Donkey Kong Country 2: Diddy's Kong Quest (SNES)

Developer | Rare |
Publisher | Nintendo |
Genre | 2D Platforming |
Released | November 21, 1995 |


Achievements
There are 80 achievements worth 830 (3706) points.Authors: GalacticSpear (37), Brian (21), Dissection (14), Tiago17 (8)
DK Coin (2) (2) Find your first DK Coin |
Kremkoin (2) (2) Find your first Kremkoin |
KONG (2) (2) Find all KONG letters in any stage |
Defeat Krow and Reach World 2 - Crocodile Cauldron |
Krem Quay (5) (7) Defeat Kleever and Reach World 3 - Krem Quay |
Krazy Kremland (10) (16) Defeat Kudgel and Reach World 4 - Krazy Kremland |
Gloomy Gulch (5) (9) Defeat King Zing and Reach World 5 - Gloomy Gulch |
Defeat Kreepy Krow and Reach World 6 - K. Rool's Keep |
Reach World 7 - The Flying Krock |
Defeat Kaptain K. Rool |
Pay Klubba and Discover The Lost World |
Finish this silly game properly |
Wrinkly (10) (26) Receive all of Wrinkly's tips from all of her locations |
Cranky (10) (26) Receive all of Cranky's tips from all of his locations |
Swanky (5) (12) Answer all of Swanky's questions correctly at all of his locations |
Funky (5) (12) Hire a plane from all of Funky's locations |
Collect all DK Coins and Kremkoins in Gangplank Galleon |
Collect all DK Coins and Kremkoins in Crocodile Cauldron |
Collect all DK Coins and Kremkoins in Krem Quay |
Collect all DK Coins and Kremkoins in Krazy Kremland |
Collect all DK Coins and Kremkoins in Gloomy Gulch |
Collect all DK Coins and Kremkoins in K. Rool's Keep |
Collect the DK Coin and Kremkoin in The Flying Krock |
Collect all DK Coins in The Lost World |
On Kourse (10) (17) Reach 50% game progress |
Inkredible (25) (63) Reach 100% game progress |
Kompletionist (25) (65) Reach 102% game progress |
Reach 10% game progress in Hard Mode |
Reach 25% game progress in Hard Mode |
Reach 50% game progress in Hard Mode |
Getting Kloser (25) (178) Reach 75% game progress in Hard Mode |
Diddy's Konquest (50) (386) Reach 102% game progress in Hard Mode |
Collect all K O N G letters in all Stages of Gangplank Galleon in one session |
Collect all K O N G letters in all Stages of Crocodile Cauldron in one session |
Collect all K O N G letters in all Stages of Krem Quay in one session |
Collect all K O N G letters in all Stages of Krazy Kremland in one session |
Collect all K O N G letters in all Stages of Gloomy Gulch in one session |
Collect all K O N G letters in all Stages of K. Rool's Keep in one session |
Collect all K O N G letters in all Stages of The Flying Krock in one session |
K O N Gs in Kiosk (25) (118) Collect all K O N G letters in all Stages of The Lost World in one session |
Get 75 Kremkoins in Pirate Panic |
Find all warps in Gangplank Galleon in one session |
Find all warps in Crocodile Cauldron in one Session |
I can milk this! (3) (17) Get at least 6 lives with the help of the same Kloak in Barrel Bayou |
Take the letter K by the secret path in Parrot Chute Panic |
Yep! Even Stronghold Showdown has secrets! |
Find 3 Banana Coins in the Brambles section of Animal Antics |
Wait for long enough in The End screen and listen to one last tip |
Krow (5) (6) Defeat Krow without taking damage |
Kleever (10) (15) Defeat Kleever without taking damage |
Kudgel (10) (18) Defeat Kudgel without taking damage |
King Zing (10) (20) Defeat King Zing without taking damage |
Kreepy Krow (10) (22) Defeat Kreepy Krow without taking damage |
Kaptain K. Rool (25) (70) Defeat Kaptain K. Rool without taking damage |
Defeat Kaptain K. Rool at Krocodile Kore without taking damage |
Just Right (10) (45) Finish Pirate Panic holding right the entire time using only Diddy (No Checkpoint) |
Defeat all the Klingers with a single throw in the second bonus of Mainbrace Mayhem |
After getting the warp in Topsail Trouble, do in the following order (B.Ballon, Bonus2, Ban.Coin, N, 2 Ban.Coins, O, Bonus1, K, G) (No Checkpoint) |
Finish Hot-Head Hop collecting only 1 banana or less (No checkpoint, No Warp) |
Get the Goal Post's Balloon in Kannon's Klaim |
Clapperless (10) (57) Finish Lava Lagoon without jumping on Clapper more than 4 times (No Checkpoint, No Warp) |
