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Ninja Ryuuken Den | Ninja Gaiden (PC Engine)

Developer:Tecmo, Ltd.
Publisher:Hudson Soft Company, Ltd.
Genre:Action, Platform
First released:January 1992
Title ScreenhotIn-game Screenshot

Achievements

There are 80 achievements worth 1497 (10327) points.
Authors: MagusPC (80).

 
Destiny (Act I)
 
won by 223 (144) of 254 (87.80%)
(3)
Clear Act I.
The Escape (Act II)
 
won by 83 (57) of 254 (32.68%)
(8)
Clear Act II.
The Chase (Act III)
 
won by 58 (39) of 254 (22.83%)
(10)
Clear Act III.
A Trap (Act IV)
 
won by 52 (33) of 254 (20.47%)
(11)
Clear Act IV.
Life Or Death Combat (Act V)
 
won by 39 (29) of 254 (15.35%)
The Fall Of The Demon (Act VI)
 
won by 26 (17) of 254 (10.24%)
Translator-San Please!
 
won by 58 (37) of 254 (22.83%)
(0)
Change the Language by holding I and II, then pressing Select on Title Screen.
Dragon Sword I
 
won by 61 (42) of 254 (24.02%)
(20)
Reach the Boss in Act I without picking up any Sub-Weapon and no Fire Wheel.
Dragon Sword II
 
won by 19 (14) of 254 (7.48%)
(47)
Reach the Boss in Act II (cumulative) without picking up any Sub-Weapon and no Fire Wheel.
Dragon Sword III
 
won by 15 (12) of 254 (5.91%)
(56)
Reach the Boss in Act III (cumulative) without picking up any Sub-Weapon and no Fire Wheel.
Dragon Sword IV
 
won by 14 (11) of 254 (5.51%)
(63)
Reach the Boss in Act IV (cumulative) without picking up any Sub-Weapon and no Fire Wheel.
Dragon Sword V
 
won by 11 (8) of 254 (4.33%)
(76)
Reach the Boss in Act V (cumulative) without picking up any Sub-Weapon and no Fire Wheel.
Dragon Sword VI
 
won by 11 (8) of 254 (4.33%)
(191)
Reach the Boss in Act VI (cumulative) without picking up any Sub-Weapon and no Fire Wheel.
Ryu's Legacy I
 
won by 23 (19) of 254 (9.06%)
(106)
Clear Act I with a Bonus Score of 18.000.
Ryu's Legacy II
 
won by 12 (9) of 254 (4.72%)
(167)
Clear Act II with a Bonus Score of 20.000.
Ryu's Legacy III
 
won by 14 (11) of 254 (5.51%)
(158)
Clear Act III with a Bonus Score of 20.000.
Ryu's Legacy IV
 
won by 10 (8) of 254 (3.94%)
(411)
Clear Act IV with a Bonus Score of 20.000.
Ryu's Legacy V
 
won by 11 (9) of 254 (4.33%)
(158)
Clear Act V with a Bonus Score of 20.000.
Ryu's Legacy VI
 
won by 10 (6) of 254 (3.94%)
(411)
Clear Act VI with a Bonus Score of 35.000.
Ninja Break I (Stage 1-1)
 
won by 84 (56) of 254 (33.07%)
(8)
Destroy every item dropping object in Stage 1-1.
Ninja Break II (Stage 2-1)
 
won by 59 (38) of 254 (23.23%)
(21)
Destroy every item dropping object in Stage 2-1.
Ninja Break III (Stage 2-2)
 
won by 78 (53) of 254 (30.71%)
(8)
Destroy every item dropping object in Stage 2-2.
Ninja Break IV (Stage 3-1)
 
won by 41 (28) of 254 (16.14%)
(27)
Destroy every item dropping object in Stage 3-1.
Ninja Break V (Stage 3-2)
 
won by 40 (30) of 254 (15.75%)
(28)
Destroy every item dropping object in Stage 3-2.
Ninja Break VI (Stage 4-1)
 
won by 27 (18) of 254 (10.63%)
(38)
Destroy every item dropping object in Stage 4-1.
Ninja Break VII (Stage 4-2)
 
