pandakar's avatar

pandakar

Developer

wat do

Points: 15,118 (38,533)

Site Rank: #5,018 of 96,552 (Top 5.20%)

Last Activity: 20 hours ago

Member Since: 03 Dec 2023

Most Recently Played

4 days ago

Shin Megami Tensei: Devil Survivor 2 game badge

Shin Megami Tensei: Devil Survivor 2

Nintendo DS console icon Nintendo DS

Developing Achievements

User Stats

Player Stats

Points

15,118 (38,533)

Site rank

#5,018 of 96,552

Achievements unlocked

2,122

RetroRatio

2.55

Points (softcore)

50

Softcore rank

requires 250 points

Achievements unlocked (softcore)

1

Started games beaten

69.57%

Points earned in the last 7 days

0

Points earned in the last 30 days

33

Average points per week

204

Total games beaten

32 (32 retail)

Average completion

62.34%

Developer Stats

Achievement sets worked on

4

Achievements unlocked by players

6,040

Points awarded to players

44,561

Code notes created

2,056

Leaderboards created

23

Open tickets

0

Primary Claims (1 of 4 allowed)

Social

Forum posts

26

Achievement sets requested

8


Progression Status

Unfinished

Beaten

Completed

Mastered

Most Recent

  •  console icon

    1

    User Wall

    Comments:
    KiwiTaco 17 Nov 2024 05:22
    congratulation on the promotion to dev! looking forward to your sets :)
    pandakar 17 Nov 2024 06:11
    Thank you! For better or worse the things I want to make sets for are all stupidly big games, so don't expect anything too soon :D
    Raeyene 17 Nov 2024 15:17
    Congrats on graduating, and much luck with Monster Rancher 2. I'm sure you'll cook up a set just as awesome as the one for the 1st game :3
    Sanevin 18 Nov 2024 18:37
    Grats on becoming a Dev! Now to send you my wishlist...
    BlueShellBeast 29 Dec 2024 03:31
    I really wanted to thank you for making a set for OG Monster Rancher as well as attempting the behemoth of a game that is MR2. You're doing work that Koei Tecmo won't even bother with, and it makes the experience all the more enjoyable. I've been a fan of the games since the Legendcup days, so it makes me weirdly proud of how far we've come. I never would have imagined shrining monsters in MR2 (for example) without Starwin's Seasonal Shrine patch even a few years back, and here you are, writing guides on how to make it work with m3u files. It's amazing how much emulation has advanced!

    I'll continue trucking on that MR1 mastery, and I can't wait to eventually tackle all of IMA with 389 monsters + this one weird one I found on the cover of my jewel case for the game that totally isn't just an insanely off model Tiger/Zuum.

    Keep up the great work!