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Chip 'n Dale: Rescue Rangers (NES)

Developer:Capcom
Publisher:Capcom
Genre:Platformer (Side Scrolling)
First released:June 8, 1990
Title ScreenhotIn-game Screenshot

Achievements

There are 60 achievements worth 750 (2797) points.
Authors: SirVG (33), Salsa (27).

 
Rescue Rangers 0 (The Lab)
 
won by 2188 (1471) of 2213 (98.87%)
Rescue Rangers A (The Tree)
 
won by 1714 (1209) of 2213 (77.45%)
Rescue Rangers B (The Diner)
 
won by 1626 (1157) of 2213 (73.47%)
Rescue Rangers C (The Library)
 
won by 1373 (980) of 2213 (62.04%)
Rescue Rangers D (The Toy Store)
 
won by 1437 (1014) of 2213 (64.93%)
Rescue Rangers E (The Park)
 
won by 1212 (868) of 2213 (54.77%)
Rescue Rangers F (The Factory)
 
won by 1376 (969) of 2213 (62.18%)
Rescue Rangers G (The Casino)
 
won by 1355 (959) of 2213 (61.23%)
Rescue Rangers H (The Sewers)
 
won by 1307 (928) of 2213 (59.06%)
Rescue Rangers I (The Bureau)
 
won by 1270 (900) of 2213 (57.39%)
Rescue Rangers J (The Post Office)
 
won by 1136 (781) of 2213 (51.33%)
Monty's Challenge 0 (The Lab)
 
won by 1545 (1143) of 2213 (69.81%)
(5)
Clear Zone 0 Without Dying
Monty's Challenge A (The Tree)
 
won by 1352 (1006) of 2213 (61.09%)
(12)
Clear Zone A Without Dying
Monty's Challenge B (The Diner)
 
won by 1033 (783) of 2213 (46.68%)
(14)
Clear Zone B Without Dying
Monty's Challenge C (The Library)
 
won by 794 (599) of 2213 (35.88%)
(16)
Clear Zone C Without Dying
Monty's Challenge D (The Toy Store)
 
won by 870 (642) of 2213 (39.31%)
(15)
Clear Zone D Without Dying
Monty's Challenge E (The Park)
 
won by 767 (574) of 2213 (34.66%)
(17)
Clear Zone E Without Dying
Monty's Challenge F (The Facory)
 
won by 872 (625) of 2213 (39.40%)
(6)
Clear Zone F Without Dying
Monty's Challenge G (The Casino)
 
won by 853 (630) of 2213 (38.54%)
(16)
Clear Zone G Without Dying
Monty's Challenge H (The Sewers)
 
won by 829 (614) of 2213 (37.46%)
(16)
Clear Zone H Without Dying
Monty's Challenge I (The Bureau)
 
won by 634 (459) of 2213 (28.65%)
(19)
Clear Zone I Without Dying
Monty's Challenge J (The Post Office)
 
won by 326 (223) of 2213 (14.73%)
(31)
Clear Zone J Without Dying
Rodent Philatelist 0 (The Lab)
 
won by 701 (547) of 2213 (31.68%)
(9)
Collect 55 singles and pairs of stamps in Zone 0 without losing a life
Rodent Philatelist A (The Tree)
 
won by 469 (379) of 2213 (21.19%)
(24)
Collect 20 singles and pairs of stamps in Zone A without losing a life
Rodent Philatelist B (The Diner)
 
won by 568 (439) of 2213 (25.67%)
(21)
Collect 74 singles and pairs of stamps in Zone B without losing a life
Rodent Philatelist C (The Library)
 
won by 450 (343) of 2213 (20.33%)
(25)
Collect 60 singles and pairs of stamps in Zone C without losing a life
Rodent Philatelist D (The Toy Store)
 
won by 428 (332) of 2213 (19.34%)
(26)
Collect 98 singles and pairs of stamps in Zone D without losing a life
Rodent Philatelist E (The Park)
 
won by 414 (325) of 2213 (18.71%)
(26)
Collect 55 singles and pairs of stamps in Zone E without losing a life
Rodent Philatelist F (The Factory)
 
