GoldenEye 007
May 26 2017, 8:12am, last edited May 31 2017, 9:08am
I have been rather busy of late, but I have now uploaded 40 or so achievements to the unofficial branch and added cheat detection/prevention to each. The achievement icons are just placeholders until I'm finished the set. 6 more levels to go, then I will work on the cheat unlocking achievements.
I've been working on the set for Goldeneye for the past week. I am aiming to have 3 achievements per level - 1 for each difficulty. I'm currently at 27 achievements; there is still a ways to go. Any suggestions for changes or additional achievements, opinions, etc are welcome.
I plan to add achievements for unlocking each cheat also. Anyway, here is what I currently have:
DAM
Hard to Miss - Agent - Get 10 headshots on Dam with DK mode on.
Do Not Be Alarmed - Secret Agent - Complete Dam without triggering a single alarm.
Run, Bond, Run - 00 Agent - Install the modem on Dam having killed only one enemy.
FACILITY
Silent, But Deadly - Agent - Gain access to the lab by only using the pistol (no switching).
For Science! - Secret Agent - Complete Facility without killing a single scientist.
Spectre - 00 Agent - Complete Facility without losing any health.
RUNWAY
Tanks A Lot - Agent - Kill 10 enemies on Runway while riding the tank.
Cool Guys Don't Look At Explosions - Secret Agent - Have the missile battery explode after boarding the plane.
Getting Creative - 00 Agent - Complete Runway without firing a single bullet (explosives and unarmed only).
SURFACE
A View To A Kill - Agent - Get 5 kills with your first 5 shots on Surface.
Access Denied - Secret Agent - Set off the alarm then go on to complete the mission.
I Know Where I'm Going! - 00 Agent - Complete objective A and B in Surface within 2 minutes.
BUNKER
Say K-N-O-C-K-E-R-S - Agent - Take a photograph while talking to Boris in Bunker.
License to Kill - Secret Agent - Kill 50 or more enemies and complete the mission.
Let Them Watch - 00 Agent - Complete objectives C, D and E in Bunker before destroying all cameras.
SILO
Slapper - Agent - Kill 10 enemies by slapping them and complete the mission.
Ouromov's Secret - Secret Agent - Kill Ouromov in Silo and open the silo roof using his key.
Silo(w) Blow - 00 Agent - Get 10 or more "other" hits in Silo and complete the mission.
FRIGATE
Big Bad-A-Boom - Agent - Blow up both bombs aboard the ship and complete the mission.
A Consummate Professional! - Secret Agent - Complete Frigate with "Ammo on Screen" and "Autoaim" set to off.
The Negotiator - 00 Agent - Rescue all hostages in Frigate and complete the mission.
SURFACE II
Welcome to Severnaya, Comrade - Agent - Kill an enemy after the ending cinematic has commenced.
Hatching a Plan - Secret Agent - This is a secret achievement.
To The Left, To The Left - 00 Agent - Complete objectives A, B and C while strafing left.
BUNKER II
Over Protective - Agent - Complete objectives A, B and C before letting Natalya out of her cell.
This Looks Familiar - Secret Agent - This is a secret achievement.
Babysitter - 00 Agent - Open Natalya's Cell and kill 20 enemies before completing an objective.
Nothing is set in stone.
May 26 2017, 6:50pm
I still think it'd be a fun challenge to beat each level with Enemy Rockets turned on, though. It makes it even more dire of a stealth-game, because the moment they see you you're pretty much dead. XD Probably best for Agent mode though, because most of the other difficulties include key-items that can easily be blown up, so it'd require some testing to know for sure if consistent harder difficulties are possible for that or not.
....also I REALLY wish Goldeneye X single-player was ready by now. Looks so good.
May 26 2017, 7:06pm
is difficulty Agent etc
is time < xxx
is objective a, b, c etc complete
Are they on the end mission screen?
If so, unlock the achievement.
Haha, I like the enemy rockets idea. Though, as you say, some of the levels are a little iffy with the collateral damage. For instance, Silo -- which comprises many enclosed areas -- could be a nightmare. On agent, it's only a matter of keeping scientist casualties low, but I imagine they would die often to the explosions. It's worth testing in any case.
