Donkey Kong Land 2
Console icon Game Boy

Game icon

Developer

Rare

Publisher

Nintendo

Released

September 1, 1996

Achievements

Author: msdmario (28)

There are 28 achievements worth 350 (823) points.

Sort: Normal ^ - Won By - Points - Title - Type 
  • Collect your first kremkoin.

    1,073 (639) of 1,444 – 74.31%

    44.25% of players have earned the achievement in hardcore mode
    74.31% of players have earned the achievement in softcore mode
  • Transform into Rambi.

    870 (566) of 1,444 – 60.25%

    39.20% of players have earned the achievement in hardcore mode
    60.25% of players have earned the achievement in softcore mode
  • Collect your first DK Coin.

    1,228 (694) of 1,444 – 85.04%

    48.06% of players have earned the achievement in hardcore mode
    85.04% of players have earned the achievement in softcore mode
  • Transform into Enguarde.

    738 (491) of 1,444 – 51.11%

    34.00% of players have earned the achievement in hardcore mode
    51.11% of players have earned the achievement in softcore mode
  • Transform into Rattly.

    766 (510) of 1,444 – 53.05%

    35.32% of players have earned the achievement in hardcore mode
    53.05% of players have earned the achievement in softcore mode
  • Transform into Squitter.

    613 (420) of 1,444 – 42.45%

    29.09% of players have earned the achievement in hardcore mode
    42.45% of players have earned the achievement in softcore mode
  • Transform into Squawks.

    471 (324) of 1,444 – 32.62%

    22.44% of players have earned the achievement in hardcore mode
    32.62% of players have earned the achievement in softcore mode
  • Reach Krem Cauldron.

    686 (460) of 1,444 – 47.51%

    31.86% of players have earned the achievement in hardcore mode
    47.51% of players have earned the achievement in softcore mode
  • Eat Krow!

    (10) (14)

    Defeat Krow without taking damage.

    531 (372) of 1,444 – 36.77%

    25.76% of players have earned the achievement in hardcore mode
    36.77% of players have earned the achievement in softcore mode
  • True Love

    (10) (17)

    Fill the bottom screen with hearts AND have your partner available.

    409 (274) of 1,444 – 28.32%

    18.98% of players have earned the achievement in hardcore mode
    28.32% of players have earned the achievement in softcore mode
  • Defeat Kleaver without taking damage.

    355 (248) of 1,444 – 24.58%

    17.17% of players have earned the achievement in hardcore mode
    24.58% of players have earned the achievement in softcore mode
  • Reach Krazy Kremland.

    411 (282) of 1,444 – 28.46%

    19.53% of players have earned the achievement in hardcore mode
    28.46% of players have earned the achievement in softcore mode
  • Collect 24 out of 47 Kremkoins.

    247 (190) of 1,444 – 17.11%

    13.16% of players have earned the achievement in hardcore mode
    17.11% of players have earned the achievement in softcore mode
  • Defeat King Zing without taking damage.

    269 (194) of 1,444 – 18.63%

    13.43% of players have earned the achievement in hardcore mode
    18.63% of players have earned the achievement in softcore mode
  • Reach Gloomy Gulch.

    336 (223) of 1,444 – 23.27%

    15.44% of players have earned the achievement in hardcore mode
    23.27% of players have earned the achievement in softcore mode
  • Defeat Kreepy Krow without taking damage.

    256 (189) of 1,444 – 17.73%

    13.09% of players have earned the achievement in hardcore mode
    17.73% of players have earned the achievement in softcore mode
  • Reach K. Rool Keep.

    318 (214) of 1,444 – 22.02%

    14.82% of players have earned the achievement in hardcore mode
    22.02% of players have earned the achievement in softcore mode
  • Enter the Flying Krock level select screen.

    298 (209) of 1,444 – 20.64%

    14.47% of players have earned the achievement in hardcore mode
    20.64% of players have earned the achievement in softcore mode
  • Collect all 47 Kremkoins

    209 (170) of 1,444 – 14.47%

    11.77% of players have earned the achievement in hardcore mode
    14.47% of players have earned the achievement in softcore mode
  • Pay the toll to Klubba and enter the Lost World.

