~Randomizer~ Super Mario 64
| Page of 2 > ≫ | |
| Author | Message |
|---|---|
stfN1337![]() | ![]() Posted: 04 May, 2020 15:33 Last Edit: 04 May, 2020 16:09 |
stfN1337![]() | ![]() Posted: 04 May, 2020 16:10 If you're using P64 you'll want to use: ![]() ![]() Most important is Jabo's D3D8... and 8MB memory size, which you can only change after a file is loaded. One more information: If your game lags then change counter factor from 2 to 1 and close emulator and open it again. It works this time. |
stfN1337![]() | ![]() Posted: 04 May, 2020 16:17 Last Edit: 04 May, 2020 22:23 I don't care about this! |
stfN1337![]() | ![]() Posted: 04 May, 2020 16:21 Last Edit: 04 May, 2020 16:25 Plan to add achievements: -Collect 10 Power Stars (10) -Collect 20 Power Stars (10) -Collect 30 Power Stars (10) -Collect 40 Power Stars (10) -Collect 50 Power Stars (10) -Collect 60 Power Stars (10) -Collect 70 Power Stars (10) -Collect 80 Power Stars (10) -Collect 90 Power Stars (10) -Collect 100 Power Stars (10) -Collect 110 Power Stars (10) -Collect 120 Power Stars (10) -Solve Library Puzzle in Big Boo's Haunt (3) -Rescue Chain Chomp in Bob-omb's Battlefield (2) -Collect the first and second Keys (5) -Beat all 3 differently Bowsers without taking damage in one session (25) ... |
![]() Posted: 04 May, 2020 16:31 Last Edit: 04 May, 2020 16:32 -get all stars in a course in order -defeat final bowser without getting the keys -defeat final bowser without getting any of the caps -include red coins in the bowser challenges -10 points for every 10 stars holy shit the :freepoints: | |
![]() Posted: 04 May, 2020 17:06 Impressive, you have the laziest set imaginable for a game that isn't different enough to warrant a set and you created another entry after acknowledging that the old one existed. You really are cementing your place as the worst developer on this site. | |
stfN1337![]() | ![]() Posted: 04 May, 2020 17:15 It's because I forget that other Randomizer exists. SporyTike just mentioned me to do here. |
![]() Posted: 04 May, 2020 17:23 i mean the set plan sucks but id consider randomizer different enough for a set without a revision. Its not like you can do the same inputs in rando to get the same achievements like in pokememes | |
ViperZang![]() | ![]() Posted: 04 May, 2020 18:13 Randomizers are no fun if everyone is playing the same one. Just link every possible seed. :lel: |
![]() Posted: 04 May, 2020 18:56 sm64 rando is a self randomizing rom so only needs 1 hash | |
stfN1337![]() | ![]() Posted: 04 May, 2020 22:22 Hotscrock: "Better hold on this one, it was decided that the randomizer wouldnt receive a set. Unless staff change their mind the claim is not validated yet." |
![]() Posted: 05 May, 2020 00:21 I mean your plan was trash but i still support sm64 rando getting a set | |
gde![]() | ![]() Posted: 05 May, 2020 00:30 :point_up: |
Hotscrock![]() | ![]() Posted: 05 May, 2020 20:50 Last Edit: 05 May, 2020 20:51 The issue is not about the possibility to create a set or not, it's about how the set will be handled. For me it sounds more like a sonic game with 6 achievements for collecting 10. 20. 50. 100, 150 and 200 coins. If the intention of bringing a set is to explore the randomizer features and bring a different experience to users I think I can say it will be more than welcome, but if you plan to make just another template copy-pasted set I think there's no need for this one. |
HolyShinx![]() | ![]() Posted: 06 May, 2020 07:57 I think steffen is just running out of SM64 Hacks (because there is 115 of them) unlike superior SMW, which has 10x more than SM64 |
| Page of 2 > ≫ | |
You must log in before you can join this conversation.









Created 4 May, 2020 15:33 by stfN1337
1.
bps Patch + Super Mario 64 (U) [!].z64 [42C43204]
RA Checksum: e25f4d3c2f64592d30630740a65402eb
CRC32 Checksum: 96493FC0
The patch modifies the original rom.
Link to patch: CLICK HERE
Resources:
GameFAQs
Longplay
Wikipedia