Crusader of Centy
August 12 2021, 5:22pm
Achievement for this bag of gold has been unlocked, but in the active save you don't have them all at the same time. If you send me your save, I can see which bag has not been saved. :)
December 19 2021, 11:23pm, last edited June 19 2023, 8:57am
March 10 2022, 7:21am, last edited March 10 2022, 11:33am
I'll also see if I can link the Spanish version, but no promises there. I'd have to test it out and my ability to read Spanish is nonexistent. I'll give it a test once I have everything else fixed up.
October 25 2022, 3:57pm
My revision plan mirrors for the most part what ladynadiad had stated above: not really considering any changes/additions at the moment, instead just adding save protection, tightening up the one-condition achievements, and adding RP. Any grammatical errors or improved titles will be considered as well.
October 25 2022, 4:13pm
If you can add the [m] for the missable achievements, it would be great too. At the time (2015), I didn't know that there was a way to say it in the titles of the achievements and I had to put it in the description. And sorry for the grammatical typos, I'm not native english :)
October 25 2022, 9:38pm, last edited October 25 2022, 9:39pm
Will add such a change as I think doing so is just putting it in line with the intended logic and will not need a further vote or else. If there are any ideas you have, feel free to let me know :)
December 24 2022, 4:49am, last edited December 26 2022, 12:21am
However, after requests from some users and finding other addresses in memory to make them work, would like to propose a revision to this set.
Firstly, the majority of this set focuses on progression, with

Next, when it comes to the different progression achievements, I feel that many of them really aren't related to progressing through the game. Reaching an area for the first time, while noteworthy in some instances, can also be received by the player just arriving somewhere and then leaving. I think it'd be better instead for such progression achievements to actually be tied to collecting the different power-ups or abilities that can be unlocked during gameplay.
Therefore, I would aim to demote















For the different collectahon cheevos (golden apples, money bags, or animal buddies), many of them are on the way as the player goes through the game, or also quite easy to find with a guide. Instead of each individual cheevo being between 5 or even 10 in worth, a point total of 1 to 5 I feel would be more appropriate, while those cheevos that tie to all of a certain item being found be at the most 10 instead of 25. Also would like

Will await the outcome of the vote, and then will implement changes as allowed.
EDIT: To add on, instead of demoting all achievements that involve getting to an area for the first time, propose to instead repurpose where appropriate some toward collecting the different power-ups or abilities that come from finishing those areas in question. So in theme from previous, just now involving repurposing instead of demotion where possible. Could still involve some new cheevos if involving things far enough in gameplay, but we'll see.
EDIT 2: Revision proposal has passed, will begin work on the changes soon.
December 24 2022, 1:01pm
Regarding the addition of challenges, it would be nice. As much as adding constraints to bosses might be fun, I have more doubts about hitless. I have the trauma from Beyond Oasis, where if you miss the fight without getting hit, you have to start the whole boss dungeon all over again. The closest save brings us back to the very beginning of the dungeon, which sometimes represents more than ten minutes knowing the dungeon by heart to reach the boss again.
And unfortunately, this will be the case for Crusader of Centy too, even if the dungeons are shorter overall.
For the regions hitless, if going out and back in again works, that's fine with me.
Regarding the progress achievements, it seems to be nearly the same. If we can access an area, we have done what is necessary to free it. But I hear that in general on RetroAchievements, we give an achievement for having defeated each boss instead. It will at least block these achievements for people who take a 100% save and just come back to the place.
I'm a bit hesitant to add in the revisions the achievements to kill the bosses because for another game I made in 15 hours, that there was a revision that involved killing every boss. My save was at the very end of the game, so I had already defeated all the bosses except for the last one. I was told that I had to redo the entire game even if I had all the achievements that proved that I had done the entire game before. But I imagine it will be different here anyway, with the addition of boss challenges, you will have to completely redo the game anyway.
For the final achievement on the credits, I am for. I had continued in the logic of the discoveries of the places at the time but it is better as you propose it effectively.
Regarding the 100 money, it is the person who had made two achievements on the game at the time, so we can effectively delete it given the lack of interest yes.
For collectahon cheevos, I'm not sure that using a guide for the position of the objects justifies a reduction in their value at 1 point ? I regularly had people asking me privately where to find certain items. So because some people can use a guide, does it have to be lowered to 1 points for some ? Some elements are easily missed and the achievements concern the entirety of certain areas.
So in summary, I'm in favor of all the suggestions except eliminating hitless bosses, which is a type of achievement that doesn't seem to me to correspond to the spirit of the game.
But I leave you the final decision on all the proposals anyway. Thank you again for the work done to improve the set. :)
December 24 2022, 1:39pm, last edited December 24 2022, 1:50pm
When it comes to the boss fights, when the player saves the game in the main menu, this allows them to re-start the file at any time a room before when they face the boss. In most cases, this means they are within a minute of whenever the fight starts so re-tries usually are pretty quick if they place them strategically. There are a couple of times off the top of my head where the room before might be slightly larger such as Anomene Beach, Root Temple, or Black Night...and in the first two cases involves between 2-5 minutes of backtrack which isn't unheard of from similar games that have challenges like Zelda games for example, and with Black Night that only applies to facing the first boss in the final gauntlet. If the player saves after whatever fight they have, they restart at the point where that boss door was so the final boss will always have a close respawn.
Yes leaving the region and coming back works for hitless if that applies, did test that.
When it comes to the addition of more streamlined progression achievements, indeed it would involve playing through the game again to unlock, but since the challenges are also strewn through the game they are basically the same in concept to do as you state. They would unlock alongside players doing the new challenges anyway since they are tied to getting through the game. Given that they would tie to actual events instead of just arriving at area, which as I stated isn't always tied to achieveing progress, I also feel they would just be better to have. There is the possibility that I could always refocus the area cheevos to those new concepts, but I'd have to check to see if a new poll is needed for that. We'll see.
I had considered removing the 100 malins cheevo, but its not unheard of for similar collecting of money in similar Zelda games so just decided to move it up to 1000 instead so as to have more challenge of it rather than just something a player can get in like a minute or two at the beginning of the game.
For the collectahon ones, again I said where appropriate. Some might remain where they are in worth, like the hidden one in Burn Daisy near the end of the game. That is honestly the only one that ever stumped me in getting through the game.
Once again, thanks for the words. Will do my best :)
December 24 2022, 2:12pm
And I had understood for the collectahon that it did not concern all the groups of elements to be found. I only have the feeling that even for the simplest groups of objects, a single point seems like little to me. I had the image that single-point achievements are ones that are pretty ridiculous or joking, like doing an action in the menu or naming your character in a certain way. But if you think it's better, go for it ! :)
You must log in before you can join this conversation.
August 12 2021, 5:18pm