Teenage Mutant Ninja Turtles IV: Turtles in Time

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Joined Jan 15, 2014

OP

February 6 2014, 7:55pm, edited May 28 2022, 1:41pm

Official Topic Post for discussion about Teenage Mutant Ninja Turtles IV: Turtles in Time (SNES) Teenage Mutant Ninja Turtles IV: Turtles in Time (SNES)
Created 06 Feb, 2014 19:55 by yoyo

Set coded by HenrySwanson, MeCKooLL and Hyrax
Set icon and badges by GalacticSpear


1. Teenage Mutant Ninja Turtles IV - Turtles in Time (USA).sfc
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CRC32 Checksum: 5940BD99

2. Teenage Mutant Hero Turtles IV - Turtles in Time (Europe).sfc
RA Checksum: d61a2b7f57a1c944d5b6b7deebf90131
CRC32 Checksum: B0A3441E

3. Teenage Mutant Ninja Turtles IV - Turtles in Time (U) (Eng).sfc
Teenage Mutant Ninja Turtles IV - Turtles in Time (Eng).sfc
RA Checksum: c725fa4c4bc0fe30511a07b5b107348b
CRC32 Checksum: 12C2B25D

4. Teenage Mutant Ninja Turtles IV - Turtles in Time.sfc
RA Checksum: c09a0457c3ba6def03567dc3729eb98c
CRC32 Checksum: 3CE06F0F

5. TMNT IV MSU Hyperstone Heist OST v1 Darkshock, vacantplanets Attenuated Volume-tmnt4_msu1.sfc
RA Checksum: 45ec2656d6d074c18f1642e663ed97e7
CRC32 Checksum: 71A7F520


Resources:
GameFAQs
Longplay
Wikipedia

Joined Jul 12, 2014

August 19 2014, 3:34am

I'll finish this game, because is one of my favorites games on the Snes,and is incomplete -_-
and too many players still playing this ^^

Joined Jun 18, 2015

June 19 2015, 5:04pm

No Dorkly Trophy?
. Lose a Life as Donatello and Eat a Pizza as Michelangelo while in Full Health on Stage 1 :P

Joined Jul 15, 2015

July 18 2015, 3:57am

OK, just Plat'ed this on the minimum amount of runs hardcore, 3 on Easy, and 1 on Hard, ended up with a +4 and a 1481 score, nearly one of my best scores,

Take this with a grain of salt (the fact I kill any beat-em-up non-arcade easily), but this one was way, way too easy. There need to be achievements for a perfect stage and for perfecting the Bonus Levels. Also, Hard score trophy achievement needs to be bumped up (700 is merely beating it without continuing), probably needs to be like 1200 (that's the entry point into being really good in this game). Overall, was underwhelming and needs to be buffed.

-James

Joined Jan 2, 2014

July 29 2015, 11:56am, edited July 29 2015, 11:57am

The Dorkly achievement idea is GENIUS! :D

NightmareJames It's a fairly new set. It can still be worked on :)

Joined Jul 7, 2015

August 5 2015, 2:45am

I don't really agree NightmareJames. Perhaps there should be some leaderboards to suit your needs. I feel the achievements here are quite fun and add value to playing the game for a majority of players interested in checking it out.

I think if there are changes to add some goals for the bonus stages, time trial, and game completion time would be pretty cool.

Joined Jul 15, 2015

August 29 2015, 5:20am

Leaderboards would be good. Points on Hard Mode would be an excellent choice (granted it'd allow leeching, but still, an awesome idea). I'd go for it.

I'm willing to compromise.

-James

Joined Jul 28, 2014

August 29 2015, 6:06am, edited August 29 2015, 7:44am

I think that is a good idea. I'm wondering how to make it work properly, and I have some ideas, but it depends on the code and such on how obnoxious it'll be. I can easily make it show up no earlier than the start of the final level. Would be better if it can start at the end of the Super Shredder fight, but it may not be as possible as I'd like.

Edit: Leaderboards added for all 3 difficulties. The message pops up during the downtime before the fight, so it shouldn't interfere and the score display shouldn't get in the way. The only oddball is that if you reset, it doesn't cancel until either the demo starts or you choose 1P/2P mode, as the character select will cause the cancel function to pop. It won't cause any real issues, so I'm not worried about that, but if anybody wants to try to figure a better cancel function, have at it.

While you could make separate leaderboards depending on the character, I think that's not really necessary.

Joined Jul 15, 2015

September 1 2015, 6:18am, edited September 1 2015, 8:01am

SirVG, maybe it'd give me an excuse to put 5,000 points on the board for once, putting my 3,000 point run to shame. :)

Edit: 2,082 points to start, very bad run. Made a lot of mistakes, Krang Bubbles ate me for lunch on that run. I shouldn't try 5,000 point runs at 3:00 in the morning. :(

Edit 2: Easy and Medium aren't showing up on the TMNT 4 main page, but I'll test 'em anyway. Only doing one of them tonight.

-James

Joined Jul 28, 2014

September 1 2015, 8:02am

Leaderboards won't show up until there's at least 1 entry on them.

Joined Jul 15, 2015

September 1 2015, 11:25am, edited September 7 2015, 12:54pm

OK, I see now.

There. 5,000 point run on Easy.

Working on the other difficulties, but right now need sleep in a bad way, plus got to test Dave's "The Bounty" before I can do a different difficulty.

Edit: 5,000 point run now on Normal too, 9/1/2015 11:06 PM EDT

Edit 2: Hard Mode done. 9/7/2015, 8:54 PM. 5,000 points.

Good luck guys!

-James

Joined Jun 1, 2016

November 4 2016, 7:58pm, edited November 4 2016, 9:05pm

because they erased my record (9999)? I played many days to do it is not fair, i did not cheat and do it again.
I'm from mexico, my English is not good.

Joined May 10, 2015

November 25 2016, 8:17am

The list is excellent, but it has some overly exaggerated achievements, such as this Missless Mutants! Missless Mutants! (25). It's okay that this game is easy and such, but it is not so much, I suffered to achieve this achievement So Many Turtles!! So Many Turtles!! (50), now. To end the game without dying is too much.

Joined May 10, 2015

November 25 2016, 8:20am, edited November 25 2016, 8:21am

And I think the same thing to finish the stages without taking damage, defeating bosses without taking damage, OK. But ending the ENTIRE stage without taking damage is very annoying and boring to do. X (

Joined Jun 14, 2016

November 25 2016, 9:32am

I agree with matheus2653. A lot of these new achievements are just pointless because some of the challenges are covered by other achievements, and besides that, a beat 'em up like this isn't designed for the player to avoid taking damage. The chances of you taking damage are very high, no matter how good you are, UNLESS you abuse high jumping, but even then, it's a long shot.
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