~Randomizer~ Super Mario 64

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Developer

Joined Dec 7, 2016

OP

May 4 2020, 3:33pm, edited May 4 2020, 4:09pm

Official Topic Post for discussion about ~Hack~ Super Mario 64: Randomizer (Nintendo 64) Super Mario 64: Randomizer (Nintendo 64) Hack
Created 4 May, 2020 15:33 by stfN1337


1. SM64 Randomizer v0.5.1.z64
bps Patch + Super Mario 64 (U) [!].z64 [42C43204]
RA Checksum: e25f4d3c2f64592d30630740a65402eb
CRC32 Checksum: 96493FC0

The patch modifies the original rom.
Link to patch: CLICK HERE

Resources:
GameFAQs
Longplay
Wikipedia

Developer

Joined Dec 7, 2016

OP

May 4 2020, 4:10pm

If you're using P64 you'll want to use:




Most important is Jabo's D3D8... and 8MB memory size, which you can only change after a file is loaded.

One more information:
If your game lags then change counter factor from 2 to 1 and close emulator and open it again. It works this time.

Developer

Joined Dec 7, 2016

OP

May 4 2020, 4:17pm, edited May 4 2020, 10:23pm

I don't care about this!

Developer

Joined Dec 7, 2016

OP

May 4 2020, 4:21pm, edited May 4 2020, 4:25pm

Plan to add achievements:

-Collect 10 Power Stars (10)
-Collect 20 Power Stars (10)
-Collect 30 Power Stars (10)
-Collect 40 Power Stars (10)
-Collect 50 Power Stars (10)
-Collect 60 Power Stars (10)
-Collect 70 Power Stars (10)
-Collect 80 Power Stars (10)
-Collect 90 Power Stars (10)
-Collect 100 Power Stars (10)
-Collect 110 Power Stars (10)
-Collect 120 Power Stars (10)
-Solve Library Puzzle in Big Boo's Haunt (3)
-Rescue Chain Chomp in Bob-omb's Battlefield (2)
-Collect the first and second Keys (5)
-Beat all 3 differently Bowsers without taking damage in one session (25)
...

Developer

Joined Jun 1, 2017

May 4 2020, 4:31pm, edited May 4 2020, 4:32pm

-get all stars in a course in order
-defeat final bowser without getting the keys
-defeat final bowser without getting any of the caps
-include red coins in the bowser challenges
-10 points for every 10 stars holy shit the :freepoints:
BenGhazi
BenGhazi

May 4 2020, 5:06pm

Impressive, you have the laziest set imaginable for a game that isn't different enough to warrant a set and you created another entry after acknowledging that the old one existed. You really are cementing your place as the worst developer on this site.

Developer

Joined Dec 7, 2016

OP

May 4 2020, 5:15pm

BenGhazi

It's because I forget that other Randomizer exists. SporyTike just mentioned me to do here.

Developer

Joined Jun 1, 2017

May 4 2020, 5:23pm

i mean the set plan sucks but id consider randomizer different enough for a set without a revision. Its not like you can do the same inputs in rando to get the same achievements like in pokememes

Joined Jun 1, 2017

May 4 2020, 6:13pm

Randomizers are no fun if everyone is playing the same one. Just link every possible seed. :lel:

Developer

Joined Jun 1, 2017

May 4 2020, 6:56pm

sm64 rando is a self randomizing rom so only needs 1 hash

Developer

Joined Dec 7, 2016

OP

May 4 2020, 10:22pm

Hotscrock: "Better hold on this one, it was decided that the randomizer wouldnt receive a set. Unless staff change their mind the claim is not validated yet."

Developer

Joined Jun 1, 2017

May 5 2020, 12:21am

I mean your plan was trash but i still support sm64 rando getting a set
gde

Joined Nov 10, 2018

May 5 2020, 12:30am

:point_up:

Moderator

Joined Aug 6, 2018

May 5 2020, 8:50pm, edited May 5 2020, 8:51pm

The issue is not about the possibility to create a set or not, it's about how the set will be handled.
For me it sounds more like a sonic game with 6 achievements for collecting 10. 20. 50. 100, 150 and 200 coins.
If the intention of bringing a set is to explore the randomizer features and bring a different experience to users I think I can say it will be more than welcome, but if you plan to make just another template copy-pasted set I think there's no need for this one.

Joined Sep 4, 2018

May 6 2020, 7:57am

I think steffen is just running out of SM64 Hacks (because there is 115 of them) unlike superior SMW, which has 10x more than SM64
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