Kirby's Dream Land 2
Game Boy


Achievements
There are 37 achievements worth 450 (1,313) points.
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Rick the Hamster
(1) (1)
Ride Rick the Hamster.
4,114 (2,143) of 4,311 – 95.43% unlock rate
49.71% of players have earned the achievement in hardcore mode95.43% of players have earned the achievement in softcore mode -
Coo the Owl
(2) (2)
Ride Coo the Owl.
3,189 (1,798) of 4,311 – 73.97% unlock rate
41.71% of players have earned the achievement in hardcore mode73.97% of players have earned the achievement in softcore mode -
Kine the Fish
(2) (2)
Ride Kine the Fish.
2,480 (1,520) of 4,311 – 57.53% unlock rate
35.26% of players have earned the achievement in hardcore mode57.53% of players have earned the achievement in softcore mode -
Defeat Masked Whispy Woods
(5) (5)
Beaten Game Credit
Defeat the Grass Land boss.
Beaten Game Credit
3,534 (1,950) of 4,311 – 81.98% unlock rate
45.23% of players have earned the achievement in hardcore mode81.98% of players have earned the achievement in softcore mode -
Defeat Nruff
(10) (11)
Beaten Game Credit
Defeat the Big Forest boss.
Beaten Game Credit
2,731 (1,649) of 4,311 – 63.35% unlock rate
38.25% of players have earned the achievement in hardcore mode63.35% of players have earned the achievement in softcore mode -
Defeat Sweet Stuff
(10) (12)
Beaten Game Credit
Defeat the Ripple Field boss.
Beaten Game Credit
2,308 (1,451) of 4,311 – 53.54% unlock rate
33.66% of players have earned the achievement in hardcore mode53.54% of players have earned the achievement in softcore mode -
Defeat Ice Dragon
(10) (13)
Beaten Game Credit
Defeat the Iceberg boss.
Beaten Game Credit
1,914 (1,239) of 4,311 – 44.40% unlock rate
28.74% of players have earned the achievement in hardcore mode44.40% of players have earned the achievement in softcore mode -
Defeat Mr. Shine and Mr. Bright
(10) (14)
Beaten Game Credit
Defeat the Red Canyon boss.
Beaten Game Credit
1,653 (1,091) of 4,311 – 38.34% unlock rate
25.31% of players have earned the achievement in hardcore mode38.34% of players have earned the achievement in softcore mode -
Defeat Kracko
(10) (14)
Beaten Game Credit
Defeat the Cloudy Park boss.
Beaten Game Credit
1,530 (1,010) of 4,311 – 35.49% unlock rate
23.43% of players have earned the achievement in hardcore mode35.49% of players have earned the achievement in softcore mode -
Defeat King Dedede!
(10) (15)
Beaten Game Credit
Defeat the "Final" boss in Dark Castle!
Beaten Game Credit
1,418 (933) of 4,311 – 32.89% unlock rate
21.64% of players have earned the achievement in hardcore mode32.89% of players have earned the achievement in softcore mode -
The REAL Bad Guy!
(25) (47)
Beaten Game Credit
Collect All 7 Rainbow Drops and defeat Dark Matter!
Beaten Game Credit
920 (677) of 4,311 – 21.34% unlock rate
15.70% of players have earned the achievement in hardcore mode21.34% of players have earned the achievement in softcore mode -
Little Kirby the Dream Land Master
(25) (53)
Get 100% file completion from all stages, rainbow-drops, bosses, Perfect bonuses, and Girl Blob.
703 (571) of 4,311 – 16.31% unlock rate
13.25% of players have earned the achievement in hardcore mode16.31% of players have earned the achievement in softcore mode -
Bonus PERFECTION
(25) (87)
Get ALL of the stars in Bonus-Rush Mode!
397 (302) of 4,311 – 9.21% unlock rate
7.01% of players have earned the achievement in hardcore mode9.21% of players have earned the achievement in softcore mode -
Boss Rush
(25) (119)
Beat all of the game's bosses in a row!
