Truxton (Mega Drive)

Developer | Toaplan |
Publisher | Taito, Romstar, Midway |
Genre | Shoot 'em Up |
Released | December 9, 1989 |


Achievements
Authors: Salsa (31)
There are 31 achievements worth 500 (5001) points.
Far Away (5) (5) Finish Stage 1 |
Sally (5) (12) Finish Stage 2 |
Hope (10) (32) Finish Stage 3 |
Friend (10) (39) Finish Stage 4 |
Unknown (10) (53) Finish Stage 5 |
Down Fall (25) (169) Complete the game on Normal difficulty |
Down Fall (Hard) (50) (470) Complete the game on Hard difficulty |
The Return (10) (94) Complete Round 2 (Normal or Hard) |
The Crisis (25) (276) Complete Round 3 (Normal or Hard) |
The Homecoming (25) (247) Complete Round 4 (Normal or Hard) |
The End (50) (587) Complete Round 5 (Normal or Hard) |
Power up weapon to the max |
Upgrade speed to the max |
Have 10 lives (Normal or Hard) |
Expert Arsenal (5) (14) Gather 10 Tatsujin Bombs (Normal or Hard) |
Gather 10 Power Boost icons (Normal or Hard) |
Collect 50 Power Boosts while having fully upgraded weapon (Normal or Hard) |
Jtank (5) (6) Destroy Jtank without using Tatsujin Bombs (Normal or Hard) |
Badron (5) (11) Destroy Badron without using Tatsujin Bombs (Normal or Hard) |
Gulus (10) (39) Destroy Gulus without using Tatsujin Bombs (Normal or Hard) |
Dosvam (10) (47) Destroy Dosvam without using Tatsujin Bombs (Normal or Hard) |
Dogurava (10) (61) Destroy Dogurava without using Tatsujin Bombs (Normal or Hard) |
Yoi Rank (5) (22) Score at least 500000 points (Normal or Hard) |
Taishita Rank (10) (51) Score at least 1000000 points (Normal or Hard) |
Kedakai Rank (10) (98) Score at least 2500000 points (Normal or Hard) |
Suteki Rank (25) (247) Score at least 4000000 points (Normal or Hard) |
Tatsujin Rank (50) (958) Score at least 7000000 points (Normal or Hard) |
Power Vector (10) (125) Playtrough Stages 2-5 using only Power Shot weapon (Normal or Hard) |
Truxton Trust (25) (395) Playtrough Stages 2-5 using only TRuxton Beam weapon (Normal or Hard) |
Thunder Strike (25) (336) Playtrough Stages 2-5 using only Thunder Laser weapon (Normal or Hard) |
Hardcore Destroyer (25) (293) Complete the game without using Tatsujin Bombs (Normal or Hard) |
Recent Players:
User | When | Activity | |
---|---|---|---|
![]() | SodaPopinski | 2023-03-24 17:17:12 | Stage 1: Jtank, Round: 1, Weapon: Power Shot, P: 3, B: 3, Lives: 2, Score: 37940 (Normal) |
![]() | AlekseyDork | 2023-03-23 13:07:45 | Stage 1: Jtank, Round: 1, Weapon: Power Shot, P: 0, B: 2, Lives: 2, Score: 7300 (Normal) |
![]() | cybertroid | 2023-03-21 21:47:26 | Playing Truxton |
![]() | barbamicro | 2023-03-15 10:23:49 | Stage 2: Badron, Round: 1, Weapon: Truxton Beam, P: 1, B: 2, Lives: 2, Score: 0 (Hard) |
![]() | Gwoka | 2023-03-01 18:12:11 | Stage 1: Jtank, Round: 1, Weapon: Power Shot, P: 4, B: 2, Lives: 1, Score: 28090 (Normal) |
![]() | AndySchnips | 2022-12-05 06:15:56 | Playing Truxton |
![]() | skattrbrain | 2022-10-23 00:20:53 | Stage 1: Jtank, Round: 1, Weapon: Power Shot, P: 2, B: 2, Lives: 0, Score: 69650 (Hard) |
![]() | LukeVexCaster | 2022-10-13 19:08:49 | Stage 1: Jtank, Round: 1, Weapon: Power Shot, P: 1, B: 0, Lives: 2, Score: 81370 (Normal) |
![]() | BitMan | 2022-10-10 12:25:48 | Stage 2: Badron, Round: 1, Weapon: Power Shot, P: 4, B: 2, Lives: 0, Score: 21310 (Normal) |
Comments:
![]() | celsoaffini 7 Oct 2015 19:03 Finally... THANKS SO MUCH SALSA! | ||
![]() | TrullLord 10 Oct 2015 03:27 thanks man... | ||
![]() | heavenehell 13 Jul 2016 04:17 reporting 5 archvements during the demo | ||
![]() | russolini77 3 Oct 2016 14:57 Confirming - I think the cheevos that check for 10 lives, bombs, and max power ups need to make sure they only happen IN-GAME, because before the player even starts 10 are displayed, then in the demo the demo player has max weapon upgrades. THX :)!! | ||
![]() | Salsa 3 Oct 2016 14:58 Which emu you are using? | ||
![]() | russolini77 3 Oct 2016 14:59 Oh BTW that's using RetroArch 1.3.6 and PicoDrive 1.91. And again thanks for an awesome set of cheevos! Oh one more; the JTank cheevo popped even though I used bombs. | ||
![]() | russolini77 3 Oct 2016 14:59 Holy crapfast replies, batman...if only all coders cared as much as you! | ||
![]() | russolini77 3 Oct 2016 15:00 You can PM me if you want help testing any of them. I'm having so much fun!! | ||
![]() | russolini77 3 Oct 2016 15:07 Just verified on RAGens_REWiND 0.050, if you start a game(Hard) then die immediately you'll get a handful popping when the idle demo starts. | ||
![]() | Salsa 3 Oct 2016 15:12 This achievements were coded using RAGens, and were protected from being unlocked at demo, but tested only for RAGens. Retroarch probably handles some addresses different way, that's why some or all achievement could act broken in it. | ||
![]() | Salsa 3 Oct 2016 15:14 But if you tested them in RAGens and they've acted the same, they should be tested again and fixed. Right now I'm working on the other game, but I'll get to it as soon as possible. | ||
![]() | Salsa 3 Oct 2016 15:16 They would be fixed long ago, but nobody raported them via ticket manager, or at least PMd me about it. I guess if achievement is still popping it isn't a big deal if it's triggered at wrong spot. | ||
![]() | russolini77 3 Oct 2016 16:05 Thanks for responding, and keep up the great work. You inspired me, now I'm working on my own set for a game. Hard, but cool! | ||
![]() | Salsa 4 Oct 2016 12:08 Achievements which was triggering at demo should be ok right now. |

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Collections
![]() | [Developer - Toaplan] | |
![]() | [Meta|QA - Incorrect Badge Size] | |
![]() | [Publisher - Midway] | |
![]() | [Publisher - Taito] | |
![]() | [Subgenre - Shoot 'em Up] |