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Phantasy Star IV: The End of the Millennium (Mega Drive)

Developer:SEGA®
Publisher:SEGA®
Genre:RPG
First released:December 17, 1993
Title ScreenhotIn-game Screenshot

Achievements

There are 93 achievements worth 812 (11602) points.
Authors: Tybis (64), Pereira006 (29).

 
Hahn
 
won by 632 (355) of 652 (96.93%)
(1)
Recruit Hahn.
Academy Infestation
 
won by 532 (314) of 652 (81.60%)
(5)
Solve the monster situation in the academy's basement.
Rune
 
won by 413 (265) of 652 (63.34%)
(6)
Recruit Rune.
Gryz
 
won by 388 (252) of 652 (59.51%)
(6)
Recruit Gryz.
Petrified People
 
won by 39 (25) of 652 (5.98%)
(35)
Save the people of Zema.
Rika
 
won by 338 (221) of 652 (51.84%)
(6)
Recruit Rika.
A Doomed Vessel
 
won by 30 (20) of 652 (4.60%)
(45)
Inspect the computer system in Wreckage.
HG: The Ranch Owner [m]
 
won by 28 (20) of 652 (4.29%)
(46)
Complete 'The Ranch Owner' in the Hunter's Guild. (Missed upon finding Elsydeon.)
Zealous Village
 
won by 31 (20) of 652 (4.75%)
(26)
Reach the town of Kadary.
Demi
 
won by 279 (195) of 652 (42.79%)
(14)
Recruit Demi.
This Luster! This Massiveness!
 
won by 283 (196) of 652 (43.40%)
(4)
Discover the Land Rover.
HG: Tinkerbell's Dog
 
won by 23 (18) of 652 (3.53%)
(55)
Complete 'Tinkerbell's Dog' in the Hunter's Guild.
Initiate: Phononmezer
 
won by 23 (16) of 652 (3.53%)
(58)
Recover the Phononmezer parts in Plate System.
Tectonic Tech
 
won by 22 (16) of 652 (3.37%)
(121)
Solve Plate System's earthquake malfunction.
Rune's Reunion
 
won by 25 (18) of 652 (3.83%)
(32)
Find Rune again.
Psychic Nullification
 
won by 246 (182) of 652 (37.73%)
(16)
Recover the Psycho Wand.
The Dark Sorcerer
 
won by 203 (149) of 652 (31.13%)
(45)
Defeat Zio.
HG: The Missing Student
 
won by 21 (16) of 652 (3.22%)
(60)
Complete 'The Missing Student' in the Hunter's Guild.
HG: Fissure of Fear
 
won by 22 (17) of 652 (3.37%)
(116)
Complete 'Fissure of Fear' in the Hunter's Guild.
Wren
 
won by 220 (156) of 652 (33.74%)
(1)
Recruit Wren.
Raja
 
won by 216 (156) of 652 (33.13%)
(1)
Recruit Raja.
Space Sledding
 
won by 204 (147) of 652 (31.29%)
(5)
Discover the Landale.
Initiate: Hyper-Jammer
 
won by 21 (16) of 652 (3.22%)
(60)
Recover the Hyper-Jammer parts in Kuran.
Dark Satellite
 
won by 190 (139) of 652 (29.14%)
(18)
Resolve Kuran's communications problem.
Glacier Grinder
 
won by 201 (143) of 652 (30.83%)
(5)
Use the Ice Digger for the first time.
Musk Cat, Tusk Cat
 
won by 17 (15) of 652 (2.61%)
(73)
Receive the Silver Tusk.
Weather Watch
 
won by 173 (125) of 652 (26.53%)
(20)
Investigate Climate Control for any weather malfunctions.
I Guess... I'm Out Cold! Ha ha!
 
won by 21 (17) of 652 (3.22%)
(36)
Investigate the town of Meese.
Kyra
 
won by 193 (137) of 652 (29.60%)
(5)
Recruit Kyra.
The Millennium Man
 
won by 188 (137) of 652 (28.83%)
Initiate: Burst Rockets
 
won by 21 (17) of 652 (3.22%)
(60)
Recover the Burst Roc parts in Weapons Plant.
Dezolian Flame
 
won by 163 (121) of 652 (25.00%)
(52)
Retrieve the Eclipse Torch.
Purified Planet
 
won by 160 (121) of 652 (24.54%)
(21)
Dispel the evil of Garuberk Tower.
Hyper Hovercraft
 
won by 163 (121) of 652 (25.00%)
(6)
Use the HydroFoil for the first time.
HG: The Stain in Life
 
won by 17 (15) of 652 (2.61%)
(73)
Complete 'The Stain in Life' in the Hunter's Guild.
HG: The Dying Boy
 
