joined Sep 23, 2019

October 16 2019, 10:50am



Joined Apr 19, 2017

October 22 2019, 12:59pm

It was really fun playing through this game again, and the set is pretty good, adds a bunch to replay value. Thank you, BenGhazi!

Some small feedback regarding my own experience:

Bear the Burden Bear the Burden (10) is real tough, should be worth 10 (if not 25). It's weird because all time trials achievements felt easy/reasonable except for this one. This one feels super hard. As the time trial for "Bear It" (a very similar stage) is currently 1:26 too, I wonder if this specific time wasn't a typo.

Super Sharp Shooter Super Sharp Shooter (25) is worth currently 25, but it was easy, should be 5, I think, 10 at most. By the way, is this a missable?

Joined May 10, 2015

October 22 2019, 3:20pm

It isn't, you can revisit the bosses that you already defeated by pressing all the shoulder buttons (L1, R1, L2, R2) and triangle, and press up when Crash points up to fight that boss of the warp room.

Joined Jul 8, 2015

October 23 2019, 8:23am

I've been enjoying this set quite a bit, but I recently realized something: it's quite a bit harder than Crash 1's set overall. So it should probably be worth a fair bit more, instead of 25 less. Remember, Crash 1 only had 26 Box Gems, 2 Keys, and no Time Trials, compared to this set's 27 Box Gems, 15 "other" gems, and 27 Time Trials. Any lessening of difficulty would've been from the allowance for deaths during Box Gems, but the cheevs remove that luxury. Still going to do them all of course, but just feels odd.
Of course, World 1 Box Gems and Time Trials are easy enough to justify the low points, but each successive world noticeably ratchets up the difficulty. My suggestion would be making World 2 and 3 Box/Time Trial cheevs 10 each as opposed to the current 5, and World 4 and 5 cheevs 15.

Joined Nov 10, 2018

February 27 2020, 3:49pm, edited February 27 2020, 3:50pm

I think this set could benefit from having level completion time leaderboards. Besides the usual reason for having these leaderboards, they could provide feedback for players attempting the time trial achievements.

AFAIK the game does not show how long you took to beat a level, making it hard to gauge how good you're doing without resorting to some external timing app.

As an example, if I'm doing everything right given my current knowledge, but miss the deadline by 15 seconds, then I'll know that there's some technique I'm unaware of, whilst missing by 1 second means I may only need to execute slightly better.

Joined Dec 26, 2019

June 24 2020, 9:12pm

The description for Super Sharp Shooter has a superfluous period after N. Gin's name.

Joined Nov 2, 2019

June 24 2020, 9:16pm

username makes post
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