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Dragon Quest I & II

AuthorMessage

CormacR
Posted: 06 Jun, 2015 15:24
Last Edit: 10 Jan, 2019 01:45
Official Topic Post for discussion about
Created 06 Jun, 2015 16:24 by


1. Dragon Quest I & II (Japan).sfc
RA Checksum: 1def71b5557cc6bb7402281d888cae80
CRC32 Checksum: 98BB6853

2. Dragon Quest I & II [T+Eng2.0_DQ_RPGONE].sfc
RA Checksum: 7dd0c11fedca7ac517c2480533afbecf
CRC32 Checksum: B5AE1E89

3. Dragon Quest I & II [T+Eng2.0_DW_RPGONE].sfc
RA Checksum: 153bf4cd05d8f4bdee2ab734a28b8c7f
CRC32 Checksum: 80C078FF

Resources:
GameFAQs
Longplay
Wikipedia

CormacR
Posted: 06 Jun, 2015 15:26
Aqui abre-se uma discussão sobre o jogo Dragon Quest I de SNES.

Citan
Posted: 22 Jan, 2018 14:51
Last Edit: 22 Jan, 2018 16:43
I would this game to have achievements.

Johnnydemo
Posted: 26 Sep, 2018 04:36
Last Edit: 26 Sep, 2018 15:41
Would it be possible to port the NES achievements over to this one?

Jamiras
Posted: 27 Sep, 2018 13:05
Not really. Achievements rely on certain memory addresses having specific values, and those addresses won't be the same. While the NES achievements can be used as a template, someone would effectively be creating a brand new set from scratch.

This is a game that I have interest in doing, but I don't see myself getting to it any time soon.

kerred
Posted: 08 Jan, 2019 22:09
Last Edit: 09 Jan, 2019 02:39
I was going to try making achievements, but I have 3 different checksums for DQ1&2 (english translated) game and none match the checksums in the hashes.

Two are the same as I can tell, both rpgone Versions 2.0.DQ on the splash screen that loads.

One I have is the what I assume was the original Japan rip. This will be tricky as I'd prefer an english one, yet something that can be useable for the next decade for everyone. Thoughts?

Jamiras
Posted: 10 Jan, 2019 01:50
There were two hashes linked, neither of which matched up to any of the files I had. I've added three new hashes - the no-intro Japan ROM, and that ROM with the DQ and DW patches applied. All three hashes are headerless, but the IPS required a headered ROM, so if you're patching yourself, you may need to add a header, patch, then remove the header. The two original hashes were not removed at this time.

kerred
Posted: 12 Jan, 2019 02:33
Last Edit: 12 Jan, 2019 02:38
Hm the one I had didn't match those. My checksums for my RPGOne Translations of the game is 6dcaf32dc7aa3bfb3e7f72076679515f or b063cd2981a9abfcced594ca5be658a2. The first linked files appear to be for version 1.0 of the translation?

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