won by 27 (19) of 254 (10.63%)
(37)
Destroy every item dropping object in Stage 4-2.
Ninja Break VIII (Stage 4-3)
 
won by 28 (21) of 254 (11.02%)
(37)
Destroy every item dropping object in Stage 4-3.
Ninja Break IX (Stage 5-1)
 
won by 27 (21) of 254 (10.63%)
(38)
Destroy every item dropping object in Stage 5-1.
Ninja Break X (Stage 5-2)
 
won by 24 (20) of 254 (9.45%)
(41)
Destroy every item dropping object in Stage 5-2.
Ninja Break XI (Stage 5-3)
 
won by 21 (17) of 254 (8.27%)
(47)
Destroy every item dropping object in Stage 5-3.
Ninja Break XII (Stage 6-1)
 
won by 31 (26) of 254 (12.20%)
(34)
Destroy every item dropping object in Stage 6-1.
Ninja Break XIII (Stage 6-2)
 
won by 22 (18) of 254 (8.66%)
(45)
Destroy every item dropping object in Stage 6-2.
Ninja Break XIV (Stage 6-3)
 
won by 21 (17) of 254 (8.27%)
(45)
Destroy every item dropping object in Stage 6-3.
Art Of Scoring I
 
won by 9 (5) of 254 (3.54%)
(223)
Collect 20 Bonus Score Bags without killing 10 enemies and losing a life.
Art Of Scoring II
 
won by 9 (5) of 254 (3.54%)
(488)
Collect 35 Bonus Score Bags without killing 60 enemies, less than 20 Sword kills, without taking 16 damage and losing a life.
Art Of Scoring III
 
won by 9 (5) of 254 (3.54%)
(488)
Collect 50 Bonus Score Bags in 600 seconds (10min in-game) without losing 3 lives. [-5s on DMG, -30s on Dead, 5s on Freeze]
Ninja Restore
 
won by 118 (85) of 254 (46.46%)
(2)
Restore Ryu's Health.
Ninja Up
 
won by 31 (20) of 254 (12.20%)
(6)
Get a Extra Life.
Joe's Challenge I (Stage 1-1)
 
won by 11 (9) of 254 (4.33%)
(76)
Reach the End in 50 seconds, 2000 Score, Break all Sub-Weapons, 0 kills. [5 sec on Freeze]
Joe's Challenge II (Stage 2-1)
 
won by 11 (9) of 254 (4.33%)
(191)
Reach the End in 50 seconds, 7x 1000 Score, Slash Jump.
Joe's Challenge III (Stage 2-2)
 
won by 11 (9) of 254 (4.33%)
(71)
Reach the End in 55 seconds, 4x 1000 Score, Flame Shot, less than 3 damage (5 on Restore).
Joe's Challenge IV (Stage 3-1)
 
won by 10 (8) of 254 (3.94%)
(223)
Reach the End in 30 seconds, 2x 1000 Score, Break Flame Shot, No Flame Shot, 10 kills, No Sword kills.
Joe's Challenge V (Stage 3-2)
 
won by 11 (9) of 254 (4.33%)
(191)
Reach the End in 50 seconds, 5x 1000 Score, Break Flame Shot, Windmill Star, 10 kills, 3 or less Sub-Weapon usage.
Joe's Challenge VI (Stage 4-1)
 
won by 11 (9) of 254 (4.33%)
(71)
Reach the End in 40 seconds, 3x 1000 Score, Break Fire Wheel, Extra Life, No Fire Wheel.
Joe's Challenge VII (Stage 4-2)
 
won by 11 (9) of 254 (4.33%)
(205)
Reach the End in 40 seconds, 3x 1000 Score, Extra Life, less than 3 damage (Stop on Restore). [5 sec on Freeze]
Joe's Challenge VIII (Stage 4-3)
 
won by 11 (9) of 254 (4.33%)
(205)
Reach the End in 60 seconds, 6x 1000 Score, Break all Sub-Weapons, No damage (3 on Restore).
Joe's Challenge IX (Stage 5-1)
 