306 (211) of 4,311 – 7.10% unlock rate
4.89% of players have earned the achievement in hardcore mode7.10% of players have earned the achievement in softcore mode -
Rainbow Drop #1
(5) (6)
Obtain Rainbow Drop #1.
2,152 (1,408) of 4,311 – 49.92% unlock rate
32.66% of players have earned the achievement in hardcore mode49.92% of players have earned the achievement in softcore mode -
Rainbow Drop #2
(10) (13)
Obtain Rainbow Drop #2.
1,572 (1,131) of 4,311 – 36.46% unlock rate
26.24% of players have earned the achievement in hardcore mode36.46% of players have earned the achievement in softcore mode -
Rainbow Drop #3
(10) (14)
Obtain Rainbow Drop #3.
1,412 (1,046) of 4,311 – 32.75% unlock rate
24.26% of players have earned the achievement in hardcore mode32.75% of players have earned the achievement in softcore mode -
Rainbow Drop #4
(10) (16)
Obtain Rainbow Drop #4.
1,087 (808) of 4,311 – 25.21% unlock rate
18.74% of players have earned the achievement in hardcore mode25.21% of players have earned the achievement in softcore mode -
Rainbow Drop #5
(10) (17)
Obtain Rainbow Drop #5.
1,027 (777) of 4,311 – 23.82% unlock rate
18.02% of players have earned the achievement in hardcore mode23.82% of players have earned the achievement in softcore mode -
Rainbow Drop #6
(10) (18)
Obtain Rainbow Drop #6.
963 (731) of 4,311 – 22.34% unlock rate
16.96% of players have earned the achievement in hardcore mode22.34% of players have earned the achievement in softcore mode -
Rainbow Drop #7
(10) (18)
Obtain Rainbow Drop #7.
947 (718) of 4,311 – 21.97% unlock rate
16.66% of players have earned the achievement in hardcore mode21.97% of players have earned the achievement in softcore mode -
Apples and Stars
(5) (8)
Obtain a Perfect on the bonus game at Grass Land.
974 (779) of 4,311 – 22.59% unlock rate
18.07% of players have earned the achievement in hardcore mode22.59% of players have earned the achievement in softcore mode -
Woah Nelly
(5) (9)
Obtain a Perfect on the bonus game at Big Forest.
869 (696) of 4,311 – 20.16% unlock rate
16.14% of players have earned the achievement in hardcore mode20.16% of players have earned the achievement in softcore mode -
So Many Spikes
(10) (18)
Obtain a Perfect on the bonus game at Ripple Field.
861 (700) of 4,311 – 19.97% unlock rate
16.24% of players have earned the achievement in hardcore mode19.97% of players have earned the achievement in softcore mode -
Icicle Dodger
(5) (9)
Obtain a Perfect on the bonus game at Iceberg.
844 (686) of 4,311 – 19.58% unlock rate
15.91% of players have earned the achievement in hardcore mode19.58% of players have earned the achievement in softcore mode -
Nature Bonus
(10) (20)
Obtain a Perfect on the bonus game at Red Canyon.
774 (624) of 4,311 – 17.95% unlock rate
14.47% of players have earned the achievement in hardcore mode17.95% of players have earned the achievement in softcore mode -
Cloudy Stars
(10) (20)
Obtain a Perfect on the bonus game at Cloudy Park.
769 (627) of 4,311 – 17.84% unlock rate
14.54% of players have earned the achievement in hardcore mode17.84% of players have earned the achievement in softcore mode -
Lit Up Door
(5) (7)
Go through the dark door in Ripple Field's Level 2.
1,503 (1,062) of 4,311 – 34.86% unlock rate
24.63% of players have earned the achievement in hardcore mode34.86% of players have earned the achievement in softcore mode -
Reach the Top
(5) (6)
Get the 1-up bonus at the top of the clouds in the after stage bonus round.
2,287 (1,398) of 4,311 – 53.05% unlock rate
32.43% of players have earned the achievement in hardcore mode53.05% of players have earned the achievement in softcore mode -
Pseudo Wood-oh
(5) (11)
Win against Boss-Rush Whispy without taking damage!