Pacifist Head (10) (66) Finish Krockhead Klamber without hurting any enemy (No Checkpoint, No Team Up) |
Finish Rattle Battle collecting only 9 bananas or less (The invisible banana bunch doesn't count, no checkpoint) |
Don't Get Lost! (10) (65) Finish Bramble Blast under 2 minutes and 30 seconds (No Checkpoint, Timer pauses when the game is paused) |
In Target Terror, collect at least 100 bananas without getting hit by any wall during the race (No Checkpoint) |
Finish Bramble Scramble without taking damage (No checkpoint) |
Smash ALL runners while collecting all KONG letters and finish with 1st place in Rickety Race |
Quick Klimbing (5) (23) Climb the Ghost Ropes and enter the bonus barrel using only Diddy in Ghostly Grove |
Finish Haunted Hall without destroying any minus barrel and without entering any bonus (No Checkpoint) |
Finish the entire Parrot Chute Panic without being carried by Quawks for more than 2 seconds (Checkpoint OK) |
Enter the first bonus in Castle Crush without transforming into Rambi (Impossible in Hard Mode) |
Defeat 10 Zingers in Chain Link Chamber while you are invincible using only Dixie |
In the bonus stage of Screech's Sprint, finish it using only Diddy (No team-up) |
Collect 5 Banana Coins and 4 Banana Bunches during the race, and then finish Screech's Sprint (Must have less than 99 Banana Coins) |
Poison Pong (10) (74) After Kaptain K. Rool's 2nd phase, beat his 3rd phase being affected by all three of his poisons and without taking damage [K. Rool Duel] |
Finish Jungle Jinx without hurting enemies in ANY way using only Diddy (No checkpoint, no team-up) |
Collect all 198 bananas in Fiery's Furnace (Start the Level with 0 bananas, No Checkpoint, Goal's Bananas doesn't counts) |
Finish the Brambles section in Animal Antics without taking damage |
Defeat Kaptain K. Rool in Krocodile Kore being affected by the first purple poisons he shoots during the entire fight |
Kwik Kong (50) (204) Complete the game in under 1 Hour and 20 Minutes [Saves are Allowed] |
Recent Players:
User | When | Activity | |
---|---|---|---|
![]() | ratoncitox4 | 2023-01-30 22:13:30 | K.Rools Keep, 76% Complete, โ2h34:13.05 |
![]() | RapidNutcracker | 2023-01-30 22:12:59 | , 45% Complete, โ2h15:56.48 |
![]() | OSITOBAPTIZER | 2023-01-30 21:57:58 | Playing Donkey Kong Country 2: Diddy's Kong Quest |
![]() | RotaryTripod773 | 2023-01-30 21:38:52 | Gangplank Galleon, 29% Complete, โ2h35:49.95 |
![]() | Juninho00 | 2023-01-30 21:16:26 | Lost World, 102% Complete, โ12h39:45.16 |
![]() | DrSchlotze | 2023-01-30 21:10:22 | Playing Donkey Kong Country 2: Diddy's Kong Quest |
![]() | Fawkes | 2023-01-30 21:02:20 | Krazy Kremland, 39% Complete, โ2h25:29.70 |
![]() | toxik | 2023-01-30 20:46:09 | Crocodile Cauldron, 16% Complete, โ35:52.90 |
![]() | tiagoike | 2023-01-30 20:42:16 | Gloomy Gulch, 65% Complete, โ5h48:16.33 |
![]() | rich1346 | 2023-01-30 20:40:32 | Lost World, 89% Complete, โ11h04:43.48 |

Subsets
![]() | Donkey Kong Country 2: Diddy's Kong Quest (SNES) SubsetBonus | 910 points (21926) |
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![]() | Donkey Kong Country 1 & 2: Boss Blitz | Brigand Barrage (SNES) Hack | 375 points (615) |
![]() | Donkey Kong Country 2: The Lost Levels (SNES) Hack | 438 points (944) |
![]() | Donkey Kong Country 2 Unveiled (SNES) Hack | 0 points (0) |
Collections
Compare
Compare with any user:
Achievement Distribution
High Scores
# | User | Mastered |
---|---|---|
299 | ![]() | 2023-01-30 01:33 |
298 | ![]() | 2023-01-28 01:35 |
297 | ![]() | 2023-01-27 13:44 |
296 | ![]() | 2023-01-25 12:37 |
295 | ![]() | 2023-01-23 07:56 |
294 | ![]() | 2023-01-22 20:18 |
293 | ![]() | 2023-01-22 03:08 |
292 | ![]() | 2023-01-20 08:38 |
291 | ![]() | 2023-01-17 00:01 |
290 | ![]() | 2023-01-04 23:10 |
Leaderboards
Complete the game as fast as you can with any percentage of the game done. | |
![]() | 35:33.41 |
Complete the game as fast as you can with 102% of the game done. Ends after K. Rool in Lost World. | |
![]() | 01h16:38.65 |
Foi legal pegar as conquistas desse jogo, me ajudou a saber de segredos que eu não sabia.
