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| Mario Kart: Super Circuit (Game Boy Advance) | |
| Secret of Mana | Seiken Densetsu 2 (SNES) | |
| Secret of Mana | Seiken Densetsu 2 (SNES) SubsetRare Drops | |
User Wall
Robin and Fiona Ogre I can definitely see causing issues as their combos and slams aren't really that great. The latter in particular gave me frustration with Prince Charming's level. But for Quasi? How did he give you more trouble than Shrek? He's essentially the same character only having a much better Slam then him.
It's funny how we have more problems with the 10 point characters than the 25 point ones. Characters like Donkey, Cyclops, Humpty Dumpty, or Huffing Puff Wolf aren't really that bad to play as. Easy to spam combos with good slams. Meanwhile characters like Luna, Robin Hood, and Fiona Ogre struggle like heck on the later rounds. Luna in particular is really bad for getting through it and if it wasn't for her easy to spam dash attack then she would be definitely a contender for 25 points.
I'm glad I'm not the only one that agrees that some of the ten point characters tended to feel strangely harder than the 25 pointers. Humpty wasn't even that bad even if I needed to do his run three times, and that was only because the game decided to be cheap as hell and give the Charmings last second clutch victories twice in a row. I kid you not, I somehow was miraculous enough to beat the G-Nome run on my very first run and I was dreading to do him when I saw what was written about him. I'm pretty sure I must've lucked out with Luna too with spamming her basic square combo alongside the dash attacks because she wasn't that bad for me, even if she did take me a few tries.
It's weird to see the Cyclops group give you trouble most of the time the AI is complete utter braindead for them, or if not that one cyclops goes after you while the other two skedaddle around. Most of the time I don't have much problems with him unless the character I'm using has a tough time getting combos.
You have a point with Shrek getting the Slams easier because of that Shockwave, but I think Quasi has it better because you can actually MOVE during the slam and the it doesn't have small range.
I can understand the pain of having to deal with getting a win stolen from you at the last second, it happened to me plenty of times with Fiona, I was so done with her when I finally beaten her run.
G-Nome isn't too bad as long as you spam his air combo, he has trouble building up his slam otherwise. And yea you got it good with Luna, I despised how she played on the mode.