Forum Index » General » Requests/Ideas » Teenage Mutant Ninja Turtles: The Hyperstone Heist Teenage Mutant Ninja Turtles: The Hyperstone Heist Page 12 of 2 > ≫Subscribe Falconburns Joined Apr 15, 2013 OP June 26 2013, 5:45pm, last edited July 8 2021, 1:13pm Official Topic Post for discussion about Teenage Mutant Ninja Turtles: The Hyperstone Heist (Mega Drive) Created 26 Jun, 2013 17:45 by Falconburns 1. Teenage Mutant Ninja Turtles - The Hyperstone Heist (USA).md Teenage Mutant Ninja Turtles - The Hyperstone Heist (U) [!].bin Teenage Mutant Ninja Turtles - The Hyperstone Heist (1992-12)(Konami)(US).bin RA Checksum: 30ede62c8efe3e046e5409758b091eb6 CRC32 Checksum: 679C41DE 2. Teenage Mutant Hero Turtles - The Hyperstone Heist (Europe).md Teenage Mutant Hero Turtles - The Hyperstone Heist (E).bin Teenage Mutant Hero Turtles - The Hyperstone Heist (1993-04)(Konami)(EU).bin mpr-15289.u1 RA Checksum: d55083fb5a014db1c8692e1545309fc7 CRC32 Checksum: 966D5286 3. Teenage Mutant Ninja Turtles - Return of the Shredder (Japan).md Teenage Mutant Ninja Turtles - Return of the Shredder (J) [!].bin Teenage Mutant Ninja Turtles - Return of the Shredder (1992-12-22)(Konami)(JP)(en).bin teenage mutant ninja turtles - return of the shredder (jpn).bin RA Checksum: 8d30e09b0988709472e6750bfd1744ee CRC32 Checksum: 1B003498 4. Teenage Mutant Ninja Turtles - The Hyperstone Heist (U) [f1].bin Teenage Mutant Ninja Turtles - The Hyperstone Heist (1992-12)(Konami)(US)[h].bin RA Checksum: 6e4a9737392f21414b338574ce2bd485 CRC32 Checksum: 6D97C10B 5. fv001a1.u1 RA Checksum: 3613d116847a35dcd4b1ec989a7121e3 CRC32 Checksum: 338191E8 6. Teenage Mutant Ninja Turtles - The Hyperstone Heist (U) [f1][T+Ger99].bin Teenage Mutant Ninja Turtles - The Hyperstone Heist (1992-12)(Konami)(US)[tr de].bin RA Checksum: 5ff6046c2a265ddbad9f244ac393c584 CRC32 Checksum: 40D0AE73 7. Teenage Mutant Ninja Turtles - The Hyperstone Heist (U) [T+Rus].bin Teenage Mutant Hero Turtles - The Hyperstone Heist (1993-04)(Konami)(EU)[tr ru].bin RA Checksum: 42240e0313fda6a10ac864718990d40d CRC32 Checksum: 5E29698E 8. Teenage Mutant Hero Turtles - The Hyperstone Heist (E) [T+Rus_NewGame].bin Teenage Mutant Hero Turtles - The Hyperstone Heist (1993-04)(Konami)(EU)[tr ru NewGame].bin RA Checksum: 8ceb57cd66031c30e86698975d99893d CRC32 Checksum: B906059D Resources: GameFAQs Longplay Wikipedia Falconburns Joined Apr 15, 2013 OP June 26 2013, 5:45pm Shredder Has Been Defeated (30) Finish The Game On Any Difficulty I have a feeling there may be faults in this achievement. Users seem to be unlocking it before the other levels. I will take a look. JonnyRetro Joined Jan 2, 2014 January 26 2014, 3:35pm YES!! What an amazing game!! Just played through it with a friend on hardcore mode, 2 player :) Can we have some more cheevos? Perhaps some 2-player themed ones? MeCKooLL Joined Jul 12, 2014 August 28 2014, 6:24am I'm thinking in finish the last 200 points for this game, but I'm thinking too in make all of those points in 2-players mode. What think about this??? Brian Joined Jul 20, 2013 August 28 2014, 6:32am Personally, I really dislike multiplayer achievements. MeCKooLL Joined Jul 12, 2014 August 28 2014, 6:36am Or not the 200 points, maybe a 100 points, or only one or two Achievements like that TurtlePM Joined Jun 18, 2015 June 19 2015, 6:34am, last edited June 19 2015, 7:25am I have a list to Complete this Game :) I'll share with you later. Ps: I have a fun And challeging list for ROLO TO THE RESCUE. Where can I share it? :) TurtlePM Joined Jun 18, 2015 June 