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DevQuest


AuthorMessage
televandalist
Posted: 18 May, 2021 05:59
Last Edit: 05 Jan, 2022 01:26

What is DevQuest?
It's simple: They're achievement development-related QUESTS that act like an MMO. These quests do not have a time limit, and by completing each one you earn a site badge. You can start a quest today, one week later, or even three months later: they will still be there for you!

How do I mark my progress?
A document will be created for you to fill out as a participant. Upon completion of a quest, a member of the QA Team will verify that you have completed the quest’s requirements, and you will be awarded the site badge for it.

When will new quests be created?
New quests will be added when deemed necessary by QA Team, You will probably get a ping/notification when this is done.

Is anything retroactive?
Except Vet Dev time and work you put in, no. The goal of dev events even at their core was to help clean the site.

Can we suggest quests?
DM a QA Team member the idea and it will be discussed and voted upon as a group.



THE QUESTS


QUEST #001:
Goal: Resolve/Close 50 tickets and get the badge (please mark the ticket you are working on in doc and in #tickets-cleanup )
Best Contact Point: Slashtangent
1.Bold warning here that falsifying ticket closures will result in a long talk with QA Team and Moderation
2.IF DEV IS ACTIVE, TICKET MUST BE OLDER THAN 30 DAYS
3.Network Issue tickets do not count but please close these terrible tickets anyway out of the kindness of your heart
4.These must be new tickets closed/fixed.
5.Tickets cannot be YOUR tickets or tickets you edited for someone else before
6.You must document each ticket you solve in provided doc under your name.
7.Whenever you reach 50, contact a QA Team member and get badge

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QUEST #002:
Goal: Fix 3 Sets from Provided Batch (It will be refilled)
Best Contact Point: SnowPin
1. Pick a game and then contact QA Team for a quick sit down
2. Make the revision claims as usual procedure
3. Resolve any open tickets for achievements kept in the set. Tickets for achievements being left demoted can be simply closed with reason of demotion cited.
4. Revisions must fix all broken logic of kept achievements, fix broken challenges, add on missing content, and add missing challenges. These MUST be full revisions, content amount will vary depending on the size of the game.
5. If you have any questions, contact QA team to try and improve plan.
6. When the set is ready, mark it down on the doc under your name to be signed off by a QA Team member.

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QUEST #003:
Goal: Fix 20 achievements to make them not just single condition achievements
Best Contact Point: QATeam
1. If developer is active must get permission first
2. This is a chance to tighten the code up, do not just add a bad line of code
3. You do not need a revision vote to tighten

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QUEST #004:
Goal: Several passive goals related to achievement development
Best Contact Point: televandalist
1. Info on the entry page and forum topic.

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QUEST #005:
Goal: Update 20 sets with the Trigger and Measured flags.
Note: IF applicable. Do not use it if there is no instance that applies
Best Contact Point: SnowPin
1. If developer is active must get permission first
2. Must put measured and/or triggered where it makes sense
3. YOU CAN DO YOUR OWN SETS, BUT FOR HALF THE POINTS!!!
4. PLEASE LEAVE COMMENTS ON SET PAGE for what you changed for log purposes

There is no list for this quest. I estimate we have 2500 + sets without this

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QUEST #006:
Goal: Develop a set for an unpopular system assigned to you at random (No Hacks or Homebrews)
Best Contact Point: SlashTangent
1. You must have an open claim as you will need to claim your set
2. Must be a full set, not just progression. Badges will be denied to those who make incomplete sets.
3. The only exception to "No Hacks or Homebrew" is if the system only has those kind of titles left
4. There are two ways to be eligible for a re-spin:
- The first is if your selected console is Atari Jaguar, Sega 32X, or Sega Saturn. The first two are fairly problematic to dev for and the last is a resource hog that many people have trouble running just to play, much less dev a set.
- The second is if your claim expires or you drop your claim. The penalty for dropping a set is still having to wait until the claim would have expired before getting a re-spin. For example, if you claim a set on September 1st and drop it on November 1st, you'll still need to wait until December 1st before the re-spin. Oh, and you can only do this once. <3


How it Works: You'll request in #devquest and tag @SlashTangent to spin the wheel. He'll then reveal with a cool gif what you are gonna dev. After that you are locked in unless it's one of the systems we have marked with a *, in which case you can re-roll.

Eligible Systems:
PC Engine / PC Engine CD
Sega CD
32X *
Atari Lynx
Neo Geo Pocket/Neo Geo Pocket Color
Game Gear
Atari Jaguar *
Virtual Boy
MSX/MSX2
SG-1000
Apple II
Saturn *
3DO
ColecoVision
Intellivision
Vectrex
PC-8800/PC-8000
Atari 7800
Wonderswan/Wonderswan Color


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QUEST #007:
Goal: Develop a set for one of the most requested sets on the site that appears in RANEWS once you claim it, you're good, even if it falls off the list.
Point of Contact: MrOwnership
1. You must have an open claim as you will need to claim your set.
2. Must be a full set, not just progression. Badges will be denied to those who make incomplete sets.
3. If you already have one claimed you must be under 50% progress for it to count
4. Must run it by MrOwnership so he can mark you off as claiming it. "I'm not a mind reader!"

