Final Fantasy IV: The Complete Collection

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Moderator

Joined Jul 22, 2015

September 7 2021, 12:54am, edited August 30 2024, 10:42am

Official Topic Post for discussion about Final Fantasy IV: The Complete Collection (PlayStation Portable) Final Fantasy IV: The Complete Collection (PlayStation Portable)
Created 7 Sep, 2021 00:54 by Snowpin
Set coded by Snowpin & Ryudo
Game icon and badges by Nydaxn

Final Fantasy IV - The Complete Collection (USA) (En,Ja,Fr).iso 
RA Checksum: c8ca4bb4b63a8a1f5b452608a6ca9f3d

Moderator

Joined Jul 22, 2015

September 7 2021, 1:03am, edited December 12 2022, 4:08pm

Claimed. Finished [FF4] & [INT] Working on [TAY] now. This is the true repixeled.

Developer

Joined May 25, 2019

September 7 2021, 4:52am

Why would you say something so controversial yet so brave?

Good luck with the set.
Freakservo
Freakservo

September 7 2021, 8:03am

This has to be my favorite port of FF4 for reasons, so I'm excited for this set! Good luck!

Developer

Joined Apr 22, 2020

September 8 2021, 7:51pm

Collabing with SnowPin

Square should've done all FF remakes in this style!

Joined Sep 4, 2018

September 8 2021, 9:49pm

Agre, this version looks really cool :D

Joined May 15, 2018

October 1 2021, 11:51am

I have been trying the mom bomb missable cheevo now for a while. I can't seem to get the hang of it. Tried all kinds of variations to lower the health of the blue bombs before finish them all etc. The problem is the time and they explode very fast ruining everything. Any hint here would be wonderful! Level up so the darkness can kill everything is the only option I see right now. If it is a spoiler send me a PM. Thanks!

Joined Jun 13, 2015

October 2 2021, 10:33am

Planning this game with those many missables is gonna be a pain rofl

Thanks snowpin for the work.

Moderator

Joined Jul 22, 2015

October 3 2021, 3:48am, edited December 12 2022, 4:08pm

Don't forget Ryudo as well!

Developer

Joined Oct 1, 2020

October 3 2021, 3:51am

Thanks, Ryudo and not SnowPin!

Developer

Joined May 14, 2020

October 3 2021, 4:16am

Thanks Salsa

Joined May 21, 2020

October 3 2021, 4:24am

Thanks televandalist

Joined Sep 4, 2018

October 3 2021, 9:27am, edited August 30 2024, 10:42am

@Galopa bro, that's not that big of an issue, first of all we have a FF4 US set that's just progression, so you can learn the base game, heck you can even learn using DS version since it contains NG+

Second, the dev was epic and added trigger flag to the logic for challenge achievements, so you see the active challenge, as well you get to know that it's time to go for it

Third, unlike some devs, the devs of this set marked missables with [m], and chapter names, for example Yang chapter is [Yang], so really you only have to do CTRL+F and type "[Yang]" and just write down the achievements with [m] and keep those in mind.

And forth, unlike some games, this one has 20 save slots (so you dont have to copy a savefile into a separate directory), you can just make a backup before each boss on a different save slot and youre dandy

Joined Sep 4, 2018

October 3 2021, 9:30am

Thanks timmytenfingers
egg

Joined Oct 27, 2015

October 3 2021, 9:48am

It nevertheless adds hassle to playing, making the experience arguably worse than that of playing the game without achievements.

A perfect set** would only have missables that you can go back and get without starting the game over, unless that was specifically the intent, (E.g. 'Beat the game using only normal attacks') that or the game is short. Then again, a set where every single achievement would invariably be triggered just by playing through the game normally would be kind of boring. (Because in that case you might as well have only one achievement, that being 'beat the game'.)

**Subjective of course. It's just one metric for designing a set that I happened to think of.
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