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Badge/icon changes, demotions, other set changes, etc
OP
February 27 2017, 5:53pm, last edited February 27 2017, 5:59pm








Also, on both Zelda and Contra I made a number of different mockups of badges and polled players in chat on which they felt were most appropriate and looked best.

May 7 2017, 11:33pm
OP
November 8 2017, 6:31am, last edited November 8 2017, 7:03am
So if you're updating badges there's no need to save copies of all the old badges to another site like imgur. Just take note of all the old badge numbers and list them in a thread topic. This is important as it's showing your work. In cases where reverting work is necessary it will be straightforward and no ones efforts are lost.
An perfect example of how to present changes to badges: https://retroachievements.org/viewtopic.php?t=612&o=17

December 25 2017, 9:04am
The overlay is not showing the badges when achievements are earned in real-time, they are popping up blank (just getting the orange block of text, but not badge display)
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February 26 2017, 11:27pm, last edited February 28 2017, 2:29am
My personal preferences and guidelines:
Badges & General:
• Use bits of in-game screenshots to construct a badge or something iconic(for example, in SMB3 I used some images from the game's manual)
• Make sure the game is running in the correct aspect ratio and isn't stretched or skewed horribly.
Examples of improper aspect ratios:
Examples of proper aspect ratios(more below):
If you can't fit the entire character in the 64x64 badge, then focus on a different part of the subject, such as a face, or lower the game/window resolution to 1x native. If it looks alright, you can zoom out a bit further below native resolution(maintain aspect ratio!), like this:
Sometimes it's really difficult to deal with certain images, so just try your best.
• Disable bilinear filtering in the emulator, usually in a display or video menu and enabled by default. It blurs the game. Depending on the game and situation, an HQ4x filter could look okay, but the native pixel art usually looks much better and official.
Here's examples of how HQ filters can negatively affect a badge:
Notice how the outlines seem spotty, fuzzy or screwed up while other parts look sharp; it's very inconsistent in comparison to the native pixel art.
Example of bilinear filtering blur:
Bad aspect ratios or improper or low resolutions can result in the same thing.
• Disable all pixel filters or use a simple filter that looks the same:
• Use a 64x64 resolution for your badges to ensure the output matches the input, otherwise it will be resized or stretched when you upload it. At the very least, make sure it's a perfect square.
• After making sure your aspect ratio is correct, change the emulator's window size relative to what you're taking a screenshot of.
Small sprites look better at 2x-3x window size, and if you want to capture a lot in one badge, such as a large enemy or character, it will look better at 1x window size(native resolution). Here's examples of this:
• Edit the badges appropriately(fitting the game's theme) to customize the badge and make it better fit the achievement if you're up for it(just a bonus). You can add art of your own or arrange assets from the game to form a fitting badge. Examples:
Example of this gone a bit wrong:
• If the badge feels too empty or basic, try adding a border or something with a thematic or fitting color. Any kind of border--solid, dashed, dotted, glow, etc. should be fine. Examples:
Also the Pokemon set I screenshotted above.
• Avoid using images completely unrelated to the game or theme, such as this:
• Toggling rendered game layers can help you screenshots the assets you want.
You can usually assign them to hotkeys to toggle them faster.
Game icons:
• A lot of the same info from above.
• If the game has leaderboards, go for a 96x96 badge resolution, because that's the size that is shown on leaderboard pages. Example:
• Use an image that's actually related to that particular game...
I haven't actually followed all my guidelines since the beginning, because they developed over time and most of the times I neglected them were in my old sets--my newer sets have much better badges. I would like to change a lot of my badges, but it takes a lot of time and I haven't got to it.
There's a lot more that can be said, and I'll probably edit this a few times, but I'll leave it here.
Should this get posted to guides or something?