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Truxton (Mega Drive)

Developer:Toaplan
Publisher:Taito (Japan), Romstar (USA), Midway (USA)
Genre:Shoot
First released:December 9, 1989
Title ScreenhotIn-game Screenshot

Achievements

There are 31 achievements worth 500 (3442) points.
Authors: Salsa (31).

 
Far Away
 
won by 397 (213) of 555 (71.53%)
(5)
Finish Stage 1
Sally
 
won by 162 (77) of 555 (29.19%)
(8)
Finish Stage 2
Hope
 
won by 122 (54) of 555 (21.98%)
(20)
Finish Stage 3
Friend
 
won by 104 (42) of 555 (18.74%)
(23)
Finish Stage 4
Unknown
 
won by 79 (29) of 555 (14.23%)
(28)
Finish Stage 5
Down Fall
 
won by 66 (23) of 555 (11.89%)
(79)
Complete the game on Normal difficulty
Down Fall (Hard)
 
won by 34 (16) of 555 (6.13%)
(255)
Complete the game on Hard difficulty
The Return
 
won by 27 (17) of 555 (4.86%)
(66)
Complete Round 2 (Normal or Hard)
The Crisis
 
won by 19 (14) of 555 (3.42%)
(209)
Complete Round 3 (Normal or Hard)
The Homecoming
 
won by 21 (16) of 555 (3.78%)
(194)
Complete Round 4 (Normal or Hard)
The End
 
won by 18 (14) of 555 (3.24%)
(434)
Complete Round 5 (Normal or Hard)
Heavy Weaponry
 
won by 211 (121) of 555 (38.02%)
(4)
Power up weapon to the max
Advanced Acceleration
 
won by 474 (249) of 555 (85.41%)
(2)
Upgrade speed to the max
Armada of Borogo
 
won by 112 (59) of 555 (20.18%)
(22)
Have 10 lives (Normal or Hard)
Expert Arsenal
 
won by 137 (67) of 555 (24.68%)
(9)
Gather 10 Tatsujin Bombs (Normal or Hard)
No More Power for You
 
won by 124 (62) of 555 (22.34%)
(10)
Gather 10 Power Boost icons (Normal or Hard)
Powerless Junk Collector
 
won by 24 (15) of 555 (4.32%)
(176)
Collect 50 Power Boosts while having fully upgraded weapon (Normal or Hard)
Jtank
 
won by 327 (198) of 555 (58.92%)
(5)
Destroy Jtank without using Tatsujin Bombs (Normal or Hard)
Badron
 
won by 157 (81) of 555 (28.29%)
(8)
Destroy Badron without using Tatsujin Bombs (Normal or Hard)
Gulus
 
won by 94 (44) of 555 (16.94%)
(25)
Destroy Gulus without using Tatsujin Bombs (Normal or Hard)
Dosvam
 
won by 86 (37) of 555 (15.50%)
(26)
Destroy Dosvam without using Tatsujin Bombs (Normal or Hard)
Dogurava
 
won by 68 (26) of 555 (12.25%)
(31)
Destroy Dogurava without using Tatsujin Bombs (Normal or Hard)
Yoi Rank
 
won by 100 (40) of 555 (18.02%)
(11)
Score at least 500000 points (Normal or Hard)
Taishita Rank
 
won by 85 (33) of 555 (15.32%)
(26)
Score at least 1000000 points (Normal or Hard)
Kedakai Rank
 
won by 30 (17) of 555 (5.41%)
(59)
Score at least 2500000 points (Normal or Hard)
Suteki Rank
 
won by 24 (16) of 555 (4.32%)
(176)
Score at least 4000000 points (Normal or Hard)
Tatsujin Rank
 
won by 12 (8) of 555 (2.16%)
(636)
Score at least 7000000 points (Normal or Hard)
Power Vector
 
won by 20 (12) of 555 (3.60%)
(86)
Playtrough Stages 2-5 using only Power Shot weapon (Normal or Hard)
Truxton Trust
 
won by 12 (8) of 555 (2.16%)
(338)
Playtrough Stages 2-5 using only TRuxton Beam weapon (Normal or Hard)
Thunder Strike
 
won by 14 (9) of 555 (2.52%)
(300)
Playtrough Stages 2-5 using only Thunder Laser weapon (Normal or Hard)
Hardcore Destroyer
 
won by 26 (12) of 555 (4.68%)
(171)
Complete the game without using Tatsujin Bombs (Normal or Hard)
💬Official forum topic

Recent comment(s):
7 Oct 2015
19:03
Finally... THANKS SO MUCH SALSA!
10 Oct 2015
3:27
thanks man...
13 Jul 2016
4:17
reporting 5 archvements during the demo
3 Oct 2016
14:57
Confirming - I think the cheevos that check for 10 lives, bombs, and max power ups need to make sure they only happen IN-GAME, because before the player even starts 10 are displayed, then in the demo the demo player has max weapon upgrades. THX :)!!
3 Oct 2016
14:58
Which emu you are using?
3 Oct 2016
14:59
Oh BTW that's using RetroArch 1.3.6 and PicoDrive 1.91. And again thanks for an awesome set of cheevos! Oh one more; the JTank cheevo popped even though I used bombs.
3 Oct 2016
14:59
Holy crapfast replies, batman...if only all coders cared as much as you!
3 Oct 2016
15:00
You can PM me if you want help testing any of them. I'm having so much fun!!
3 Oct 2016
15:07
Just verified on RAGens_REWiND 0.050, if you start a game(Hard) then die immediately you'll get a handful popping when the idle demo starts.
3 Oct 2016
15:12
This achievements were coded using RAGens, and were protected from being unlocked at demo, but tested only for RAGens. Retroarch probably handles some addresses different way, that's why some or all achievement could act broken in it.
3 Oct 2016
15:14
But if you tested them in RAGens and they've acted the same, they should be tested again and fixed. Right now I'm working on the other game, but I'll get to it as soon as possible.
3 Oct 2016
15:16
They would be fixed long ago, but nobody raported them via ticket manager, or at least PMd me about it. I guess if achievement is still popping it isn't a big deal if it's triggered at wrong spot.
3 Oct 2016
16:05
Thanks for responding, and keep up the great work. You inspired me, now I'm working on my own set for a game. Hard, but cool!
4 Oct 2016
12:08
Achievements which was triggering at demo should be ok right now.

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Achievement Distribution

High Scores

PosUserPoints
1DEC1000
2aLexxLutorr1000
3LoiltonJC1000
4Nora001000
5AxelViex1000
6Hate900
7Kron900
8DUT894
9Tiazar850
10RicardoBen830

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