won by 17 (15) of 652 (2.61%)
(73)
Complete 'The Dying Boy' in the Hunter's Guild.
HG: Man with a Twist
 
won by 17 (15) of 652 (2.61%)
(147)
Complete 'Man with a Twist' in the Hunter's Guild.
HG: Silver Soldier [m]
 
won by 17 (15) of 652 (2.61%)
(147)
Complete 'Silver Soldier' in the Hunter's Guild. (Missed upon finding Elsydeon.)
Initiate: Positron Bolt [m]
 
won by 17 (15) of 652 (2.61%)
(73)
Recover the Positron Bolt parts in Vahal Fort. (Missed upon finding Elsydeon.)
Seth
 
won by 156 (118) of 652 (23.93%)
(2)
Recruit Seth.
A Path to the Stars
 
won by 155 (118) of 652 (23.77%)
(21)
Recover the Aero-Prism and escape the Soldier's Temple.
Towering Silence
 
won by 160 (119) of 652 (24.54%)
(6)
Investigate the Tower of Silence.
Towering Strength
 
won by 147 (113) of 652 (22.55%)
(22)
Prove yourself in the Tower of Strength.
Towering Courage
 
won by 147 (114) of 652 (22.55%)
(22)
Prove yourself in the Tower of Courage.
A Hero's Sword
 
won by 149 (115) of 652 (22.85%)
(6)
Find Elsydeon.
Towering Anger
 
won by 149 (114) of 652 (22.85%)
(22)
Prove yourself in the Tower of Anger.
The End of the Millennium
 
won by 147 (112) of 652 (22.55%)
(56)
Defeat the Profound Darkness.
Profound Courage
 
won by 14 (12) of 652 (2.15%)
(175)
Take Hahn and defeat the Profound Darkness.
Profound Strength
 
won by 14 (12) of 652 (2.15%)
(175)
Take Gryz and defeat the Profound Darkness.
Profound Will
 
won by 15 (12) of 652 (2.30%)
(164)
Take Demi and defeat the Profound Darkness.
Profound Wit
 
won by 18 (14) of 652 (2.76%)
(139)
Take Raja and defeat the Profound Darkness.
Profound Spirit
 
won by 16 (13) of 652 (2.45%)
(155)
Take Kyra and defeat the Profound Darkness.
Four Bells, Four Torches [m]
 
won by 14 (12) of 652 (2.15%)
(438)
Defeat the Profound Darkness with only the main 4 characters. (Missed if anyone else is taken.)
Encore!
 
won by 14 (11) of 652 (2.15%)
(17)
Unlock the hidden Sound Test.
Welcome To The Phantasy Zone
 
won by 32 (24) of 652 (4.91%)
A Memento of our Trip
 
won by 21 (18) of 652 (3.22%)
(36)
Place a particular triangular flag in your house and admire it.
The Romance of Travel
 
won by 20 (18) of 652 (3.07%)
(50)
Place a particular wood doll in your house and admire it.
Algo Legend
 
won by 245 (178) of 652 (37.58%)
(3)
Inspect the Alis Landale statue.
Pengo Land
 
won by 22 (18) of 652 (3.37%)
(34)
Take a walk with a penguin.
Penguin Power
 
won by 20 (16) of 652 (3.07%)
(50)
Summon a penguin.
A Library for the AGES
 
won by 25 (20) of 652 (3.83%)
(10)
Read 3 certain books in a school.
Beyond the Sand Sea
 
won by 17 (15) of 652 (2.61%)
(147)
Defeat a wild Sand Worm in east Motavia.
Kuran's Charge Cannon
 
won by 21 (17) of 652 (3.22%)
(36)
Defeat C-Ray Tube + Sat. Minions in Kuran.
Alt-Transform-Delete
 
won by 16 (14) of 652 (2.45%)
(77)
Defeat a Lifedeletr that combines from Wiredine + Arthropod in Weapons Plant.
Fused Shadows
 
won by 19 (16) of 652 (2.91%)
(39)
Defeat a Twinarms that fuses from Bladeright + Hakenleft in the Rykros towers.
Falz into Darkness
 
won by 15 (13) of 652 (2.30%)
(82)
Defeat a rare enemy at The Edge.
The Cursed Blade
 
won by 20 (18) of 652 (3.07%)
(63)
Equip Chaz with a rare sword from a Shadow Saber.
Victory Through Defeat
 
won by 13 (13) of 652 (1.99%)
(93)
Equip Gryz with a rare axe from a Chaos Bringer.
Our Powers, Combined!
 
