Air Raid (Atari 2600)

Developer | Men-A-Vision |
Publisher | Men-A-Vision |
Genre | Shoot 'em up |
Released | 1982 |


Achievements
Authors: RetroDave82 (43)
There are 43 achievements worth 800 (5194) points.
Score 2,500 in mode 1 |
Score 5,000 in mode 1 |
Mode 1 Pro (10) (66) Score 15,000 in mode 1 |
Mode 1 Contender (25) (186) Score 25,000 in mode 1 |
Mode 1 Champ (50) (397) Score 50,000 in mode 1 |
Score 1,000 in mode 2 |
Score 2,500 in mode 2 |
Mode 2 Pro (10) (28) Score 5,000 in mode 2 |
Mode 2 Contender (25) (175) Score 10,000 in mode 2 |
Mode 2 Champ (50) (425) Score 20,000 in mode 2 |
Score 1,000 in mode 3 |
Mode 3 Rookie (5) (10) Score 2,500 in mode 3 |
Mode 3 Pro (10) (33) Score 5,000 in mode 3 |
Mode 3 Contender (25) (198) Score 10,000 in mode 3 |
Mode 3 Champ (50) (425) Score 20,000 in mode 3 |
Score 500 in mode 4 |
Score 1,000 in mode 4 |
Mode 4 Pro (10) (21) Score 2,500 in mode 4 |
Score 5,000 in mode 4 |
Mode 4 Champ (50) (458) Score 10,000 in mode 4 |
Score 1,000 in mode 5 |
Score 2,500 in mode 5 |
Mode 5 Pro (10) (25) Score 5,000 in mode 5 |
Mode 5 Contender (25) (212) Score 10,000 in mode 5 |
Mode 5 Champ (50) (458) Score 20,000 in mode 5 |
Score 500 in mode 6 |
Score 1,000 in mode 6 |
Mode 6 Pro (10) (22) Score 2,500 in mode 6 |
Score 5,000 in mode 6 |
Mode 6 Champ (50) (425) Score 10,000 in mode 6 |
Score 500 in mode 7 |
Score 1,000 in mode 7 |
Mode 7 Pro (10) (25) Score 2,500 in mode 7 |
Mode 7 Contender (25) (126) Score 5,000 in mode 7 |
Mode 7 Champ (50) (458) Score 10,000 in mode 7 |
Score 500 in mode 8 |
Score 1,000 in mode 8 |
Mode 8 Pro (10) (23) Score 2,500 in mode 8 |
Mode 8 Contender (25) (103) Score 5,000 in mode 8 |
Mode 8 Champ (50) (458) Score 10,000 in mode 8 |
Six of the Best (5) (10) Have 6 lives. Any game mode. |
Have 6 lives. Mode 2 |
Have 6 lives. Not modes 1 or 2. |

Collections
![]() | [Game Mechanic - Fixed Shoot 'em Up] | |
![]() | [Meta - Language - English] | |
![]() | [Meta|QA - No Dynamic RP] | |
![]() | [Meta|QA - Stock/Recycled Icons] |
Achievement Distribution
High Scores
# | User | Mastered |
---|---|---|
12 | ![]() | 2023-02-22 04:43 |
11 | ![]() | 2022-08-06 06:38 |
10 | ![]() | 2022-06-22 12:38 |
9 | ![]() | 2022-06-08 02:36 |
8 | ![]() | 2022-05-01 03:15 |
7 | ![]() | 2022-04-06 17:25 |
6 | ![]() | 2022-03-15 19:51 |
5 | ![]() | 2021-10-01 21:01 |
4 | ![]() | 2021-08-25 07:17 |
3 | ![]() | 2020-09-06 11:41 |
MechaZillaG19 Mar 2021 20:46RetroChris8116 May 2021 14:55Tyler8726 Jan 2022 00:46Is the hit detection for player bullets bad or do I just not understand it yet?
How do you prevent buildings being destroyed? Is that just a way of visualizing a timer or are they actually part of gameplay?
I'm really enjoying this but feel pretty hung up on those bits now.
Thanks for explaining!