19 2015, 5:21pm, last edited June 20 2015, 7:18pm Achievements Suggestion: Turtle Power . Defeat Letherhead with all Turtles Before Michael Bay . Kill 4 Enemies with One Explosion That Power . Kill 5 Enemies after Eating a Special Pizza Shell Shocked . Game Over against Shredder Dorkly . Lose a Life as Donatello and eat a Pizza as Michelangelo while he's Full Health on Stage 1 BattleTurtle . Complete Scene 2-1 without taking any Damage Splinter's Secret . Complete the Ghost Ship without being hit by any Traps. Back at Ya! . Send an object back to an enemy twice in a Level Turte Senses Tingling . Complete Tatsu's Dojo level without being hit by the Spikes on the Celling or the Lasers. Kawabanga . Complete The Gauntlet without losing a Life. Points?: Turtle Power 15 Before Michael Bay 10 That Power 10 Shell Shocked 30 Dorkly 10 BattleTurtle 10 Watch your Shell 10 Back at Ya! 5 Turte Senses Tingling 15 Kawabanga 20 NightmareJames Joined Jul 15, 2015 September 13 2015, 3:18am May we have some leaderboards for points? That'd be really cool. Mirroring Turtles in Time would be best. -James clevertonheusner Joined May 31, 2015 October 4 2015, 12:45pm, last edited October 4 2015, 12:46pm - Finish the game on hard difficulty without using a continue; - Score 1200 Points; - Inoculate the achievements against stage selection. Gorgar Junior Developer Joined Jan 4, 2017 January 31 2017, 1:50am It seems that if you lose just 1 life on hard that the stage achievements stop rewarding. However, you can lose as many lives as you would like on normal and they will still reward. lkdl Joined Feb 14, 2017 April 24 2017, 12:21pm, last edited April 24 2017, 1:58pm Are there any limitations on changes in option(life/continue)? Spawncalibur Joined May 11, 2018 February 1 2019, 9:39pm New icon vote won 24 to 5. Archive of previous game icon which lost to current via community vote Arekdias Joined Feb 5, 2017 December 12 2020, 10:52pm, last edited December 12 2020, 11:00pm Some suggestions for this game. The set looks rather basic right now. "No Damage" cheevo for each of the stage bosses on hard difficulty setting (excluding Gauntlet stage versions). Especially Shredder - he is the most fun boss in the game without any very difficult to avoid attacks. Also, the game has a level select cheat so it won't be nuch trouble to retry the fights Alter 1CC achievement. Either there should be separate achievements for both 'normal' and 'hard' difficulties or it should be just one for 'hard' like in Golden Axe sets. For me respect for the game comes first and foremost so since we have the badges saying "Mastered", I really think achievements should start requiring players doing so. No Death... Hard for entire game (possible, though) but might be better to have one for each stage up to technodrome (excluding the elevator section since player's health gets refilled). My suggestion is: beat stage X on 'Hard' without dying and without dropping below half of a healthbar (do not pick up any health refills). Excluding Gauntlet since there is already a cheevo for beating it in one life. At the beginning of the second stage, during surfing section, there are boxes that add 1 to your score when picked up. It is possible to pick all of them. Could be a nice 5-10 point achievement. DreamProject Joined Dec 1, 2021 December 9 2021, 8:35pm, last edited December 14 2021, 8:48am Hi, can you please make achievements pop with this mod? https://www.romhacking.net/hacks/2330/ Page 12 of 2 > ≫You must log in before you can join this conversation.