Toy Story

Joined May 10, 2015

OP

April 9 2016, 11:42pm, edited August 30 2024, 10:42am

Official Topic Post for discussion about Toy Story (Genesis/Mega Drive) Toy Story (Genesis/Mega Drive)
Created 10 Apr, 2016 00:42 by matheus2653

Resources:
GameFAQs
Longplay
Wikipedia


1. Toy Story (USA).md
Toy Story (4) [!].bin
Toy Story (1995)(Disney - Psygnosis - Traveller's Tales)(US).bin

RA Checksum: 23dc9770c2044a05c7351cf83a139d74
CRC32: 829fe313

Joined Jan 15, 2018

January 16 2018, 3:39am, edited January 16 2018, 4:46am

As I posted on the page comments for toy story (Mega Drive), Do the achievements for the SNES version get unlocked when doing it in the Genesis/MD version? I noticed the SNES version has achievements, but this one doesn't.

Joined Jul 7, 2016

January 16 2018, 6:22am

No.

Developer

Joined Apr 21, 2018

November 8 2018, 8:56pm

this games need achievements plus a achievement only in this version

an achievements from the level Day-Toy-Na

Joined Feb 11, 2019

July 31 2020, 5:01am

Planing A Set. Not Working On It Now But I Will In Some Weeks
Current Ideas:
(4) Progression on Highest "Difficult"
(22) Beat X Level Collecting 50 (or 40) Stars
(23) Have 9 Lives in Highest Difficult
(24) Obtain 700 Or More Stars
Probably Some "Beat X Level Damagless" or "Time Challenges in Some Levels"

Joined Feb 11, 2019

August 4 2020, 7:53pm

Working On It!

Junior Developer

Joined Jun 15, 2019

August 17 2020, 3:43am, edited September 1 2020, 10:47pm

Just passing by to help about information of the linked ROM on this set which can be identified as:

(EDIT: ROM information is now linked on first topic post! Notice it, senpai!)

Joined Feb 11, 2019

August 24 2020, 5:52pm

Set Is Live! Enjoy It

Developer

Joined Sep 2, 2020

October 23 2021, 5:47am

Revision proposal!

TL;DR: Add progression, allow level skip where it makes sense, and clean up some descriptions.

=== Proposed changes list ===
1. Add regular, non-challenge progression achievements for each level.
2. Add Trigger to damageless challenges.
3. Add Measured to star collection challenges.
4. Clean up spelling/grammar mistakes.
5. Edit Yahoo! difficulty challenge descriptions to specify no level skip.
6. Edit damageless boss fights to allow level skip to get there.
7. Edit star collection challenges to allow level skip to get there.

Developer

Joined Sep 2, 2020

October 26 2021, 3:31am

Making an edit of the previous proposal's point 1.

Instead of adding 18 individual level achievements, I'll be adding 5 level groups. The Yahoo progression will also be simplified from 4 odd level groups into 1 full-game achievement. This is to reduce spam/bloat.

Current progression achievements
Yahoo!: 1-7 (7 levels)
Yahoo!: 8-12 (5 levels)
Yahoo!: 13-15 (3 levels)
Yahoo!: 16-18 (3 levels)

New Progression proposal
Normal: 1-4 (4 levels)
Normal: 5-8 (4 levels)
Normal: 9-12 (4 levels)
Normal: 13-15 (3 levels)
Normal: 16-18 (3 levels)
Yahoo!: Full game

Joined Aug 6, 2017

March 19 2022, 5:05am

There is an interesting new rom hack that adds an SRAM save system.

https://www.romhacking.net/hacks/6609/

Joined Mar 23, 2021

July 25 2022, 1:38am

Old Icon


-> New Icon (From Icon-Gauntlet)

Developer

Joined Sep 28, 2020

December 13 2022, 7:14pm

The mastery icon has been outvoted and replaced. Here is a backup


New icon by Achievees

Developer

Joined Jul 17, 2021

December 8 2024, 9:00pm, edited December 8 2024, 9:00pm

Tybis cleared me to fix this ticket. Now, where's the broken toy...

Space Ranger Space Ranger (10)
Ticket #71440 Ticket #71440
Old Logic:
N:0xH00049a=8_N:0x 000686=592_0x 000686>d0x 000686.1._T:0xH0003f8=1_0xH00040a!=1_N:p0xH0004a2!=255_R:0xH0004a2<d0xH0004a2_R:0xH00049a!=d0xH00049a_N:0xH000412=1_N:0xH000651=255_R:0xS0004af=0_0xH0004a0!=255

New Logic:
T:0xH0003f8=1_0xH00040a!=1_N:p0xH0004a2!=255_R:0xH0004a2<d0xH0004a2_R:0xH00049a!=8_N:0xH000412=1_N:0xH000651=255_R:0xS0004af=0_0xH0004a0!=255SN:d0xH00049a=7_0xH00049a=8.1.S0xH0004a0<d0xH0004a0.1.


I couldn't reproduce the specific situation, but I did change the trigger points to be clearer and avoid the possible loophole. Now, the corner icon should only show when one of two situations happens. Either it must change from stage 7 to stage 8, or you must lose a life. It's a pattern I'm familiar with thanks to other sets I maintain.

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