    209 (169) of 1,444 – 14.47%

    11.70% of players have earned the achievement in hardcore mode
    14.47% of players have earned the achievement in softcore mode
  • Rescued DK

    (25) (52)

    Complete the game.

    292 (206) of 1,444 – 20.22%

    14.27% of players have earned the achievement in hardcore mode
    20.22% of players have earned the achievement in softcore mode
  • Ophidiophobia

    (10) (22)

    Finish Rattle Battle without Rattly. (No Checkpoint Barrel)

    224 (185) of 1,444 – 15.51%

    12.81% of players have earned the achievement in hardcore mode
    15.51% of players have earned the achievement in softcore mode
  • Reach Krazy Kremland in under 25 minutes.

    149 (123) of 1,444 – 10.32%

    8.52% of players have earned the achievement in hardcore mode
    10.32% of players have earned the achievement in softcore mode
  • Complete the game in under 1 hour and 10 minutes.

    135 (110) of 1,444 – 9.35%

    7.62% of players have earned the achievement in hardcore mode
    9.35% of players have earned the achievement in softcore mode
  • Surpass Yoshi in the Video Game Hero Standings (30 DK Coins).

    214 (172) of 1,444 – 14.82%

    11.91% of players have earned the achievement in hardcore mode
    14.82% of players have earned the achievement in softcore mode
  • Surpass Mario in the Video Game Hero Standings (40 DK Coins).

    200 (164) of 1,444 – 13.85%

    11.36% of players have earned the achievement in hardcore mode
    13.85% of players have earned the achievement in softcore mode
  • Survive at least for 3 minutes during the Krocodile Kore battle.

    175 (152) of 1,444 – 12.12%

    10.53% of players have earned the achievement in hardcore mode
    12.12% of players have earned the achievement in softcore mode
  • Finish off Kaptain K. Rool for good.

    203 (166) of 1,444 – 14.06%

    11.50% of players have earned the achievement in hardcore mode
    14.06% of players have earned the achievement in softcore mode

Recent Players

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21 May 2025, 11:27pm

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21 May 2025, 10:08pm

Rattle Battle, Game Time: 04:04:01

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bryastar bryastar

21 May 2025, 8:02am

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Krow's Nest, Game Time: 00:13:20

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20 May 2025, 9:58pm

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Recent comments

(See all 22)

LETSPLAYmarkus 20 Dec 2021 01:40
Mastered! My 61th Award and the 46th Master for the Game. It's not a port, more an own version, sticking to it's origins. I liked it
GrayCloudSpectator 30 Sep 2022 13:50
Did not enjoy mastering this as much as DKL1, since, even though that game also feels lackluster compared to the game it's based on, it's clear that more love and creativity went into crafting DKL1 (like new story, mostly new music, much smoother animation, and half of the environmental assets and a few enemy types being exclusive to it) compared to this game, which is really just a stripped down version of DKC2 with worse level and boss designs where Rare didn't even feel the need to come up with new names for the levels. What DKL2 does better though is how it got rid of that annoying echo-y bouncing sound whenever you hit an enemy in DKL1.
domaners 8 Nov 2022 16:18
If anyone is wondering how to make the web platforms with Squitter, you need to fire the web with B as normal and then press SELECT to make the platform. This was to totally not obvious to me and took a while to work out! On that note, here's a scan of the manual I found:

https://www.gamesdatabase.org/Media/SYSTEM/Nintendo_Game_Boy/Manual/formated/Donkey_Kong_Land_2-_Diddy-s_Kong_Quest_-_1996_-_Nintendo.pdf
js92 23 Dec 2022 20:28
Mastered! :)
domaners 2 Jan 2023 11:35
Yeah I’m still stuck on those two remaining speed run cheevos…
GrayCloudSpectator 2 Jan 2023 14:20
I'm also not too much of a fan of speedrun achievements, because even though I do love watching them, I find them more stressful than fun if I have to do it myself. I believe the main reasons why the DKC and DKL games on here have speedrun achievements is because of the save file having a timer and mostly because of the infamous Cranky statement at the end of the first DKC.

