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~Randomizer~ Super Mario 64

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stfN1337
Posted: 04 May, 2020 15:33
Last Edit: 04 May, 2020 16:09

Official Topic Post for discussion about
Created 4 May, 2020 15:33 by stfN1337


1. SM64 Randomizer v0.5.1.z64
bps Patch + Super Mario 64 (U) [!].z64 [42C43204]
RA Checksum: e25f4d3c2f64592d30630740a65402eb
CRC32 Checksum: 96493FC0

The patch modifies the original rom.
Link to patch: CLICK HERE

Resources:
GameFAQs
Longplay
Wikipedia
stfN1337
Posted: 04 May, 2020 16:10

If you're using P64 you'll want to use:




Most important is Jabo's D3D8... and 8MB memory size, which you can only change after a file is loaded.

One more information:
If your game lags then change counter factor from 2 to 1 and close emulator and open it again. It works this time.
stfN1337
Posted: 04 May, 2020 16:17
Last Edit: 04 May, 2020 22:23

I don't care about this!
stfN1337
Posted: 04 May, 2020 16:21
Last Edit: 04 May, 2020 16:25

Plan to add achievements:

-Collect 10 Power Stars (10)
-Collect 20 Power Stars (10)
-Collect 30 Power Stars (10)
-Collect 40 Power Stars (10)
-Collect 50 Power Stars (10)
-Collect 60 Power Stars (10)
-Collect 70 Power Stars (10)
-Collect 80 Power Stars (10)
-Collect 90 Power Stars (10)
-Collect 100 Power Stars (10)
-Collect 110 Power Stars (10)
-Collect 120 Power Stars (10)
-Solve Library Puzzle in Big Boo's Haunt (3)
-Rescue Chain Chomp in Bob-omb's Battlefield (2)
-Collect the first and second Keys (5)
-Beat all 3 differently Bowsers without taking damage in one session (25)
...
Blazekickn
Posted: 04 May, 2020 16:31
Last Edit: 04 May, 2020 16:32

-get all stars in a course in order
-defeat final bowser without getting the keys
-defeat final bowser without getting any of the caps
-include red coins in the bowser challenges
-10 points for every 10 stars holy shit the :freepoints:
BenGhazi
Posted: 04 May, 2020 17:06

Impressive, you have the laziest set imaginable for a game that isn't different enough to warrant a set and you created another entry after acknowledging that the old one existed. You really are cementing your place as the worst developer on this site.
stfN1337
Posted: 04 May, 2020 17:15

BenGhazi

It's because I forget that other Randomizer exists. SporyTike just mentioned me to do here.
Blazekickn
Posted: 04 May, 2020 17:23

i mean the set plan sucks but id consider randomizer different enough for a set without a revision. Its not like you can do the same inputs in rando to get the same achievements like in pokememes
ViperZang
Posted: 04 May, 2020 18:13

Randomizers are no fun if everyone is playing the same one. Just link every possible seed. :lel:
Blazekickn
Posted: 04 May, 2020 18:56

sm64 rando is a self randomizing rom so only needs 1 hash
stfN1337
Posted: 04 May, 2020 22:22

Hotscrock: "Better hold on this one, it was decided that the randomizer wouldnt receive a set. Unless staff change their mind the claim is not validated yet."
Blazekickn
Posted: 05 May, 2020 00:21

I mean your plan was trash but i still support sm64 rando getting a set
gde
Posted: 05 May, 2020 00:30

:point_up:
Hotscrock
Posted: 05 May, 2020 20:50
Last Edit: 05 May, 2020 20:51

The issue is not about the possibility to create a set or not, it's about how the set will be handled.
For me it sounds more like a sonic game with 6 achievements for collecting 10. 20. 50. 100, 150 and 200 coins.
If the intention of bringing a set is to explore the randomizer features and bring a different experience to users I think I can say it will be more than welcome, but if you plan to make just another template copy-pasted set I think there's no need for this one.
HolyShinx
Posted: 06 May, 2020 07:57

I think steffen is just running out of SM64 Hacks (because there is 115 of them) unlike superior SMW, which has 10x more than SM64
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