Final Fantasy IV: The Complete Collection
September 7 2021, 8:03am
October 1 2021, 11:51am
October 3 2021, 9:27am, last edited August 30 2024, 10:42am
Second, the dev was epic and added trigger flag to the logic for challenge achievements, so you see the active challenge, as well you get to know that it's time to go for it
Third, unlike some devs, the devs of this set marked missables with [m], and chapter names, for example Yang chapter is [Yang], so really you only have to do CTRL+F and type "[Yang]" and just write down the achievements with [m] and keep those in mind.
And forth, unlike some games, this one has 20 save slots (so you dont have to copy a savefile into a separate directory), you can just make a backup before each boss on a different save slot and youre dandy
October 3 2021, 9:48am
A perfect set** would only have missables that you can go back and get without starting the game over, unless that was specifically the intent, (E.g. 'Beat the game using only normal attacks') that or the game is short. Then again, a set where every single achievement would invariably be triggered just by playing through the game normally would be kind of boring. (Because in that case you might as well have only one achievement, that being 'beat the game'.)
**Subjective of course. It's just one metric for designing a set that I happened to think of.
You must log in before you can join this conversation.
September 7 2021, 12:54am, last edited August 30 2024, 10:42am
Created 7 Sep, 2021 00:54 by Snowpin