won by 10 (8) of 254 (3.94%)
(223)
Reach the End in 50 seconds, 5x 1000 Score, Break all Sub-Weapons, less than 3 damage (Stop on Restore).
Joe's Challenge X (Stage 5-2)
 
won by 11 (9) of 254 (4.33%)
(191)
Reach the End in 55 seconds, 5x 1000 Score, Break all SubW and Fire Wheel, No Fire Wheel, less than 3 damage (Stop on Restore).
Joe's Challenge XI (Stage 5-3)
 
won by 10 (8) of 254 (3.94%)
(223)
Reach the End in 80 seconds, Break all Flame Shots, Get all 8 Spirits, No Fire Wheel, less than 3 damage (5 on Restore).
Joe's Challenge XII (Stage 6-1)
 
won by 11 (9) of 254 (4.33%)
(191)
Reach the End in 20 seconds, Break all Sub-Weapons, less than 6 damage. [-1 sec on DMG, 3 sec on 1K Score (2x)]
Joe's Challenge XIII (Stage 6-2)
 
won by 11 (9) of 254 (4.33%)
(205)
Reach the End in 55 seconds, Break all Windmill Stars, damage revoked on Restore. [-1 sec on DMG, 3 sec on 1K Score (8x)]
Joe's Challenge XIV (Stage 6-3)
 
won by 9 (7) of 254 (3.54%)
(244)
Reach the End in 60 seconds, Break all Sub-Weapons, No Restore, No enemies on screen. [-1s on DMG, 3s on 1K (8x), 5s on FRZ]
Way Of The Throwing Star
 
won by 12 (8) of 254 (4.72%)
(191)
Kill 30 enemies in 3 lives only using the Throwing Star, no Fire Wheel, Sub-Weapons progress saved until a Sword kill.
Way Of The Windmill Star
 
won by 13 (8) of 254 (5.12%)
(178)
Kill 30 enemies in 3 lives only using the Windmill Star, no Fire Wheel, Sub-Weapons progress saved until a Sword kill.
Way Of The Flame Shot
 
won by 12 (8) of 254 (4.72%)
(158)
Kill 30 enemies in 3 lives only using the Flame Shot, no Fire Wheel, Sub-Weapons progress saved until a Sword kill.
Way Of The Slash Jump
 
won by 12 (8) of 254 (4.72%)
(167)
Kill 30 enemies in 3 lives only using the Slash Jump, no Fire Wheel, Sub-Weapons progress saved until a Sword kill.
One Ninja Army I
 
won by 25 (21) of 254 (9.84%)
(39)
Reach the Boss in Act I without taking damage.
One Ninja Army II
 
won by 21 (16) of 254 (8.27%)
(119)
Reach the Boss in Act II (cumulative) without dying, restoring health blocks current Act.
One Ninja Army III
 
won by 16 (12) of 254 (6.30%)
(142)
Reach the Boss in Act III (cumulative) without dying, restoring health blocks current Act.
One Ninja Army IV
 
won by 14 (10) of 254 (5.51%)
(167)
Reach the Boss in Act IV (cumulative) without dying, restoring health blocks current Act.
One Ninja Army V
 
won by 9 (6) of 254 (3.54%)
(178)
Reach the Boss in Act V (cumulative) without dying, restoring health blocks current Act.
One Ninja Army VI
 
won by 9 (6) of 254 (3.54%)
(223)
Reach the Boss in Act VI (cumulative) without dying, restoring health blocks current Act.
Throwing Star
 
won by 16 (13) of 254 (6.30%)
(56)
Kill 50 enemies with the Throwing Star.
Windmill Star
 
won by 11 (7) of 254 (4.33%)
(76)
Kill 12 enemies in a single Windmill Star instance.
Flame Shot
 
won by 11 (6) of 254 (4.33%)
(82)
Kill 12 enemies in 6 Flame Shot instance.
Slash Jump
 
won by 8 (6) of 254 (3.15%)
(269)
Kill 10 enemies with a Slash Jump without changing direction.
Fire Wheel
 
won by 15 (13) of 254 (5.91%)
(158)
Kill 12 Enemies with a single Fire Wheel instance.
Time Freeze
 