won by 34 (26) of 652 (5.21%)
(24)
Execute any Combo.
Elemental Weaknesses
 
won by 24 (20) of 652 (3.68%)
(32)
Execute Combo: Blizzard on Motavia, or Fire Storm on Dezolis.
Sudden Death
 
won by 22 (19) of 652 (3.37%)
(58)
Execute any instant-death Combo.
Triple Threat
 
won by 28 (22) of 652 (4.29%)
(50)
Execute Combo: TriBlaster.
Ultimate Destruction
 
won by 16 (14) of 652 (2.45%)
(77)
Execute Combo: Destruct.
Just As Planned!
 
won by 31 (25) of 652 (4.75%)
(27)
Execute a Combo in a Macro.
Combo Strategist
 
won by 14 (13) of 652 (2.15%)
(175)
Execute 3 different Combos in a single battle, and win.
Macro Strategist
 
won by 20 (18) of 652 (3.07%)
(126)
Execute 4 different Macros in a single battle, and win.
Inventory, Attack!
 
won by 16 (15) of 652 (2.45%)
(31)
Use a non-consumable item in battle to affect your enemies, except Psycho Wand.
Inventory, Assist!
 
won by 21 (20) of 652 (3.22%)
(24)
Use a non-consumable item in battle to support your allies.
Limit: Mile Sand Worm [m]
 
won by 13 (12) of 652 (1.99%)
(187)
Defeat the Sand Worm in 'The Ranch Owner' before finding Demi. Combined level limit: 35, party of 5.
Limit: Juza [m]
 
won by 12 (11) of 652 (1.84%)
(503)
Defeat Juza. Combined level limit: 45, party of 5.
Limit: Gy-Laguiah [m]
 
won by 12 (11) of 652 (1.84%)
(503)
Defeat the Gy-Laguiah in Ladea Tower. Combined level limit: 65, party of 5.
Limit: Zio [m]
 
won by 12 (11) of 652 (1.84%)
(503)
Defeat Zio. Combined level limit: 75, party of 5.
Limit: Fissure Fract Ooze [m]
 
won by 11 (11) of 652 (1.69%)
(217)
Defeat the Fract Ooze in 'Fissure of Fear' before finding Wren. Combined level limit: 55, party of 3.
Limit: Dark Force I [m]
 
won by 14 (11) of 652 (2.15%)
(438)
Defeat Dark Force I. Combined level limit: 113, party of 5.
Limit: Carnivorous Trees [m]
 
won by 11 (10) of 652 (1.69%)
(217)
Defeat 50 Carnivorous Trees without Raja or Kyra. Combined level limit: 95, party of 4.
Limit: Xe-A-Thouls [m]
 
won by 9 (9) of 652 (1.38%)
(650)
Defeat the Xe-A-Thouls in Air Castle. Combined level limit: 125, party of 5.
Limit: Lashiec [m]
 
won by 9 (9) of 652 (1.38%)
(650)
Defeat Lashiec. Combined level limit: 133, party of 5.
Limit: Dark Force II [m]
 
won by 9 (9) of 652 (1.38%)
(650)
Defeat Dark Force II. Combined level limit: 140, party of 5.
Limit: King Rappy [m]
 
won by 9 (9) of 652 (1.38%)
(260)
Defeat King Rappy in 'Man with a Twist' with no 5th party member. Combined level limit: 110, party of 4.
Limit: Dark Force III [m]
 
won by 9 (9) of 652 (1.38%)
(650)
Defeat Dark Force III. Combined level limit: 115, party of 4.
Limit: De-Vars [m]
 
won by 9 (9) of 652 (1.38%)
(260)
Defeat De-Vars. Combined level limit: 125, party of 4.
Limit: Sa-Lews [m]
 
won by 9 (9) of 652 (1.38%)
(260)
Defeat Sa-Lews. Combined level limit: 125, party of 4.
Limit: Profound Darkness [m]
 
won by 9 (9) of 652 (1.38%)
(1300)
Defeat the Profound Darkness. Combined level limit: 170 with a party of 5, or 155 with a party of 4.
💬Official forum topic

