Looks like "Battle Unit Zeoth" for the GB set you off the edge, out of all the games you mastered was that really the game that made you step away from this site? 😂
That's not the last game I played, some site update messed that list. The one shown in "Most Recently Played" is the last one.
The reason I stepped away was because I realized achievements combined with my completionist personality was detracting from my game enjoyment. On one side I ruined many games like Suikoden 1-2 that had been on my backlog for years by using a guide on my first playthrough so I could get the mastery in the least amount of playthroughs possible. On the other side, but kind of related, I got tired of very long games with sets that force you to play too many times to get the mastery, like Persona 1. That's the game that broke me, the mastery requires you to complete it 5 times one for each optional character, and not just finishing the game, but also maxing their ultimate personas.
There are many ways to do sets. Some sets reward skill and challenge you, others are there to make you see all of the game's hidden content, and finally some others reward a completionist mindset with a lot of free time. Of them all, I think the last kind is the most dangerous and I try to stay away from it. BTW are you catalan? Your nickname is suspicious... ;)
I believe there is no happiness in trophey hunting. I often see words related to achivements like "exhausting", "grind", "soul draining" and my favorite so far in RA: "I hated all 31 minutes and 39 seconds this game was in my presence. But hey, I got the badge" and even top 2 user on RA (by points) have "suffering" word in his status in profile. Trophey hunting is like masochism but in games. Games not designed to be played that way. Most common and enjoyable way to play is on normal difficulty without guides. Just blind. When something is unexpected and was found by yourself its always more enjoyable than find that on guides and then in game. I tried to play on different difficulties (if there is a choise ofc). My favorite in most cases is normal. Even if I beat a game on hardest difficulty it doesn't make me happy or something. Often it's just doing the same thing but longer. Achivements is not bad. For me it solving problem like: I want to play a game that I liked, but I don't know what to do next in there. So, for the first time I would play a game with turned on achivements (to know later what I've done and not done), but turning off achivements pop-ups & sound of achivements to not distract and would never look at achivements list AT ALL. Not even before playing a game. Watch list and turn on achivements pop-up only if when game is already played and I want to do something else in there. And if you know every corner of a game, maxed out everything, collected evey collectable it's doesn't mean you got as much as possible enjoyment from a game. There is nothing wrong to leave something. Take only good and interesting. Leave all boring and not interesting stuff in there. IMO.
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All jokes aside your masteries are impressive!
The reason I stepped away was because I realized achievements combined with my completionist personality was detracting from my game enjoyment. On one side I ruined many games like Suikoden 1-2 that had been on my backlog for years by using a guide on my first playthrough so I could get the mastery in the least amount of playthroughs possible. On the other side, but kind of related, I got tired of very long games with sets that force you to play too many times to get the mastery, like Persona 1. That's the game that broke me, the mastery requires you to complete it 5 times one for each optional character, and not just finishing the game, but also maxing their ultimate personas.
BTW are you catalan? Your nickname is suspicious... ;)
"I hated all 31 minutes and 39 seconds this game was in my presence. But hey, I got the badge" and even top 2 user on RA (by points) have "suffering" word in his status in profile.
Trophey hunting is like masochism but in games. Games not designed to be played that way. Most common and enjoyable way to play is on normal difficulty without guides. Just blind.
When something is unexpected and was found by yourself its always more enjoyable than find that on guides and then in game.
I tried to play on different difficulties (if there is a choise ofc). My favorite in most cases is normal.
Even if I beat a game on hardest difficulty it doesn't make me happy or something. Often it's just doing the same thing but longer.
Achivements is not bad. For me it solving problem like: I want to play a game that I liked, but I don't know what to do next in there.
So, for the first time I would play a game with turned on achivements (to know later what I've done and not done), but turning off achivements pop-ups & sound of achivements to not distract and would never look at achivements list AT ALL. Not even before playing a game.
Watch list and turn on achivements pop-up only if when game is already played and I want to do something else in there.
And if you know every corner of a game, maxed out everything, collected evey collectable it's doesn't mean you got as much as possible enjoyment from a game. There is nothing wrong to leave something. Take only good and interesting. Leave all boring and not interesting stuff in there. IMO.