600 (493) of 4,311 – 13.92% unlock rate
11.44% of players have earned the achievement in hardcore mode13.92% of players have earned the achievement in softcore mode -
I Ate Like a PIG!
(10) (25)
Win against Boss-Rush Nruff without taking damage!
556 (462) of 4,311 – 12.90% unlock rate
10.72% of players have earned the achievement in hardcore mode12.90% of players have earned the achievement in softcore mode -
Down with Davy Jones
(10) (31)
Win against Boss-Rush Sweet Stuff without taking damage!
435 (348) of 4,311 – 10.09% unlock rate
8.07% of players have earned the achievement in hardcore mode10.09% of players have earned the achievement in softcore mode -
Spring Has Come
(10) (32)
Win against Boss-Rush Ice Dragon without taking damage!
424 (338) of 4,311 – 9.84% unlock rate
7.84% of players have earned the achievement in hardcore mode9.84% of players have earned the achievement in softcore mode -
You're an All-Star with Your Game On
(25) (112)
Win against this Boss-Rush duo without taking damage!
314 (226) of 4,311 – 7.28% unlock rate
5.24% of players have earned the achievement in hardcore mode7.28% of players have earned the achievement in softcore mode -
Let's Get Krack-a-Lackin'
(25) (120)
Win against Boss-Rush Kracko without taking damage!
295 (208) of 4,311 – 6.84% unlock rate
4.82% of players have earned the achievement in hardcore mode6.84% of players have earned the achievement in softcore mode -
Sleepless in Dark Castle
(25) (123)
Win against Boss-Rush King Dedede without taking damage!
291 (202) of 4,311 – 6.75% unlock rate
4.69% of players have earned the achievement in hardcore mode6.75% of players have earned the achievement in softcore mode -
At the Bottom of Night
(50) (265)
Win against Boss-Rush Dark Matter without taking damage!
278 (187) of 4,311 – 6.45% unlock rate
4.34% of players have earned the achievement in hardcore mode6.45% of players have earned the achievement in softcore mode
Recent Players
Player | When | Progress | Activity |
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18 May 2025, 1:02pm |
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Kirby and Kine in Red Canyon Level 5, 🌈x6, 🚶x40 |
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18 May 2025, 11:22am |
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Kirby and Coo in Big Forest Level 1, 🌈x1, 🚶x4 |
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18 May 2025, 10:59am |
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Playing Kirby's Dream Land 2 |
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18 May 2025, 10:31am |
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Kirby in Dark Castle Level 2, 🌈x0, 🚶x8 |
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18 May 2025, 10:08am |
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Playing Kirby's Dream Land 2 |
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18 May 2025, 8:52am |
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Kirby in Big Forest Boss, 🌈x1, 🚶x7 |
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18 May 2025, 7:45am |
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Kirby and Coo in Iceberg Level 2, 🌈x0, 🚶x10 |
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18 May 2025, 7:27am |
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Kirby in Big Forest Level 1, 🌈x1, 🚶x3 |
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18 May 2025, 7:08am |
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Kirby in Grass Land Hub, 🌈x0, 🚶x2 |
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18 May 2025, 5:11am |
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Kirby and Coo in Iceberg Level 2, 🌈x3, 🚶x7 |
Recent comments
(See all 74)
voiceofautumn4 Dec 2024 10:56Hopefully it can get re added soon..
Fun set! None of the achievements were overly difficult except for the last couple damageless bosses. Dedede and dark matter damageless should be available outside of the boss rush. Nice to allow us to use copy abilities though!
Now, maybe my ire towards the last few achievements is clouding my judgement, but I did not like this game nearly as much as I did Dream Land 1 or Adventure. The overall level design feels more unfair, playing through blind will result in a lot of cheap damage. While the variety mixing and matching Copy Abilities and Animal Friends brings is cool in concept, in reality it isn't nearly as interesting as it could be since Rick and Kine are basically worthless. Actually, Coo is just so strong that there's no reason to use the others, EXCEPT to solve a puzzle here or there.
Weird game. I'd probably have a better opinion if I never went for the Mastery. There is *that* one room though, which is pretty funny... If you know, you know.
