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Golden Axe (WonderSwan)

Developer:Bandai
Publisher:Bandai
Genre:Action, Beat 'em Up
Released:February 28, 2002
Title ScreenhotIn-game Screenshot

Achievements

There are 40 achievements worth 400 (1173) points.
Authors: Hotscrock (40).

 
In the Woods
 
won by 22 (16) of 24 (91.67%)
(5)
Clear Arcade Stage 1
Turtle Village
 
won by 13 (10) of 24 (54.17%)
(6)
Clear Arcade Stage 2
Crossing from Turtle Island to the Mainland
 
won by 10 (8) of 24 (41.67%)
To Eagle Island
 
won by 7 (5) of 24 (29.17%)
(9)
Clear Arcade Stage 4
From Eagle Island to the Palace
 
won by 6 (4) of 24 (25.00%)
(22)
Clear Arcade Stage 5
I thought it was over...
 
won by 5 (3) of 24 (20.83%)
(27)
Clear Arcade Stage 6
The Dungeon
 
won by 5 (3) of 24 (20.83%)
(27)
Clear Arcade Stage 7
The Barbarian
 
won by 2 (2) of 24 (8.33%)
(38)
Beat the game as Ax Battler
The Amazon
 
won by 3 (2) of 24 (12.50%)
(38)
Beat the game as Tyris Flare
The Dwarf
 
won by 4 (3) of 24 (16.67%)
(27)
Beat the game as Gilius Thunderhead
Earth Magician
 
won by 4 (4) of 24 (16.67%)
(11)
Use all variations of earth magic on a single gameplay
Fire Magician
 
won by 3 (2) of 24 (12.50%)
(38)
Use all variations of fire magic on a single gameplay
Thunder Magician
 
won by 7 (6) of 24 (29.17%)
(8)
Use all variations of thunder magic on a single gameplay
Beast Rider
 
won by 13 (9) of 24 (54.17%)
(13)
Kill 10 enemies while riding beasts or dragons
Bizarrian Tamer I
 
won by 13 (7) of 24 (54.17%)
(7)
Clear stage 1 riding on Chicken Leg
Walking Through The Forest
 
won by 8 (3) of 24 (33.33%)
(27)
Clear Arcade Stage 1 without dying
Bizarrian Tamer II
 
won by 7 (4) of 24 (29.17%)
(11)
Clear stage 2 riding on any dragon
Chaos In The Village
 
won by 6 (3) of 24 (25.00%)
(27)
Clear Arcade Stage 2 without dying
Bizarrian Tamer III
 
won by 6 (3) of 24 (25.00%)
(13)
Clear stage 3 riding on Blue Dragon
On The Turtle's Back
 
won by 5 (2) of 24 (20.83%)
(38)
Clear Arcade Stage 3 without dying
The Fiend Path
 
won by 5 (2) of 24 (20.83%)
(38)
Clear Arcade Stage 4 without dying
Palace Entrance
 
won by 6 (3) of 24 (25.00%)
(68)
Clear Arcade Stage 5 without dying
The Palace Gates
 
won by 6 (3) of 24 (25.00%)
(68)
Clear Arcade Stage 6 without dying
Beware the Pits
 
won by 5 (2) of 24 (20.83%)
(95)
Clear Arcade Stage 7 without dying
Death Adder's Palace Perfect
 
won by 4 (2) of 24 (16.67%)
(95)
Clear Arcade Stage 8 without dying
Motion Sickness
 
won by 4 (3) of 24 (16.67%)
(27)
Beat the game without riding any mount
Everything is Science
 
won by 4 (2) of 24 (16.67%)
(95)
Beat the game without using magic potions
Golden Axe Master
 
won by 5 (2) of 24 (20.83%)
(190)
Finish the game without using continues
Vs. Silver Longmoan and Chicken Leg
 
won by 10 (9) of 24 (41.67%)
Vs. 2 Heninger Silver
 
won by 10 (9) of 24 (41.67%)
(1)
Clear Duel Battle 2
Vs. Heninger Silver and Red Dragon
 
won by 10 (9) of 24 (41.67%)
Vs. 2 Skeletons
 
won by 10 (9) of 24 (41.67%)
(2)
Clear Duel Battle 4
Vs. 2 Red Longmoan
 
won by 10 (9) of 24 (41.67%)
(3)
Clear Duel Battle 5
Vs. 2 Lemanaya and a Red Dragon
 
won by 8 (8) of 24 (33.33%)
Vs. 2 Heninger Dark and Dark Longmoan
 
won by 8 (8) of 24 (33.33%)
Vs. 2 Purple Skeletons
 
won by 6 (6) of 24 (25.00%)
(6)
Clear Duel Battle 8
Vs. 2 Bad Brothers
 
won by 5 (5) of 24 (20.83%)
(9)
Clear Duel Battle 9
Vs. 2 Lt. Bitter
 
won by 4 (4) of 24 (16.67%)
(11)
Clear Duel Battle 10
Vs. 2 Gen. Heartland
 
won by 3 (3) of 24 (12.50%)
(27)
Clear Duel Battle 11
Vs. 2 Gen. Bitter
 
won by 3 (3) of 24 (12.50%)
(27)
Clear Duel Battle 12
💬Official forum topic
Recent Players:
UserWhenActivity
Shrapnel2022-05-11 18:33:58Playing the Duel
Recent comment(s):
16 Apr 2022
16:55
What even are these hit boxes? This definitely isn't my favorite version of Golden Axe but I totally appreciate the port and the pixel art used to translate it to the Wonderswan Color. I just wish it played a bit better.
26 Apr 2022
11:19
No hitboxes, bug, glitch and a ton of problems. What a bad version
12 May 2022
8:08
I have to agree. It's hard to hit enemies with whatever unless they are in a specific spot, the enemies try to attack from both sides to beat you to death quickly, what was Sega thinking releasing this port in such horrid condition?

Box Art

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