won by 12 (10) of 254 (4.72%)
(191)
Kill 4 Enemies in different position in a single Time Freeze instance.
Barbarian
 
won by 32 (25) of 254 (12.60%)
(33)
Defeat Barbarian with the Dragon Sword only and without taking damage.
Bomberhead
 
won by 14 (12) of 254 (5.51%)
(167)
Defeat Bomberhead with Sub-Weapons only and without taking damage.
Demon Statue
 
won by 19 (15) of 254 (7.48%)
(119)
Defeat Demon Statue with the Dragon Sword only and without jumping.
Basaquer
 
won by 16 (14) of 254 (6.30%)
(59)
Defeat Basaquer without taking damage.
Demonic Dogs
 
won by 14 (11) of 254 (5.51%)
(167)
Defeat Kelbeross with Sub-Weapons only and without jumping.
Kelbeross
 
won by 13 (11) of 254 (5.12%)
(178)
Defeat Kelbeross without taking damage.
Ride The Lightning
 
won by 13 (11) of 254 (5.12%)
(167)
Defeat Bloody Malth by staying on the right without touching the Pentagram.
Bloody Malth
 
won by 11 (9) of 254 (4.33%)
(205)
Defeat Bloody Malth without taking damage.
Behind The Mask
 
won by 21 (13) of 254 (8.27%)
(44)
Break the Demon's energy field 10 times during the fight with the Masked Devil.
Face Off
 
won by 12 (10) of 254 (4.72%)
(178)
Avoid getting hit by Jaquio's attacks for 30 seconds.
Stop The Breed
 
won by 22 (13) of 254 (8.66%)
(44)
Destroy 20 Eggs during the fight with the Demon.
Demon Slayer
 
won by 11 (8) of 254 (4.33%)
(382)
Defeat Masked Devil, Jaquio and the Demon without getting hit 16 times (one full health bar).
💬Official forum topic

Recent comment(s):
23 Nov 2018
16:48
yay
1 Dec 2018
22:37
the enemies' hitting box and timing is different from the other versions....different enough to mess my 30 years old experience with this game pretty bad! Feels like my first time...
1 May 2021
15:44
Finally mastered. Very difficult set but also a very interesting one. Joe's Challenges and Art of Scoring group are some of the most complex achievements I ever saw here. Now if only leaderboard was fixed... :(

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Achievement Distribution

High Scores

PosUserPoints
1Elfrynn2994
2Arekdias2994
3Zio2994
4Sarconius2994
5pulsexp2994
6HippopotamusRex2674
7JKnoxville2194
8323GONZALEZ19902154
9MaxMilyin2014
10Grahamtams1629

Leaderboards

Time Leaderboard for Stage 1-1
Arekdias11204
Time Leaderboard for Stage 1-2 (Barbarian)
JMaio15100
Time Leaderboard for Stage 2-1
Elfrynn11163
Time Leaderboard for Stage 2-2
Arekdias9989
Time Leaderboard for Stage 2-3 (Bomberhead)
varodj15100
Time Leaderboard for Stage 3-1
Arekdias12683
Time Leaderboard for Stage 3-2
Arekdias11446
Time Leaderboard for Stage 3-3 (Basaquer)
panchotaker300015100
Time Leaderboard for Stage 4-1
Arekdias11777
Time Leaderboard for Stage 4-2
Arekdias11500
Time Leaderboard for Stage 4-3
Arekdias10935
Time Leaderboard for Stage 4-4 (Kelbeross)
Tutumos15100
Time Leaderboard for Stage 5-1
Arekdias11206
Time Leaderboard for Stage 5-2
Arekdias11037
Time Leaderboard for Stage 5-3
Arekdias10157
Time Leaderboard for Stage 5-4 (Bloody Malth)
Tutumos15100
Time Leaderboard for Stage 6-1
Arekdias12701
Time Leaderboard for Stage 6-2
Arekdias9626
Time Leaderboard for Stage 6-3
Arekdias8555
Time Leaderboard for Stage 6-4 (Masked Devil)
JKnoxville15100
Time Leaderboard for Stage 6-4 (Jaquio)
Tutumos15100
Time Leaderboard for Stage 6-4 (Demon)
MagusPC13229