Mario & Luigi: Superstar Saga
April 23 2015, 11:44am, last edited August 30 2024, 10:41am
If you are struggling to make achievements yourself then post your ideas here with a description and I'm sure someone will pick it up soon enough
August 28 2015, 3:04pm
ALL of these have only one address each, with only 2 unique addresses across them. Even really simple achievements usually have at least 2 addresses, and no damage achievements have more. All the hammer achievements have the same exact code, and some of the no damage achievements have that same code as well. One of them's only condition is a pauseif.
I really would like to know what was being thought while these were being created.
November 20 2015, 4:26am, last edited November 20 2015, 5:03am
November 20 2015, 4:44am
I made a demo achievement for the first battle (against Bowser) that will trigger if you avoided taking damage on that fight. Is the last one of the Unofficial User-submitted Achievements sets. (Remember to activate it if you want to try it out).
May 1 2016, 9:15pm
September 21 2016, 2:02am
I can't promise a time, but thankfully due to the hard-work of the previously-made-notes and the game not getting aggressive with me... I've... maxed out my HP and power and all other stats, so making it through the game for me(for testing purposes) is going to be as easy as however-difficult the platforming sections are in the later game.
My current game-plan is to first make boss-defeat achievements that progress throughout the game.
Then, depending on my skill at finding the others(or REMEMBERING all the other things people come up with), I'm going to add in some extra things, but I will not announce what they are in case I'm just not able to find them.
All I ask is that I be allowed to start and finish a possibly-basic set first. I WILL try my best to make it a full-set filled with all the extra things I can think of on my first upload, but if I miss something, it's up to the community to add it later. My involvement in this is to at least get the ball rolling, if I don't finish it right away.
For the time being I'm going to be gradually building up a small library of savestates and then go back through them afterwards when I need to search for addresses or test things... hopefully with the modified stats it won't take too long. And hopefully I make enough savestates for the main events of the game so I can go back if there are problems.
I'm sorry the (E) version wasn't used by others in the beginning.. there are already so many Code Notes made for the (U) version that if the (E) version isn't the same, it'd take forever to get them made to be compatible.
Please wait just a bit longer, and I'll see what I can do. Support and encouragement optional. Please don't hate me if I mess this up. =P It's already an intimidating set to begin with, and it will take time...
September 21 2016, 8:00am, last edited September 21 2016, 8:02am
Everything was on the same adresses, it's just that things like character ID or class have different values depending of the version but they are in the same place in the memory :)
PS: Good luck ^^
You must log in before you can join this conversation.
February 18 2015, 3:40am, last edited August 30 2024, 10:41am
Set coded by
MGNS8MGame badges by blendedsea
Missables
??
1. Mario & Luigi - Superstar Saga (USA, Australia).gba
Mario & Luigi - Superstar Saga (U) [!].gba
mario & luigi - superstar saga (usa, australia).bin
RA Checksum: 4b1a5897d89d9e74ec7f630eefdfd435
CRC32 Checksum: E718D850
2. Mario & Luigi - Superstar Saga (Europe) (En,Fr,De,Es,It).gba
Mario & Luigi - Superstar Saga (E) (M5).gba
agb-a88p-0.u1
RA Checksum: 3b50b9f9e13e271ead33ee5a234650a9
CRC32 Checksum: 170CC574
Resources:
GameFAQs
Longplay
Wikipedia