For the most part this was a chill set and game overall the Rainbow drops could be a little cryptic on what buddy + power you needed, often requiring stuff from other levels which did not help.
This set was close to being flawless but WHY can you not get the hitless cheevos in the story and only in Boss rush. That is such a horrible idea meaning if you get hit on the boss you are trying to get the hitless for you have to go back and fight every boss up to that point. Got hit on dark matter phase 2? Yikes hope you like fighting all 6 other bosses just to get another attempt.
This alone put a sour taste in my mouth from this set. What should really have taken at most a hour for those cheevos ended up being a 4 hour struggle.
I highly would recommend a revision to let a player earn those during the main game.
As for Boss Rush, the achievements were made specifically FOR Boss Rush, they aren't intended to be "damageless in any mode". The most I would consider moving would be the last two, but even then there is a much more demanding in-game achievement in Kirby 64 that requires ALL bosses damageless in the same session. Maybe they don't directly compare in difficulty, but you would still need to redo all of them if you messed up on the last one as well.
The achievements are already separated for each boss so there isn't any "no hit all the bosses in a row" your still doing each one individually. It's just with the current way it's set up, it really does just feel like pointless tedium to have to refight a bunch of other bosses ive already proven mastery at to retry the actual boss challenging me. It doesn't add any challenge because those other bosses aren't hard to beat normally after you have already no hit them. It just seems like a timeout penalty everytime to keep me from trying the real challenge.
For example the Kirby's adventure set is set up similarly. You can only fight bosses once in that game but if you decide to go for the no hit during main game you totally can. Any bosses you didn't do can then be rechallenged later in boss rush, or you make a new file to refight them without the hassle of worrying about the boss rush scenario.
In the end it's just a waste of time and that's why I haven't tried to master this set until today even though I really like this game.
"Are the fights any different in boss rush?" Technically yes, you can't bring an animal-buddy with you, and any power-up you get must be from one boss or another. You can't just bring what you want. And especially if you want to attempt a farther-off boss, you'll need to go through the others to get back to it.
The whole "it's a waste of our time restarting Boss Rush for No Damage" is still fixated on the idea that these are No-Damage achievements first, when they're not.
The challenge and purpose in the set of those achievements is coming solely from the fact that it's no damage.
You already have a achievement for beating boss rush which requires the player beating each boss in the mode as well as progressive achievements for each boss in the main mode so what exactly is the individual boss rush achievements doing differently than those two examples if not being no damage achievements.
And I'm not saying it should be one go like the achievement in K64. That achievement is awful my point is you are not trying to make a challenge like that. You have already separated them from each other so these have no purpose being in rush.
The only reason you have left then for these being in rush is the restriction on abilities and buddy's which you could also just code restrictions on the no hit to fine tune it to the challenge you are trying to craft. Kirby's adventure asks the player to no hit each boss with no abilities for example or to no hit dedede with hammer.
If they were made to be any mode, they wouldn't be worth that many points, and everyone who did them in Boss Rush will lose points when they're scaled back to what it would be worth if they could instantly retry.
Another issue is that the game auto-saves, so if you beat the boss after taking damage in the main game, you'll either need to replay the game to get back to that point, or you would need to go through Boss Rush anyway to get it, for less points. It makes more sense to just balance it so that everyone is on the same playing field.
"The only reason you--" No it isn't. The reason is because you have the risk of losing the further you go. That's what boss rush means. Getting really tired of you constantly trying to say 'it doesn't matter and you should change it' after you've already gotten it yourself anyway. Quit harassing me over it.
At the end of the day it's your set you call the shots.
Sorry if I bothered you.
Esse set é bem estranho, o jogo é estranho, primeiro é o 100% que é um dos ou se não o mais chato da franquia, segundo é as conquistas no damage nos chefes... Do Boss rush?? Por que eu não posso derrotar os chefes no damage de primeira sem precisar fazer 100% no arquivo pra desbloquear o Boss rush? E o dark matter no damage é uma porcaria, mais eu acho que devia ter conquistas das combinações dos amigos animais, pra dar mais variedade pro set além que na maioria do jogo você só vai usar uma combinação pra pegar o rainbow drop