Paper Mario: The Thousand-Year Door

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eldexter
eldexter
OP

May 13 2020, 6:11pm

Official Topic Post for discussion about Paper Mario: The Thousand-Year Door (GameCube) Paper Mario: The Thousand-Year Door (GameCube)
Created 13 May, 2020 18:11 by eldexter

Resources:
GameFAQs
Longplay
Wikipedia
eldexter
eldexter
OP

May 13 2020, 6:12pm

claimed

Moderator

Joined Oct 20, 2015

May 13 2020, 6:29pm

Not valid until GameCube is officially supported, which it's not (╯°□°)╯︵ ┻━┻
eldexter
eldexter
OP

May 13 2020, 6:32pm

Developer

Joined Jul 11, 2022

September 19 2023, 4:57pm, edited August 30 2024, 10:42am

The icon has been replaced via community vote.

New icon by ZeeRA:


Old icon:

Joined Dec 2, 2015

January 31 2024, 7:56pm

Please support the multilanguage PAL version =D

Joined Nov 3, 2018

February 2 2024, 2:10am

Hello, is awesome to see that GameCube games will receive achievements! The people that make retroachievements are awesome!

I have a little question about this one.

I see that they select the USA version for the achievements. I understand that classic games they select NTSC version because of the 60hz. . And I understand that on portables normally use the PAL because of the multi language and the same screen refresh rate.

The thing is that lots of GameCube games have PAL60 video modes , then have the same video modes but more languages. Normally the CAPCOM games do that and the last Nintendo games, EA games etc too.

Hopes the developers select more PAL versions when are the best versions to more people can enjoy the games on his language.

Thanks again for all the awesome work you all do here on retroachivements. For me is a dream.

Developer

Joined Nov 28, 2016

February 2 2024, 2:28am

We're experimenting with the European version to see how feasible it would be to support both USA and the EU versions.

I did a lot of testing with the EU version, and found that the language setting doesnt do anything to the memory (at least, so far). This means we just have to find the address differences between the US version and the EU version and we've found a lot of the necessary addresses, like bitflags and the Map ID, but not everything.

If all goes well and we can reliably support both versions, we would probably enforce 60Hz mode, just so that the EU version doesnt have an unfair slowdown/advantage with 50Hz.

Obviously though, the highest priority is to get a set together in the first place, so I dont want to make promises for anything, but we do want every possible person to enjoy the set.

Joined Nov 3, 2018

February 2 2024, 2:37am, edited August 30 2024, 10:42am

Thanks for your fast answer and support! Is awesome to have that GC games supported here in the future. And thanks again for your awesome work on tales of the Abyss too with the Spanish support too.
You rock ilikepie345

Joined Sep 29, 2019

June 18 2024, 7:06am, edited June 18 2024, 2:26pm

Hey I was wondering if these could possibly be achievements? Getting the game over screen by reading the diary of the ghost toad, getting the game over screen by agreeing to be the dark queen’s servant, having bowser find the twilight blade, talking to the traveling toad sisters in every chapter.

Joined Apr 19, 2020

July 12 2024, 11:55pm

Do you think you can add support for the Thousand Year Door + patches/hacks?

Joined Sep 13, 2022

July 13 2024, 1:07am, edited July 13 2024, 7:28am

^ Seconding this request for the Thousand Year Door+ patch if possible. Hopefully it won't be too difficult as I believe it only changes text strings, so the memory locations may not be any different for achievement purposes.

Joined Jun 29, 2022

July 15 2024, 3:36am

Really honored to have done the badges for this! Thanks again to Logical and Pie for letting me work on my favorite game from growing up. Excited to play it tomorrow when it drops!

Joined May 6, 2022

July 15 2024, 6:30pm

Support for TTYD+ Please

Joined Dec 2, 2015

July 19 2024, 9:16pm

Thank you sooooo much for PAL support <3
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