won by 325 (230) of 2213 (14.69%)
(32)
Collect 60 singles and pairs of stamps in Zone F without losing a life
Rodent Philatelist G (The Casino)
 
won by 353 (267) of 2213 (15.95%)
(30)
Collect 130 singles and pairs of stamps in Zone G without losing a life
Rodent Philatelist H (Sewers)
 
won by 317 (243) of 2213 (14.32%)
(33)
Collect 110 singles and pairs of stamps in Zone H without losing a life
Rodent Philatelist I (The Bureau)
 
won by 387 (289) of 2213 (17.49%)
(28)
Collect 65 singles and pairs of stamps in Zone I without losing a life
Rodent Philatelist J (The Post Office)
 
won by 312 (236) of 2213 (14.10%)
(33)
Collect 55 singles and pairs of stamps in Zone J without losing a life
The Catmunk
 
won by 882 (626) of 2213 (39.86%)
(15)
Have 9 lives
Zipper's Challenge 0 (The Lab)
 
won by 783 (642) of 2213 (35.38%)
(17)
Clear Zone 0 Without Taking Damage
Zipper's Challenge A (The Tree)
 
won by 596 (483) of 2213 (26.93%)
(20)
Clear Zone A Without Taking Damage
Zipper's Challenge B (The Diner)
 
won by 415 (342) of 2213 (18.75%)
(26)
Clear Zone B Without Taking Damage
Zipper's Challenge C (The Library)
 
won by 401 (326) of 2213 (18.12%)
(27)
Clear Zone C Without Taking Damage
Zipper's Challenge D (The Toy Store)
 
won by 369 (302) of 2213 (16.67%)
(29)
Clear Zone D Without Taking Damage
Zipper's Challenge E (The Park)
 
won by 366 (299) of 2213 (16.54%)
(29)
Clear Zone E Without Taking Damage
Zipper's Challenge F (The Factory)
 
won by 556 (439) of 2213 (25.12%)
(21)
Clear Zone F Without Taking Damage
Zipper's Challenge G (The Casino)
 
won by 343 (271) of 2213 (15.50%)
(30)
Clear Zone G Without Taking Damage
Zipper's Challenge H (The Sewers)
 
won by 363 (287) of 2213 (16.40%)
(29)
Clear Zone H Without Taking Damage
Zipper's Challenge I (The Bureau)
 
won by 307 (237) of 2213 (13.87%)
(33)
Clear Zone I Without Taking Damage
Zipper's Challenge J (The Post Office)
 
won by 207 (154) of 2213 (9.35%)
(46)
Clear Zone J Without Taking Damage
One Star Squirrel
 
won by 1406 (995) of 2213 (63.53%)
(6)
Pick up a total of 7( 3) stars without losing a life
Two Star Squirrel
 
won by 865 (620) of 2213 (39.09%)
(8)
Pick up a total of 15( 3) stars without losing a life
Three Star Squirrel
 
won by 529 (367) of 2213 (23.90%)
(22)
Pick up a total of 25( 3) stars without losing a life
Four Star Squirrel
 
won by 253 (173) of 2213 (11.43%)
(99)
Pick up a total of 50( 3) stars without losing a life
Five Star Squirrel
 
won by 184 (134) of 2213 (8.31%)
(264)
Pick up a total of 75( 3) stars without losing a life
The Adventures of Chip 'n' Doll 0 (The Lab)
 
won by 329 (282) of 2213 (14.87%)
(32)
Carry uncontrolled Dale clearing Zone 0 without hurting him or losing a life
The Adventures of Chip 'n' Doll A (The Tree)
 
won by 243 (204) of 2213 (10.98%)
(104)
Carry uncontrolled Dale clearing Zone A without hurting him or losing a life
The Adventures of Chip 'n' Doll B (The Diner)
 
won by 184 (151) of 2213 (8.31%)
(131)
Carry uncontrolled Dale clearing Zone B without hurting him or losing a life
The Adventures of Chip 'n' Doll C (The Library)
 
won by 191 (154) of 2213 (8.63%)
(127)
Carry uncontrolled Dale clearing Zone C without hurting him or losing a life
The Adventures of Chip 'n' Doll D (The Toy Store)
 
