Kirby's Dream Land

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Joined Jan 2, 2014

OP

February 11 2014, 2:53pm, edited September 24 2022, 2:24am

Official Topic Post for discussion about Kirby's Dream Land (Game Boy) Kirby's Dream Land (Game Boy)
Created 11 Feb, 2014 14:53 by JonnyRetro


1. Kirby's Dream Land (USA, Europe).gb
RA Checksum: a66e4918edcd042ec171a57fe3ce36c3
CRC32 Checksum: 40F25740

2. Hoshi no Kirby (Japan).gb
RA Checksum: b7963a68f95d644f8adedb269d29666c
CRC32 Checksum: 21035F95

3. Hoshi no Kirby (Japan) (Rev A).gb
RA Checksum: 995ce81fe91162cff295badd94e366f3
CRC32 Checksum: 04342C83

4. Kirby's Dream Land (USA, Europe).gb + dreamLandDX.ips (BGB and OG hardware)
Kirby's Dream Land (UE) [!].gb + dreamLandDX.ips (BGB and OG hardware)
dmg-kye-0.u1 + dreamLandDX.ips (BGB and OG hardware)
RA Checksum: e6af05e6e73a6f0b025f43d8f36fc1e4
CRC32 Checksum: 0DB0C283

4. Kirby's Dream Land (USA, Europe).gb + dreamLandDX.ips (Emulators with saturated color)
Kirby's Dream Land (UE) [!].gb + dreamLandDX.ips (Emulators with saturated color)
dmg-kye-0.u1 + dreamLandDX.ips (Emulators with saturated color)
RA Checksum: e1d0ae20278df92dc51618b0fb381539
CRC32 Checksum: 4C5D5092

ips patches: https://www.romhacking.net/hacks/5213/


Resources:
GameFAQs
Longplay
Wikipedia

Joined Jan 2, 2014

OP

February 11 2014, 2:55pm

Wanted to report a bug..

I got the Dogfight Dogfight (10)

by just beating the boss normally.. I fought him.. then lost a life, and when I re-tried.. the cheevo unlocked instantly before I beat him.

Joined Jul 5, 2013

February 11 2014, 3:52pm

The cheevo is set up so that you can retry when you die. This way the player doesn't have to go through the game all over again when they get hit once.

Joined Jul 14, 2013

February 11 2014, 3:57pm

yeah, but it still unlocked before the boss died, worth looking into.

Joined Jan 29, 2014

February 11 2014, 10:13pm

Same thing happened here. I got hit, so I died on purpose, then halfway through the next fight, the Achievement popped.

Joined Jul 14, 2013

February 11 2014, 10:15pm

Sounds like it counts the number of successful boss hits between when Kirby get hit, but doesn't reset that count when Kirby dies.

Joined Jan 29, 2014

February 11 2014, 11:24pm

Yeah, that makes a lot of sense, actually.

Joined Jul 5, 2013

February 12 2014, 4:22am

Dogfight should now work correctly. I've become a much better developer since this game. It was like my second or third game that I worked on.

Joined May 1, 2013

February 14 2014, 10:29am

got Thundercloud Thundercloud (10) however I had got hit at the start of the fight. Never happened before though.

Joined Jul 5, 2013

February 14 2014, 6:13pm

I believe that I had to design that one so that could happen. As long as the player got hit before the boss does, then the cheevo could still be achieved as long as after the first boss hit happens, the player does not get hit.

Joined May 1, 2013

February 14 2014, 8:18pm

ok, that makes sense as that was how it went, cheers for clearing that up.

Joined Jul 5, 2013

February 14 2014, 9:04pm

I believe it was the only way I could get it to restart when the player died during the fight so that they could retry a couple of times before having to use a continue.

Joined Jan 2, 2014

OP

February 16 2014, 6:52pm

Just a head up here, I was playing around with the color pallete in vba and got some interesting results :)







Might be worth having a go :)

Joined Nov 26, 2013

February 16 2014, 7:31pm

That looks really nice Johnny, will give it a try when i load vba

Joined Jan 2, 2014

OP

February 16 2014, 8:40pm

No worries.. have fun with it! :)
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