Put into other words, the difference between people getting "Donkey Kong Is Back" and something like "The Final FINAL Fight" is quite significant.
There are games on here - I'm thinking of several entries in the Mega Man franchise - where you have to go through entire boss rushes without taking damage to complete the set. Those achievements are far more ridiculous than anything in this set.
I freaking love DKC2 and I wouldn't change a thing about this set as it is now. To me, it hits that sweet spot of being a legitimate challenge and making me play the game in ways I never would (or didn't know I could) otherwise.
Something that's closer to the current DKC3 set would be fun but dull. I like that this set is creative - and I don't like it when the mastery badge is easy to get. I really wanna see more sets that are like this. There's nothing in here that requires glitches to get. It rewards research and deep knowledge of the game. I came away appreciating DKC2 more than when I started, and that's the whole reason I signed up for this site.
This absolutely did. And frankly, I'm staggered by anyone who thinks that beating the game at 102% - which is what you'd have to do to get "The Final FINAL Battle" - is unreasonable to ask of the player, or that anything here is truly beyond the pale for someone who is already capable of completing the game by the game's own standards.
If there's ANYTHING I would do with this set, I might remove the achievement that requires you to start with 0 bananas and collect every banana in the level. (Or close enough to it I don't recall there being a difference.) I found that a little tedious - but it took nothing away from the overall experience because you can save in every world and restarting from your last save makes retrying it FAR less tedious than some of the other achievements I've gone for. The best I've got as someone who thoroughly enjoyed this set is nitpicks.
@markdarkness following your suggestions seems like it would lead to much less interesting sets and would make me care about retroachievements as much as I do about most modern achievements - which is not at all. This was satisfying to pull off but well within reach of someone who has mastered the game in the conventional sense. That's what a good core set of achievements should be.
You want an example of a ridiculously difficult set that should be a subset - look at the hard mode achievements for Dynamite Headdy, or the bonus game achievements for Darkwing Duck on the NES.
Of all the sets to criticize - why this one? Why one of the most masterfully put together sets on the site? This should be the gold standard - not something further revised.
Those popular games are likely to be the ones from which new players will start from. In thinking of how to make retro games reach people who have never experienced them, this is a bad strategy.
In my mind, core sets should be so that people can find the magic of retro with the fun modern twist of achievements, while bonus sets are for the people who have sharpened their skills over decades of retro gaming.
It's just my opinion, though. :) It's definitely why I didn't join the platform until last year even though I low-key followed it since 2017. Everything was just so hardcore that it didn't make sense even for me.
If they did - there's no shame in softcore mode. Play however you like; in whatever way offers you enjoyment. Life is too short to get my knickers twisted over someone enjoying a game differently than I would.
Retro games themselves aren't for everyone. Part of the magic is they demanded that we meet them on their terms, and they didn't care if you couldn't overcome the challenges they threw at you. It was overcoming those challenges that have made a lot of them stick in our heads even decades after we first encountered them.
There's certainly a case for achievements that are TOO hardcore in core sets even for people who want to meet the game on its terms - but I think that's the yardstick: The game's terms.
There is absolutely nothing in this set that goes above and beyond what the game itself asks of the player. If anything, there's just some things I would never do if there weren't an achievement for it - but those things gave me a deeper appreciation for the game, and I think that's what a good set does.
The experience would be lacking if it were made easier to get the Mastery badge. If the badge is all someone cares about - the Completed badge can be gotten with any of the tools someone wants to use and completely trivializes anything in this set.
The subset would be hard to pull off even WITH save states. That's the difference.
Given that the ones most likely to be interested in something like this are likely deeply familiar with these games, it would be strange to craft sets entirely around newcomers who don't want to be challenged, or people who want to play the game exactly the same way they always have for the 100th time.
Some sets get it more right than others - I really don't see the criticisms for this one. Like I've said, I think this and DKC1 should be the gold standard for other sets to be compared to.