won by 183 (148) of 2213 (8.27%)
(132)
Carry uncontrolled Dale clearing Zone D without hurting him or losing a life
The Adventures of Chip 'n' Doll F (The Factory)
 
won by 177 (144) of 2213 (8.00%)
(136)
Carry uncontrolled Dale clearing Zone F without hurting him or losing a life
The Adventures of Chip 'n' Doll G (The Casino)
 
won by 185 (150) of 2213 (8.36%)
(132)
Carry uncontrolled Dale clearing Zone G without hurting him or losing a life
The Adventures of Chip 'n' Doll H (The Sewers)
 
won by 167 (132) of 2213 (7.55%)
(144)
Carry uncontrolled Dale clearing Zone H without hurting him or losing a life
The Adventures of Chip 'n' Doll I (The Bureau)
 
won by 157 (126) of 2213 (7.09%)
(307)
Carry uncontrolled Dale clearing Zone I without hurting him or losing a life
The Adventures of Chip 'n' Doll J (The Post Office)
 
won by 147 (117) of 2213 (6.64%)
(325)
Carry uncontrolled Dale clearing Zone J without hurting him or losing a life
Forum Topic: View official forum topic for Chip 'n Dale: Rescue Rangers here

Recent comment(s):
24 Jan 2015
10:09
Usa rom?
24 Mar 2016
8:32
To unlock the "without taking damage" achievs, you have to do the game perfectly through all stages ? Because I try multiple times Zone B and after that I manage to do it without taking damage but it didn't unlocked :/
8 Jun 2016
4:43
Clear Zone J Without Taking Damage doesnt work. Can anyone fix it?
1 Nov 2016
16:34
Revision for the set completed.
1 Nov 2016
16:36
Be careful doing "Rodent Philatelist" achievements - picking up two stamps at once could count them as single, and by collecting two many pairs could leave you with not enough stamps to unlock give achievement.
6 Nov 2016
7:04
Are "stamps" the Flower Items? And what does "singles and pairs" mean?
6 Nov 2016
21:21
Yeah. Stamps are the flower items. Single is when you collect one stamp at the time (you touch only one of them), pair are two stamps touched at the same time (either horizontaly or verticaly). You need to avoid getting to many pairs.
8 Nov 2016
8:50
I tried for about twenty minutes on the boat stage while carrying second player...until I realized that was one of the stages that wasn't an achievement. -_-
2 Jan 2017
20:02
The Adventures of Chip 'n' Doll is impossible for Zone E because Dale will be stuck on the boat (and using second controller is forbidden for these acheivements).
11 Jan 2017
3:41
Stop adding achievements please.
9 Apr 2017
20:41
Please add "The Catmunk 2" with 18 lives.
27 Sep 2017
14:32
Moar achievements!Nice set - great variety and chalenge.
8 Apr 2018
12:52
Chip 'N Dale: Rescue Rangers (NES)
1 May 2018
9:39
why only 18 lives? lets beat the game without taking damage
22 Mar 2019
10:43
Quiet a challenge! But this game is absolute fun! :)
24 Apr 2019
13:09
What to do when achievements just don't work? Almost all of "Without Taking Damage" don't work, and some of "Carry uncontrolled" pop up for no reason.
24 Apr 2019
15:59
When you use savestates achievements could be (and mostly are) unstable.
24 Apr 2019
17:07
Shame, but you are right. Last level will be a little tricky if I have to play the whole game again every time, because i was saving between the levels. Thanks.
16 Jun 2020
7:51
Gimmie Dat, Mastered!
3 Mar 2021
4:52
Mastered, thx for the set

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Achievement Distribution

High Scores

PosUserMastery Date
1oKAFKAo2021-03-21 02:38:39
2Nastas2021-03-19 14:06:25
3TotalRecall9112021-03-10 17:38:53
4CristianNicolai2021-03-03 04:46:36
5Darkside2021-01-11 14:31:28
6lluchol2021-01-10 09:51:18
7mx012020-11-07 18:51:08
8yopadato2020-11-03 07:35:02
9APN2020-10-25 22:49:21
10323GONZALEZ19902020-10-23 20:52:07

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