With all that being said though, here is how I did it: practice speedrunning a particular level (or levels) in a completed file and whenever you are satisfied with your speed, repeat your effort for that level in the file where it needs to count for the achievement and reload the save if you believe you need to try again.
I'm the first to admit this isn't too much fun and there are instances in the game where you have to do up to three levels until you can access a savepoint (Gloomy Gulch is the worst offender here). You can also save after beating each boss if you enter the completed world on the world map instead of to the next one and save, then go to the next world with Funky. Utilize all shortcuts for each level in the first world.
Digifiend 3 Jan 2023 18:49
There should be achievements for finding those warp barrels. DKC GBA has such achievements.
KimuraGracie 4 Jan 2023 00:41
I see a lot of people on RA complain about hard achievements, speedruns, grindy stuff, multiple playthroughs. I think the more achievements, the harder they are, the more time the take, the BETTER. Of course there should be a good balance for all play levels, but when we talk about mastery we're talking about accomplishing everything in the game that a site full of creative gamers can come up with.

Some people just want to run through a set and get all the achievements. Its almost like they're not playing the video game they're playing the achievement hunt. But to me achievements are just a little bit of added satisfaction to what is already a fun game. If I miss some achievements that's fine. If its a good game I'll play it again and be happy that I still have achievements to get. If something is too hard or I don't want to put the time into getting it, that's fine too, I'm not gonna complain that an achievement someone else took the time to develop is "too hard" or "annoying" because I can't get it. I will only relish in the glory of victory when I finally do.

So to the devs getting complaints I wanted to give this opposing opinion. The harder and weirder stuff is the more incentive I have to replay the game. And that's what retroachievements is all about for me. Replaying old games, and discovering new old games.

Happy gaming friends!
LilacChicky 23 Apr 2023 23:47
Mastered! I had never played this before, so I was expecting a watered down version of DKC2 and that is indeed what this is. I can understand there are technical limitations, but the lack of sound effects and missing songs just feels wrong, often resulting in getting blindsided by enemies and having Lockjaw's Saga stuck in my head because it plays so dang often. The set itself is fine for the most part, but the time limit for the speed run cheevos is very tight.
lizstar 29 Dec 2023 21:02
I'll be real, I'm a little offended that the two speedrun achievements are like "just get a top 6 time on the src leaderboard"

Those achievements should not be here.
Lasertronic 20 Feb 2024 01:05
Mastery #12
toro00 11 Apr 2024 20:05
please add dx support with the color patch.
DeadCanDance
DeadCanDance 20 Sep 2024 00:12
@KimuraGracie Here's the issue - yes, a lot of people are complaining about things that aren't reasonable to complain about because an achievement set that doesn't ask anything of the player isn't a good set when it comes to most titles.

But there's a big, big gray area when you can rightly say you've mastered a game but you haven't achieved the same level of mastery as someone who can do the speedrun achievements. There's also some challenges people enjoy and some they don't, and if someone looks at a set and immediately they feel like it's going to be slog, that's just going to turn people off from even trying, and in some cases it might turn people off to trying games they've never played before.

My draw toward RetroAchievements is learning things about games I've mastered that I never discovered after decades and being challenged a bit in the process, and also to play games I've never played before and learn its ins and outs deeply through the achievements - preferably being led to a decent level of competency by the time I finish.

Beating a Castlevania game without dying is something I might attempt despite having little experience with the series overall. I do not blame someone one bit if they throw their hands up and never give the games a try if they're not already familiar with them.

Adding insult to injury - if I turn on softcore mode, I can get a badge for just about any game I'd like with enough time and save states. If I master a game like this to the extent the game asks me to - collecting everything, getting the true ending, etc. - I don't get a badge unless I do a speedrun, too.

