Super Metroid: Green Peace
Hack
SNES


Achievements
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What a twist! [m]
(1) (1)
Beaten Game Credit
Escape Ceres Station in 2 minutes without taking damage
Beaten Game Credit
128 (123) of 128 – 100.00% unlock rate
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Premature evacuation
(2) (2)
Evacuating already? Try to hold on a little bit longer
119 (114) of 128 – 92.97% unlock rate
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Testicle Shrinker
(3) (3)
Beaten Game Credit
Get the best torture item
Beaten Game Credit
104 (100) of 128 – 81.25% unlock rate
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Green peace
(3) (3)
Beaten Game Credit
Accomplish the business left after professional escape
Beaten Game Credit
104 (100) of 128 – 81.25% unlock rate
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Find any locked exit you can reach
99 (95) of 128 – 77.34% unlock rate
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Mission Complete
(3) (3)
Beaten Game Credit
Escape planet Zebes
Beaten Game Credit
101 (98) of 128 – 78.91% unlock rate
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Be faster!
(5) (5)
See the good ending or better
84 (83) of 128 – 65.62% unlock rate
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A speedrunner is you!
(5) (6)
See the best ending
69 (68) of 128 – 53.91% unlock rate
Recent Players
Player | When | Activity |
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19 Nov 2023, 1:49am | Watching on area map/inventory |
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12 Nov 2023, 6:44pm | Samus on Zebes Playing time:99.59 |
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05 Nov 2023, 4:16am | Samus on Zebes Playing time:31.28 |
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01 Nov 2023, 2:14pm | Samus killed the frames and saved the animals. Clear time:74.9 |
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26 Oct 2023, 4:55am | Playing ~Hack~ Super Metroid: Green Peace |
Recent comments
(See all 32)
A 1:01 isn't gonna be enough. You're gonna need to do better than that.
But no need to be mad, he's a nice guy. He just take advantage of his high skills to break records for fun. I would do it too if I was good at Metroid hehehe
Anyway you had guts to challenge him, so congrats on that. You proved to be high skilled too breaking his record once again, but be sure he'll be back :D
I'll be watching this since I like a gaming competition =D Good luck for both players!
If you beat it... you're not human.
This latest round actually pushed me to a breaking point.
This scenario is basically akin to "An unstoppable force, meets and immovable object."
The limit for a human is 1:01.6x.
Every steam boost that pushes you forward saves .2x seconds, and I got all of them except for one at the first room which requires a 20.25 morphball turn around grab time, to line up the steam timers perfectly... on top of executing arm pumps that are higher than 12hz per second on over of risky terrain that can kill the run instantly. Those 2 things are never going to happen, making the 1:01.6x borderline impossible. If steam boost saves .2 , then a 1:01:5x should be possible right?
Wrong. A human after just executing a near frame perfect morphball grab then getting perfect lottery level luck after (bruh), AND perfectly executing the unbelievably precise ledge grabs at the end, is going to be shaking like crazy, and quite a few arm pumps are going to be dropped in the last stretch.
The fact that I got the time that I did is a miracle. It's pretty much a perfect run. The only way to beat it is to spend several days (or weeks) trying to win a lottery just to save .15 seconds.
I don't have the time to be doing that... I have a life and projects I have to work on.
With my time, I've proved that I can match @leislonjose in execution. I have nothing left to prove. We're evenly matched.
At this point it's not a matter of "try harder" ... it's now just a matter of "how much of a gambling addict are you?".
I'm happy with what I've accomplished. I literally cannot push this further.
I'm done.
...It's very unlikely to get the time you got so quickly if you weren't arm pumping at 20hz+ all over the place to help aid for the .2+ you likely loose by not getting god level steam luck like I did. (not even Oatsngoats or zoast can armpump that fast). You got your .7x in only a few hours when it took me days to get that kind of luck.
Now I'm not outright accusing you of cheating... but... that's extremely sus. It should have taken you days or weeks to get what you got.
This is getting too weird for me now... Only ShinyZeni could do what you just did so quickly, cause he can do Zodin pumps.
As for the run, I gotta say it’s still far from my limit, and certainly much further away from the actual human limit. To show what I mean, here’s the video recording of my 1m01s73 run:
https://drive.google.com/drive/folders/1iYVCoYtwQJ1q6HeA21wj75eyminIdFB3?usp=drive_link
I started from a save file right after clearing the Ceres meme escape. The video only shows the important parts ‘cause my drive is running out of space xD Also, you can download the .avi file to watch it in better resolution. So, here’s a breakdown of the run:
1) On the Landing Site, The climb to Morph Ball can be improved by getting a lucky steam boost to push Samus forward, and also by doing better walljumps and ledge-grabs. My best time for the grab is 20s16 (reminder that Samus starts moving at around the 14s mark). I’d say I can save 0.2s on that split.
2) From Morph Ball to the 1st door, Samus bonked on steam two times, and both of them pushed her back a bit. I’ve gotten better steam luck on other runs, and on a few attempts, I was lucky enough to bonk only once, so this can definitely be improved. My best time for entering that door is 28s08, so I’m probably 0.5s behind on this run.
