Metroid: Super Zero Mission
Hack
SNES


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Recent Players
Player | When | Activity |
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26 Nov 2023, 11:42pm | Samus is entering the room in Crateria. Beam: Power 0/11 Suit items. 99+0/99+0 Energy, 0/0 Missiles, 0/0 Super Missiles, 0/0 Power Bombs. Game Time:0:10.30 |
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26 Nov 2023, 7:39pm | Playing ~Hack~ Metroid: Super Zero Mission |
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26 Nov 2023, 5:28pm | Samus is exploring planet Zebes in Brinstar. Beam: Power 0/11 Suit items. 99+0/99+0 Energy, 0/0 Missiles, 0/0 Super Missiles, 0/0 Power Bombs. Game Time:1:09.28 |
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26 Nov 2023, 1:52pm | Playing ~Hack~ Metroid: Super Zero Mission |
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26 Nov 2023, 10:21am | Playing ~Hack~ Metroid: Super Zero Mission |
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24 Nov 2023, 4:53pm | Samus is viewing the Planet Zebes map in Chozodia. Beam: Charge+Wave+Ice+Spazer 7/11 Suit items. 79+200/799+200 Energy, 54/90 Missiles, 20/20 Super Missiles, 0/0 Power Bombs. Game Time:3h29:10.95 |
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24 Nov 2023, 2:36pm | Playing ~Hack~ Metroid: Super Zero Mission |
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23 Nov 2023, 6:05pm | Playing ~Hack~ Metroid: Super Zero Mission |
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22 Nov 2023, 8:30pm | Playing ~Hack~ Metroid: Super Zero Mission |
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20 Nov 2023, 9:30pm | Playing ~Hack~ Metroid: Super Zero Mission |
I'm hoping to see a really insane and heavy set for this hack, friend of mine said it's gigantic so alot you can do with it :3
Also take your time! A polished set is so much better than a rushed one! ♡
As for no damage, that entirely depends on the boss arena and how terrible it is
Then again.. I'm a Veteran, been playing Metroid since 1994
I don't mean completion speed; for those tend to be quite decent and with good game understanding you can pull them off with 100% completion.
But... escape speedruns? I've yet to do the Super Metroid one because it's just too absurd. 1:30 minutes remaining? That I get. Hell, make it 1:40 remaining too! But 2 minutes remaining? That leaves no room for error and considering the walk back to Mother Brain... it's just a miserable experience.
I'm certain there's a good compromise to make that's not speedrunner levels as the main set has under the "Professional Escape" achievement.
No damages also add nothing to the game, especially when the bosses in question contain RNG. They're just cheap achievements.
The no damage depends on the boss honestly
Phantoon can eat a stick but Boteoon and Kraid for instance just require some good reaction and the save is very close for both
If you want a no damage from hell: try No Damage Phantoon in Ascent..... it took.me 8 hours to practice and try to get it, it's diabolical it is :/
I can pull off the 3 E-Tanks just fine, but after the wall that is that escape sequence I just couldn't find the will to remain on Zebes lol
I've been keeping an eye on Hyper Metroid (This one seems really achievable), but seeing Metroid Fusion, Zero Mission and Rogue Dawn require so many runs and RNG-focused "no damage"/escape sequences really puts me off from even attempting them, which is a shame as I deeply love those GBA games.
It's the JP set that is hell XD
Zero Mission can eat a stick tho =....=
Rouge Dawn I recently mastered and it was surprisingly okie
Just be glad you don't have to no damage X-Core and Nightmare..... I'm still trying to get Nightmare :/ such a shit boss that one
Yakuza I found it's best to stay in a corner and just spam missiles and charged shots
You will get lucky! It took me 6 hours but there's less RNG than you might think :3 just keep a eye on how it moves and you will nab it in no.time :3
As I said, I'm at the Shinespark sequence break past Yakuza but I haven't started it. We'll see how it goes when I do.