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Wario Ware, Inc. Mega Microgames!

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Posted: 29 Jan, 2014 15:10
Last Edit: 09 Apr, 2018 09:10

Official Topic Post for discussion about
Created 29 Jan, 2014 15:10 by Raullandable

1. WarioWare, Inc. - Mega Microgame$! (USA).gba
WarioWare Inc. (U) [!].gba
RA Checksum: a2d26dc774cec9a0b47388a5dd727b03
CRC32 Checksum: 785D8B8C

2. WarioWare, Inc. - Minigame Mania (Europe) (En,Fr,De,Es,It).gba
WarioWare Inc. (E) (M5).gba
RA Checksum: 31c33a781f3a6bd3af3a4497e6d88c3c
CRC32 Checksum: 500CA178

Posted: 28 Jul, 2014 00:37

I changed the game icon, it was a compressy-looking .jpeg before, a lot more colorful now.
Posted: 02 Sep, 2014 15:30

I feel like there should be leaderboards for the minigames (Dr. Wario, Skateboarding and Paper Plane). Otherwise fantastic job with the achievements and leaderboards! Good colorful achievement names lol.
Posted: 02 Sep, 2014 20:09

I can't believe someone took the time to make leaderboards for the majority of the games.
I haven't had ANY luck with leaderboard creation... Unless WarioWare has an easy way of doing it.
Posted: 03 Sep, 2014 17:10

Im also gonna request, if you ever go back to this game at some point to iron it out a bit more, to lower the points of some of the other achievements and create achievements for getting flowers (or badges, or whatever they're supposed to be) for each of the characters' set of microgames. I mean you get achievements left and right for finishing each of the characters' initial runs and getting easy high scores on each of the unlocked minigames, then it's like 10000 hours of gameplay slowly playing the stages again and again for roughly 100+ microgames to unlock them for each and every character and then going throuhg and 'mastering' each of them one by one, without ANY new achievements. It'd be super nice to just feel "progress is being made" while you're doing that, right?
Posted: 14 Aug, 2015 21:57
Last Edit: 14 Aug, 2015 22:12

I committed a change to achievement ID 10130 (Wild Wario). The achievement did not pop up once the initial high score was beaten. There were extra sets used in the conditions which were probably forgot to be removed by accident. I have used ID 10127 and 10128 as references to fix this achievement and followed the same concept with the correct values.

To show the achievement that didn't popup, look at this video: Twitch: /retroachievementsorg/v/10906131?t=2h53m30s

The achievement is supposed to activate once the high score gets registered to the game, which is when the game ends. When the game ends, the high score reads 50080 (and is shown in the game and video at 2:54:20) which beats the initial high score of 50000.

Developers: This was my first achievement fix so if I did something wrong, please let me know. I just committed that one change and not the entire achievements list.
Posted: 12 Sep, 2015 20:19

It looks like the Wild Wario fix didn't completely fix the problem... I got a score of 89060, yet it didn't pop up. I would've stopped it earlier, but it was a X2 Score event that pushed me over.
Posted: 19 Sep, 2015 12:15
Last Edit: 19 Sep, 2015 12:15

I've made a little change for , it should work correctly now... except if your score is 65535+X*50000.
Posted: 12 Jul, 2016 15:24
Last Edit: 12 Jul, 2016 15:24

Added leaderboards to Pyoro, Pyoro 2, SkatingBoard, Jump Forever and Paper Plane. Probably have to use the US rom as you should for the rest of the set.
Posted: 23 Jul, 2017 23:44
Last Edit: 23 Jul, 2017 23:45

I definitely agree with popoki, there should be achievements for getting flowers for each of the characters' set of microgames.
Posted: 24 Jul, 2017 01:05

Posted: 24 Jul, 2017 01:29

You know what? I will work on this.
Posted: 12 Aug, 2017 23:24

Good idea!
Posted: 20 Aug, 2017 23:53

Posted: 01 Sep, 2017 06:10
Last Edit: 01 Sep, 2017 19:43

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