4) In the Flyway room going right, I could have saved a few frames by doing a lower jump through the door. That way I could shoot the wall sooner, and turn-around to leave sooner. The shot to open the door going right was really good (thanks to a visual cue I use looking at the background), but going left, I could have shot the door sooner. Once again, I could have saved a few frames by doing a lower jump through the door to leave the Animals room, and also by running a bit more to jump with a higher speed. My best time for leaving the Animals room is 37s7X, and I got a sub-38s here.
4) In the Flyway room going left, I got a good spin-cancel near the door. Nothing else too interesting is happening there. My best time for that door is 40s8X, and I got it around 41s.
5) Back at Alcatraz, I got pretty good ledge grabs to escape the room, and the stutter near the door was also good. However, when leaving the morph tunnel, it’s possible to unmorph and get hit by steam at the same time, gaining I-frames without triggering the knockback animation. That allows for running through the door while invincible, avoiding some nasty steam placement. I didn’t get that trick in my run, so it can be improved too. My best time through that door is 46s8X.
As you can see, there’s tons of possible improvements here, both on RNG and execution. After 3 hours of non-stop playing, my arm was getting tired of mashing L and R xD So even more frames can be saved with quicker mashing. I believe it’s perfectly possible to go beyond 1m01s4X.
To end this giant comment, I hope this makes you reconsider your attitude over this, and perhaps become a bit more humble. Sentences like “My extensive knowledge of the games micro movement exploits”, “I executed my run perfectly”, “I know almost every SM trick possible”, and “We're evenly matched” are incredibly arrogant, even if they were true. Breaking your time doesn’t mean that I’m inhuman, or that I’m comparable to top runners, or that I won the lottery. I’m not a gambling addict - I’m a Metroid addict! I don’t have to be in #1 place, but that doesn’t mean I’ll silently walk away whenever an obstacle appears. Heck, maintaining #1 place in a leaderboard wouldn’t mean a thing if all the other competitors decided to give up. I’ll keep checking the leaderboard in case anyone beats my time - Not to be or feel superior, but for fun! There’s always room to learn new things, to make new mistakes and improve every day.
@Luissi - Thanks for the nice comment xD I hope you enjoyed watching this silly back-and-forth xD
Okay @leislonjose while I didn't record my actual 1:01.75, Here's a mock-up of it i did on bizhawk. The only difference is that on my actual run I got 2 forward steam boosts. Everything else was done basically exactly the same. That's pretty much what it looked like.
https://drive.google.com/file/d/1ZR18E_dlnBZaE2p6bXRp0ym1-6OGWHq_/view?usp=sharing
As you can see, my route back to the ship is completely different from what you do. Playing both at the same time, it seems like your strat is .1 seconds faster, but I don't arm pump on the platform because im too nervous and i don't wanna mess up the ledge grabs. Even so, your strat is still faster. The biggest separation comes after that, when exiting the morph tunnel and shooting the door. What you do is significantly faster than what I do, which is jump and shoot the door. I basically copied what I've seen high level runners do to open some doors during runs, but this small movement optimization isn't really well examined or understood except for maybe TASers.
Your door shot strat is roughly .2 seconds faster.
THIS... is where the discrepancy was. You can see that my examination was spot on, down to the milliseconds, without ever having too look at your run. Not to come off as anymore arrogant than I already have, but that should show that yes... I am that good and I do know what I'm talking about.
I'll go ahead and break down a few more points you've made that caught my eye:
1) 90% of my runs die here. I HATE the wall jumps so much. They're so tight, and my controller drops L R presses sometimes TwT . My best ball time is a 20.23.
3) Mockball is slower.
4) I hate this room. I use intuition. Going lower is slower. You want to be in the middle of the door entering and exiting. You lost .1+ in animal room.
5) I knew of the i frame with knockback. Never encountered it in my tests, prob cause what I do is slower. I just copied what I saw runners do in the past (which is jump and shoot doors)
6) Jumping into the ship is slower than Landing and arm ping into the ship (but only by a few frames) I don't arm pump because I'm too nervous, so I loose time here.
I will say this latest string of comments has made me humanize you.
The reason I'm so arrogant is because it makes me play better. It's also because I actually am knowledgeable as I claim to be. I've been with the SM speedrunning scene since 2014. I also have held WRs in Nestroid, and my greatest rival there is CScottyW (he's forced me to becaome good at stat hunting to keep up). I do have pride in the efforts I've put into speedrunning. It's not because I wanna be a prick it's because it's genuine emotion from me. I take everything to the extreme.
I appreciate you sharing the video.
And also I did start from a save file and fast forward. But it seems mine is way slower because I use BSNES which has a slower fast forward. Your 3 hours of attempts for me would be like 4 or 5. lmao.
I'm happy with what I was able to accomplish. We're basically tied despite me doing a slower route. I might return to this if ever I have freetime, but I really do need to go back to my stuffs.
I guess the real human limit is 1:01.3x. I wonder if a 1:00 is possible...
*shrug* Anyway, yeah... that's it.