Recent comment(s):
27 Jul 2021
5:13
Reseted all chevos to start a new run.
27 Jul 2021
5:43
Should not some of the new cheevos be better suited in a bonus set? In any case, great work and looking forward to replaying this gem again soon! :)
27 Jul 2021
6:48
people who are playing this review and even those who will start the game always make a save before facing each boss and in the first hunter guild save before getting it in case you need to catch another one with some fight, these low lvl% they are missable at the moment which kills the sand worm of the guild's side quest because automatically the characters will be above the desired level even if they are not on the edge when facing it, the third boss is the same thing as well if the characters are above a high chance that it will lose because the Rune is level 17 and the achievement is cap lvl 65, the dev could nerf in increasing the lvl that you can get each achievement to not run any risk of resetting all the time to get an achievement because of route failure
29 Jul 2021
11:21
@Tybis, you blew it. Put everything back or recreate this set completely (with statistics reset).
30 Jul 2021
1:59
Not blew it, now the achievements are much better, with challenges and game secrets, if you like ease you are in the wrong place...
30 Jul 2021
6:58
most of the low level cheevos are based off of speed run strat levels, and are very much doable with a bit of strategy. the RNG is gonna suck at times with encounters and turn orders, but you'll also have to go with some less conventional tactics, like funneling EXP by killing off members before a boss fight ends (which means counting HP for some enemies), setting macros that focus healing/rezzing first, running a lot, and learning what enemies are weak to instead of just buying the best weapons. there are some speed run text guides available at speedrun.com that give great insight on what to do that meet all the level requirements, and this game is built to make you reset a lot anyway, even playing casually. If you don't wanna look up the guides to get them, I am down to give some hints on what to do to get them cheevos without too much hassle.
30 Jul 2021
7:13
It is all well and nice and I have no problems with a difficult set. I just think these kinds of cheevos still suits a bonus set more than a standard set. But that is just me, as the majority seems to think the opposite :)
30 Jul 2021
7:57
It's not about difficulty. This approach jeopardize the retropoints and the retro ratio and also dishonest in relation to previous players. I support the idea to move to the bonus set or reset all previous statistics.
30 Jul 2021
8:11
I have nothing against new achivements! That is the way to improve the sets and that how it is at RA and I support that. I just object to the speed run cheevos and similar ones in general in standard sets. I have nothing against doing a new run and most of the other new cheevos seems Fine I think.The set was very bland before so I approve of the improvement.
30 Jul 2021
23:06
for any of the cheevos that have "win" in the description (i.e. 3 combos in one fight and win) they will not pop on PD, since the trigger for the cheevo is the post battle rewards screen, which doesn't show up for PD. Recommend Sandworms or Prophallus for the combination one.
31 Jul 2021
3:15
^This has been fixed, Combo Strategist and Macro Strategist should both work on the final boss now, if you choose to do them there.
31 Jul 2021
21:07
Finally re-mastered, thank you @Tybis for this awesome set, An amazing game that marked my childhood, never played as a child, but had a game magazine.
4 Sep 2021
1:57
Sei l, achei meio merda essas conquistas de rap lv. Concordo que o ser antigo tava muito simples e fcil. Mas conquistas que mais dependem de voc ter a sorte de pegar um rng favorvel dos inimigos do que necessariamente a sua habilidade eu acho meio sem graa. Sinceramente por mais que ame esse jogo n sei se vou ficar l horas e horas repetindo o mesmo boss pq ele ta aloprando dando ataques em rea td hr e eu preciso jogar conta do com a sorte de isso n acontecer.
14 Sep 2021
12:58
so i saved the people of zema from turning into stone before the revision do i have to reset to get the achievement?
19 Sep 2021
3:30
I can understand revising the achievements to include things like the Hunter's Guild side quests, finding the 'hidden' items, fighting the more unique enemies, running the later bosses with a party of four, and even the macros, but basically having to follow a guide to do a low level run is a bit much. I feel it will lead to frustration of having to repeat fights and/or re-grind parts of the game just to make sure you're not over the leveled from the experience gain at the end of a boss fight. I personally don't have a problem with re-running the game for the previously mentioned achievements since it's a really solid game with a nice story that ties up the other three games, but that being said, I support either the level caps being removed or moved to a bonus set.
19 Sep 2021
5:28
I fullu agree with the above poste. There is a place for cheevos like that and that is in a bonus set.
26 Sep 2021
16:10
look Im hardly a speedrunner, and even then, overall the Limit achievements weren't that difficult to pull off. In many cases, it literally took like a try or two to get the strategy down. The only one I'd say was perhaps the tightest was Juza after fighting the Sandworm. Otherwise, was a decent challenge. Low-level runs aren't by themselves bonus set material in my opinion. Again, if someone like myself can pull them off, anyone can.
12 Oct 2021
3:03
The thread was asking for opinions, so I was merely offering mine, not trying to turn this into a 'if I can do it anyone can' contest.
18 Oct 2021
1:15
For the "Library for the Ages" do i go back to the starting school?
18 Oct 2021
2:37
It's in Krup. The 3 books reference Sega games.

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Achievement Distribution

High Scores

PosUserPoints
1noobtree871624
2DaniloZlatan1624
3Tayadaoc1624
4Zio1624
5CMatador1624
6Valenstein1624
7Ghal4161624
8vinegret1624
9HippopotamusRex1622
10Beulu791264

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