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QUEST #008:
Goal: Develop two sets for games that were never released officially in English.
Point of Contact: Infernox
1. All claims intended for this quest must follow normal procedure.
2. They must be full sets. Fodder for the Progression Only hub won't count towards the badge.
3. If you already have a suitable game claimed, your progress must be under 50% complete to count towards the quest.
4. Any sets intended for World Traveler will not stack with any other quests based around developing new content.
5. Games that possess English translation patches do count towards the quest.
6. Hacks and homebrew do not count towards the quest. Unlicensed titles might count as long as they aren't blatant bootleg ports or hacks of another game. If you're unsure if a game is valid, contact Infernox.
7. Once your sets are finished, run it by Infernox so your progress can be marked as complete.

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QUEST #009:
Goal: Develop and publish a set for a newly supported console within 6 months of its release.
Point of Contact: televandalist
1. Currently, the only eligible console is PlayStation Portable, which will be eligible from 2021-10-01 until 2022-04-01.
2. Game should be a licensed retail release.
3. Must be a complete set.

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QUEST #010:
Goal: Join forces with another developer to publish sets for two games.
Point of Contact: SlashTangent and SnowPin
1. Set must have a fair share of the work done by each dev - Sets like Animal Crossing DS would not be approved.
2. Must be a full set covering every aspect of the game
3. Each Dev must publish at least 20 achievements each.
4. Achievements must make sense, no fluff to fulfill requirement.
5. Must Follow Dev CoC as per usual.

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QUEST #011:
Goal: Develop a set for the Mega Drive/Genesis to celebrate RA's first achievement!
Point of Contact: televandalist
1. All claims intended for this quest must follow normal procedure.
2. Must be full sets or a major/significant revision.
3. Sega CD and Sega 32X games are not eligible.
4. No prototypes or hacks.
5. Quest is available year round.
6. If you already have one claimed you must be under 50% progress for it to count.
7. Collabs are allowed so long as the work is visibly split.
8. Not stackable with other quests and not retroactive!

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televandalist
Posted: 18 May, 2021 05:59
Last Edit: 26 Jan, 2022 14:01


televandalist
Posted: 18 May, 2021 05:59

Reserved
televandalist
Posted: 18 May, 2021 06:00

Reserved - (I'll make the first post prettier soon-ish)
hull
Posted: 31 May, 2021 06:00

Just an idea for a badge design

HolyShinx
Posted: 31 May, 2021 11:08

It needs to be a proper 96x96 size to be a badge
hull
Posted: 31 May, 2021 18:05

Seems i was wrong thinking that the joke is obvious^^
Alexdatadestroyer
Posted: 09 Jul, 2021 10:32
Last Edit: 09 Jul, 2021 11:30

Why no Portuguese translation about DevQuest information? It's originated from Latin like Spanish is! C'mon! :(

Countryball meme:
Spoiler (Click to show):


From left to right: Mozambique, Angola, Portugal, Brazil and Cape Verde.
televandalist
Posted: 09 Jul, 2021 15:29

Because no one wrote one...
4aiman
Posted: 06 Aug, 2021 14:48

Nice events you have here, yet, to become a dev one needs to... do what? :D
meleu
Posted: 08 Aug, 2021 19:21

@4aiman

This doc page here is a nice place to start:

https://docs.retroachievements.org/How-to-Become-an-Achievement-Developer/
StingX2
Posted: 04 Sep, 2021 11:49

Devquest 8 is live!
televandalist
Posted: 26 Nov, 2021 23:10

After some discussions and votes, some addendums were made to a couple DevQuests:

- Intellivision was removed from automatic re-spin eligibility. Updates to the core resolved the issues that made it eligible before. Also, a dev can now re-spin ONCE if their claim expires or if they drop the set. However, if they drop the set, they will still need to wait until the claim would have expired. For example: Claim is made on September 1st and then dropped on November 1st. The re-spin would still need to wait until December 1st. Remember that this can only happen once so choose wisely. Why the penalty? Because it keeps someone from doing re-spins until they get what they want, which is the exact opposite of what the DevQuest is about :)

- Yes, there's still a lot of Mega Drive/Genesis games that don't have sets, but considering it was the first supported console on RA, there are still tons of sets that are in dire need of repair and/or expansion. For this reason, major/significant revisions are acceptable for this DevQuest. Collabs are also acceptable, but they will not stack with DevQuest 10.

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