Forgot password?
login to RetroAchievements:
User: 
Pass: 

 

Kirby's Dream Land

Page of 3 > 
AuthorMessage
JonnyRetro
Posted: 11 Feb, 2014 14:53
Last Edit: 14 Oct, 2020 05:15

Official Topic Post for discussion about
Created 11 Feb, 2014 14:53 by JonnyRetro


1. Kirby's Dream Land (USA, Europe).gb
Kirby's Dream Land (UE) [!].gb
dmg-kye-0.u1
RA Checksum: a66e4918edcd042ec171a57fe3ce36c3
CRC32 Checksum: 40F25740

2. Hoshi no Kirby (Japan).gb
Kirby's Hoshinoka-Bi (J) (V1.0).gb
hoshi no kirby (japan).bin
RA Checksum: b7963a68f95d644f8adedb269d29666c
CRC32 Checksum: 21035F95

3. Hoshi no Kirby (Japan) (Rev A).gb
Kirby's Hoshinoka-Bi (J) (V1.1).gb
hoshi no kirby (japan) (rev a).bin
RA Checksum: 995ce81fe91162cff295badd94e366f3
CRC32 Checksum: 04342C83

4. Kirby's Dream Land (USA, Europe).gb + dreamLandDX.ips (BGB and OG hardware)
Kirby's Dream Land (UE) [!].gb + dreamLandDX.ips (BGB and OG hardware)
dmg-kye-0.u1 + dreamLandDX.ips (BGB and OG hardware)
RA Checksum: e6af05e6e73a6f0b025f43d8f36fc1e4
CRC32 Checksum: 0DB0C283

4. Kirby's Dream Land (USA, Europe).gb + dreamLandDX.ips (Emulators with saturated color)
Kirby's Dream Land (UE) [!].gb + dreamLandDX.ips (Emulators with saturated color)
dmg-kye-0.u1 + dreamLandDX.ips (Emulators with saturated color)
RA Checksum: e1d0ae20278df92dc51618b0fb381539
CRC32 Checksum: 4C5D5092

ips patches: https://www.romhacking.net/hacks/5213/


Resources:
GameFAQs
Longplay
Wikipedia
JonnyRetro
Posted: 11 Feb, 2014 14:55

Wanted to report a bug..

I got the

by just beating the boss normally.. I fought him.. then lost a life, and when I re-tried.. the cheevo unlocked instantly before I beat him.
dude1286
Posted: 11 Feb, 2014 15:52

The cheevo is set up so that you can retry when you die. This way the player doesn't have to go through the game all over again when they get hit once.
cirellio
Posted: 11 Feb, 2014 15:57

yeah, but it still unlocked before the boss died, worth looking into.
PhilInTheBlanks
Posted: 11 Feb, 2014 22:13

Same thing happened here. I got hit, so I died on purpose, then halfway through the next fight, the Achievement popped.
cirellio
Posted: 11 Feb, 2014 22:15

Sounds like it counts the number of successful boss hits between when Kirby get hit, but doesn't reset that count when Kirby dies.
PhilInTheBlanks
Posted: 11 Feb, 2014 23:24

Yeah, that makes a lot of sense, actually.
dude1286
Posted: 12 Feb, 2014 04:22

Dogfight should now work correctly. I've become a much better developer since this game. It was like my second or third game that I worked on.
jackolantern
Posted: 14 Feb, 2014 10:29

got however I had got hit at the start of the fight. Never happened before though.
dude1286
Posted: 14 Feb, 2014 18:13

I believe that I had to design that one so that could happen. As long as the player got hit before the boss does, then the cheevo could still be achieved as long as after the first boss hit happens, the player does not get hit.
jackolantern
Posted: 14 Feb, 2014 20:18

ok, that makes sense as that was how it went, cheers for clearing that up.
dude1286
Posted: 14 Feb, 2014 21:04

I believe it was the only way I could get it to restart when the player died during the fight so that they could retry a couple of times before having to use a continue.
JonnyRetro
Posted: 16 Feb, 2014 18:52

Just a head up here, I was playing around with the color pallete in vba and got some interesting results :)







Might be worth having a go :)
Rdannylor2
Posted: 16 Feb, 2014 19:31

That looks really nice Johnny, will give it a try when i load vba
JonnyRetro
Posted: 16 Feb, 2014 20:40

No worries.. have fun with it! :)
Page of 3 > 

You must log in before you can join this conversation.