May 26 2017, 7:23pm, last edited May 26 2017, 8:25pm
Well, I at least know it's possible on Agent difficulty, that link is the series I'm referring to, which he did on the original hardware, so at least that much is possible. Just not sure it would be on the later levels(DIFFICULTIES, sorry).
May 26 2017, 11:47pm
June 2 2017, 6:23pm, last edited June 5 2017, 2:27pm
This is using N-Rage V2, I believe. Might not make a difference, but when you save your controller-profile, make sure you're using the same one to load those controller-profiles because they do not trans-migrate very well or at all.
I wasn't really sure which was normal for FPS games - Left-Stick-Strafe or Right-Stick-Strafe.
Currently, this is set up for Right-Stick-Strafe. Just swap the two if you prefer the other way, I just think that for R-trigger-Aiming, using Left-Stick-Aiming is easier than Right-Stick-Aiming.
EDIT: Yep, I had to switch these around, so this isn't the best way of doing it really. For me anyway. Just put 2P's Analog stick on the left and the 1P's Analog stick on the right.

Things to keep in mind: Make sure you tell the Controller-Plugin that the 2nd Controller IS plugged in. Make sure you click "Save/Use", otherwise you will lose your changes like I sometimes do on occasion.
Also make sure you click on "Device" and point to your controller any time you create a new controller profile, otherwise it will not work at all. This is something that defaults to "None" which is why I'm mentioning it.
Might want to save each controller's profile for this as well. I saved mine as "FPS_GE_1P" and "FPS_GE_2P" for each controller.
Otherwise just play around with it for how you want it, but for Goldeneye this is the best I can think of. For Perfect Dark, I typically use 2.4 which swaps 1P and 2P positions so keep that in mind if you use that(maybe PD's 2.2 works the same and I don't have to change anything, I'm not sure yet). Anyway hope that helps.
December 1 2017, 11:40am
GlideN64 rev.9818306 - Video
Anti-aliasing 4x
Anisotropic Filtering 16x
Enable VSync
High Resolition
Smoth Filtering4 - HQ4X
Filters - Bloom - Light
Jabos DirectSound 1.7.0.7
DarkMan's Dimput 4.0b (set control style to 1.2)
(http://www.emulation64.com/files/info/78/darkman-dinput.html/)
Profile 007/PD
Horizontal and VErtical Look - 300%
Horizontal and VErtical aim - 200%
Rsp Plugin 1.7.4.999
January 17 2019, 1:01pm
Enemies reaction time, movements, accuracy is designed to allow the players a fair margin of error and time to counter-attack, using a mouse and keyboard is completely overkill and allows you aim so fast to the point there's no big challenge even on the highest difficulty.
I'm not saying it's cheat, but it's just like using the auto-fire in Metal Slug games for example, or auto-aim on a PC FPS, it's against the way it was designed.
If you really want to enjoy this game and Perfect Dark, using a controller is the only way to recreate this, you can do as you wish after that but the only thing that disturbs me is that clearly, for leaderboards, players playing with a controller basically can't compete, even against average players using a mouse...
You must log in before you can join this conversation.
May 26 2017, 7:33am, last edited August 30 2024, 10:42am
Created 26 May, 2017 08:33 by Stronghammer22
Set coded by Stronghammer22 and tele
Set icon by ???
Set badges by tele and ???
Rich Presence by ???
007 - GoldenEye (USA).z64
RA Checksum: 70c525880240c1e838b8b1be35666c3b
CRC32 Checksum: B6330846
GoldenEye 007 (U) [T+Bra1.0_Marquitos].z64
RA Checksum: 61c5d9cce563bee460c97d67fd813f67
CRC32 Checksum: 98ACD777
Patch
GoldenEye 007 (U) [T+Fre1.0_Corrigo].z64
GoldenEye 007 (1997)(Nintendo)(US)[tr fr].bin
RA Checksum: 63042bc0432fdc1133d7cdc5867717b5
CRC32 Checksum: 3B39740F
Patch
GoldenEye 007 (U) [T-Spa1.0_Sogun].z64
GoldenEye 007 (1997)(Nintendo)(US)[tr es][a].bin
GoldenEye 007 (U) [T-Spa1.0_Sogun].z64
RA Checksum: a218a681b0de82eb3d1a465f0dbcd837
CRC32 Checksum: 594CDB4E
Patch
Resources:
GameFAQs
Longplay
Wikipedia