I don't think things like the speedrun achievements should go away - I think different degrees of mastery should be recognized with badges and bonus/challenge sets need to become more common. I don't break a sweat speedrunning Donkey Kong games. I don't blame people who don't like doing them.
DeadCanDance
DeadCanDance 20 Sep 2024 00:12
I don’t think I’d do away with speedrunning challenges altogether in main sets – I think what I would do is set the times in main sets to a point that’s going to stretch players who are still getting used to the mechanics but is easily doable without using the warps in games like this. Give them a taste – show them they can do it, then put tighter constraints in a challenge set.

I see achievements as something that can teach new players the strengths of these old games and introduce them to mechanics that might not be obvious through casual play – and getting a mastery that teaches as much as it challenges could awaken the desire to take on the meatier challenges in somebody who is starting from scratch.

I think a lot of us forget what it was like to play these games when they were brand new; so many things are wired into our muscle memory that what’s difficult and what’s not is completely skewed. Some games are hardcore enough I can see justifying even extreme challenges as part of their main set – Devil May Cry on Dante Must Die mode is an obvious example – but something like the Donkey Kong platformers could easily justify having 2-3 tiers to the challenges offered to players with those different degrees of mastery being acknowledged at each step.

I LOVE hardcore challenges, but I look at stuff like the Aria of Sorrow set and see that I’d need to do a 4 minute boss rush to master it and I feel like gaining all the other achievements would be pointless if I didn’t practice until I got that one and that turns me off from even trying. If that was moved to a challenge set and I mastered the game, I might wanna go for that after I got my badge – but with this being so much about bragging rights and having those pngs on my page, I am not incentivized to play anything I don’t already know really, really well.

THAT’S the issue with a lot of sets on this site.
spyrofan1999 4 Dec 2024 05:39
I’ve tried to get it done but I have 1 more left. I’ve been not get unlocked with Endurance Match got a problem with this.
spyrofan1999 6 Jan 2025 05:20
Mastered this game cause of I’ve died so many times in a row since last year. Never do that again with hardcore. Can’t wait to try donkey Kong land 3.
Raykusen 27 Jan 2025 19:55
DeadCanDance talk about too much text, your point was obfuscated by it. In any case, speedrun cheevos usually ruin the experience for many people, because they usually are aimed to replicate professionals mastery, which is a bad thing to ask for a normal player. Ridiculous challenges scare away many people from playing a set.
KimuraGracie 27 Jan 2025 23:04
Normal players don't need to aim for mastery. You can play the game and still enjoy the satisfaction of earning achievements and completing challenges without having to 100% it. Its absurd to be scared away from playing a video game because you don't think you can get certain achievements. Its a game first and foremost. Thinking of the game as a 'set' that needs to be 100% or nothing is more of a concept for top players competing on the leaderboards. For the average player its kind of an unhealthy way to approach RA.

@DeadCanDance makes some good points. I don't think your points are obfuscated at all. I really like your idea of having multiple tiers of challenge so players can build up to the very difficult ones. And I agree about subsets too. I think Mario 64 is a good example. I haven't played that game since the 90s, but I learned a enough tricks from the main set to take on some of the speedrun subset challenges. Maybe every game will have a subset eventually, that would be awesome, and it would alleviate a lot of these kinds of issues.
carsefni 3 Feb 2025 01:47
It was a fun mastery, but they really messed up with this speedrun achievement, the speedrun achievs in the SNES and GBA version were reasonable, quite easy to achieve.

But to have a comparison, I made a run with retroachievments off, using savestates and trying to make the most perfect run possible, with every level being completed as fast as possible and without ever dying once, and I got 1:00, only 10 minutes less than the achievement needs to be completed. I think it's fun to have hard achievements, but this was a little too much, I think even 1:30~1:40 would be challenging, but more fair.
RetroBoy100 31 Mar 2025 17:20
Mastered! That was the easiest game ever. But i have to say, after DKL 1, this was no fun for me. Its basically DKC 2, in a GB version with different levels. That disappointed me a lot... because DKL 1 has new levels and the new music made everything better! I completed the 1 hour and 10 minute speedrun in 48 minutes. I dont understand all the comments that there isnt enough time for this? The game is so easy or it was because i already did all the DKCs and am practiced in speedruns ;)
Lets go to DKL 3, hope thats better!