thegotoguyy

Member Since: 03 Oct 2022, 06:37
Last Activity: 11 Dec 2023, 22:52
Account Type: [Developer]
Hardcore Points: 3,937 (12,916)
Site Rank: #9,303 / 47,562 ranked users (Top 19.56%)
Retro Ratio: 3.28
Softcore Points: 210
Softcore Achievements: 41
Softcore Rank: Needs at least 250 points.
Forum Post History
Requested Sets - 4 of 4 Requests Made
thegotoguyy Developer Information:
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View claims for thegotoguyy.Achievements won by others: 127,552
Points awarded to others: 760,570
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![Ratchet & Clank: Up Your Arsenal [Subset - Multi] (PlayStation 2)](https://media.retroachievements.org/Images/072803.png)
![Sly 2: Band of Thieves [Subset - Bonus] (PlayStation 2)](https://media.retroachievements.org/Images/079655.png)



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Progression Status
Last 5 games played

Last played December 5 2023

PS2
No achievements yet

35 of 200 achievements
182 of 1,521 softcore points
Last played December 4 2023

PS2
17%

0 of 60 achievements
0 of 525 points
Last played December 4 2023

PS2
0%

19 of 268 achievements
101 of 1,559 softcore points
Last played December 3 2023

PS2
7%

Last played November 29 2023

PS2
No achievements yet
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Recent comments
(See all 22)
In this context, "almost surely" is a mathematical term meaning the event happens with probability 1, and the "monkey" is not an actual monkey, but a metaphor for an abstract device that produces an endless random sequence of letters and symbols. One of the earliest instances of the use of the "monkey metaphor" is that of French mathematician Émile Borel in 1913, but the first instance may have been even earlier.
Variants of the theorem include multiple and even infinitely many typists, and the target text varies between an entire library and a single sentence. Jorge Luis Borges traced the history of this idea from Aristotle's On Generation and Corruption and Cicero's De Natura Deorum (On the Nature of the Gods), through Blaise Pascal and Jonathan Swift, up to modern statements with their iconic simians and typewriters. In the early 20th century, Borel and Arthur Eddington used the theorem to illustrate the timescales implicit in the foundations of statistical mechanics.
I could've beaten the game about 6 hours faster, but I unfortunately missed the achievement for clearing episode 3 in an hour by 1 measly minute the first time around! As well as clearing the Sly/Bently mission in the last episode without being hit. I swear it just didn't trigger the first time, but it forced me to play the game all over again haha...
Mind you 23 hours is 23 hours of gametime. I think those hours were spread across 3 real-life days :)
Do tell if you would like help playtesting Sly 3! I would love to help out, but have zero experience developing achievements