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Marble Madness


Posted: 14 Feb, 2015 12:12
Last Edit: 05 Jan, 2019 21:54
Official Topic Post for discussion about
Created 14 Feb, 2015 12:12 by

1. Marble Madness (USA).nes
Marble Madness (U) [!].nes
Marble Madness (1989-03)(Milton Bradley)(US).nes
V14-/V15+ RA Checksum: 81706abdae6d1d11b0c8986fc4383ec0
ROM Checksum: 37f843468277efc2c191d98e8ecb5b7f
CRC32 Checksum: F9282F28

Plus 1 unique ROM Checksum variations with the same V14- RA Checksum (2 total)
Marble Madness (U) {[o1]}
Marble Madness (1989-03)(Milton Bradley)(US){[h Vimm][iNES title]}

2. Marble Madness (Europe).nes
Marble Madness (E) [!].nes
Marble Madness (1989)(Hasbro International)(US).nes
V14-/V15+ RA Checksum: 5d50d8f9cf3d6d311a2ac7f010d83be0
ROM Checksum: c4782e8ae587527bfe8daebdbc18e9c2
CRC32 Checksum: A11040F0


Can someone create an achievement for beating this game?

Posted: 28 Feb, 2015 01:30
I've started looking into it, hopefully won't be too long.

Posted: 19 Jun, 2015 14:23
We never heard from him again

Posted: 19 Jun, 2015 15:06
I suppose he hasn't yet beaten the game! (Nor have I!)

Posted: 19 Jun, 2015 15:28
I really shouldn't have put "hopefully won't be too long" considering I'm working two jobs and editing videos on the side haha, woops. I have started doing them though, I've made a couple of the cheevs for getting to the next levels, it's my first time making them just learning the ropes. And yes I've beat this game, probably only about twice :P

Posted: 21 Jun, 2015 02:48
Done! Enjoy.

Posted: 21 Jun, 2015 14:42
Last Edit: 21 Jun, 2015 14:53
Ah crap was bugged, was triggering when going down the pipe on the second level. Should be working now.

Posted: 21 Jun, 2015 20:17
Last Edit: 21 Jun, 2015 20:18
This list looks fun to complete ^^
But... this game was a nightmare of my childhood =/
Maybe that I would make achievements one day... one day... maybe...

Posted: 21 Jun, 2015 22:45
I had a fair dilemma with the difficulty setting of these cheevos. I know some top players can get 90k+ scores with ease but I think I've hit a sweet spot with the 80k+ one, the game can be unforgiving but once you get the rhythm down it isn't hard to get that. I'd say average difficulty overall but the learning curve for this game is tricky.

Posted: 28 Feb, 2016 01:25
If someone could make the code for the high score leaderboard that'd be cool, I'm too simple to wrap my head around it

Posted: 28 Feb, 2016 06:16
Current Score address is located at 0x4a, 0x4b, 0x4c.

If no one implements it, I'll take a look at it tomorrow.

Posted: 28 Feb, 2016 15:59
Created the Score Leaderboard. I think I can create one for less deaths to finish the game too, but I won't be testing it...

Posted: 29 Feb, 2016 16:48
Thanks, they're both working fine :)


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