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Chip 'n Dale: Rescue Rangers (NES)

Developer:Capcom
Publisher:Capcom
Genre:Platformer (Side Scrolling)
First released:June 8, 1990
Title ScreenhotIn-game Screenshot

Achievements

There are 60 achievements worth 750 (2800) points.
Authors: (33), (27).

 
Rescue Rangers 0 (The Lab)
 
won by 1989 (1344) of 2013 (98.81%)
Rescue Rangers A (The Tree)
 
won by 1560 (1108) of 2013 (77.50%)
Rescue Rangers B (The Diner)
 
won by 1489 (1070) of 2013 (73.97%)
Rescue Rangers C (The Library)
 
won by 1250 (900) of 2013 (62.10%)
Rescue Rangers D (The Toy Store)
 
won by 1319 (936) of 2013 (65.52%)
Rescue Rangers E (The Park)
 
won by 1109 (801) of 2013 (55.09%)
Rescue Rangers F (The Factory)
 
won by 1260 (895) of 2013 (62.59%)
Rescue Rangers G (The Casino)
 
won by 1240 (884) of 2013 (61.60%)
Rescue Rangers H (The Sewers)
 
won by 1196 (859) of 2013 (59.41%)
Rescue Rangers I (The Bureau)
 
won by 1163 (835) of 2013 (57.77%)
Rescue Rangers J (The Post Office)
 
won by 1033 (722) of 2013 (51.32%)
Monty's Challenge 0 (The Lab)
 
won by 1409 (1051) of 2013 (70.00%)
(5)
Clear Zone 0 Without Dying
Monty's Challenge A (The Tree)
 
won by 1233 (923) of 2013 (61.25%)
(12)
Clear Zone A Without Dying
Monty's Challenge B (The Diner)
 
won by 954 (725) of 2013 (47.39%)
(14)
Clear Zone B Without Dying
Monty's Challenge C (The Library)
 
won by 733 (560) of 2013 (36.41%)
(16)
Clear Zone C Without Dying
Monty's Challenge D (The Toy Store)
 
won by 801 (594) of 2013 (39.79%)
(15)
Clear Zone D Without Dying
Monty's Challenge E (The Park)
 
won by 708 (532) of 2013 (35.17%)
(17)
Clear Zone E Without Dying
Monty's Challenge F (The Facory)
 
won by 800 (575) of 2013 (39.74%)
(6)
Clear Zone F Without Dying
Monty's Challenge G (The Casino)
 
won by 781 (577) of 2013 (38.80%)
(16)
Clear Zone G Without Dying
Monty's Challenge H (The Sewers)
 
won by 768 (577) of 2013 (38.15%)
(16)
Clear Zone H Without Dying
Monty's Challenge I (The Bureau)
 
won by 592 (432) of 2013 (29.41%)
(19)
Clear Zone I Without Dying
Monty's Challenge J (The Post Office)
 
won by 298 (207) of 2013 (14.80%)
(31)
Clear Zone J Without Dying
Rodent Philatelist 0 (The Lab)
 
won by 641 (502) of 2013 (31.84%)
(9)
Collect 55 singles and pairs of stamps in Zone 0 without losing a life
Rodent Philatelist A (The Tree)
 
won by 433 (356) of 2013 (21.51%)
(24)
Collect 20 singles and pairs of stamps in Zone A without losing a life
Rodent Philatelist B (The Diner)
 
won by 521 (409) of 2013 (25.88%)
(21)
Collect 74 singles and pairs of stamps in Zone B without losing a life
Rodent Philatelist C (The Library)
 
won by 407 (315) of 2013 (20.22%)
(25)
Collect 60 singles and pairs of stamps in Zone C without losing a life
Rodent Philatelist D (The Toy Store)
 
won by 393 (311) of 2013 (19.52%)
(26)
Collect 98 singles and pairs of stamps in Zone D without losing a life
Rodent Philatelist E (The Park)
 
won by 381 (304) of 2013 (18.93%)
(26)
Collect 55 singles and pairs of stamps in Zone E without losing a life
Rodent Philatelist F (The Factory)
 
won by 291 (212) of 2013 (14.46%)
(33)
Collect 60 singles and pairs of stamps in Zone F without losing a life
Rodent Philatelist G (The Casino)
 
won by 322 (249) of 2013 (16.00%)
(30)
Collect 130 singles and pairs of stamps in Zone G without losing a life
Rodent Philatelist H (Sewers)
 
won by 290 (227) of 2013 (14.41%)
(33)
Collect 110 singles and pairs of stamps in Zone H without losing a life
Rodent Philatelist I (The Bureau)
 
won by 360 (273) of 2013 (17.88%)
(28)
Collect 65 singles and pairs of stamps in Zone I without losing a life
Rodent Philatelist J (The Post Office)
 
won by 281 (216) of 2013 (13.96%)
(34)
Collect 55 singles and pairs of stamps in Zone J without losing a life
The Catmunk
 
won by 801 (579) of 2013 (39.79%)
(15)
Have 9 lives
Zipper's Challenge 0 (The Lab)
 
won by 721 (596) of 2013 (35.82%)
(17)
Clear Zone 0 Without Taking Damage
Zipper's Challenge A (The Tree)
 
won by 555 (452) of 2013 (27.57%)
(20)
Clear Zone A Without Taking Damage
Zipper's Challenge B (The Diner)
 
won by 389 (322) of 2013 (19.32%)
(25)
Clear Zone B Without Taking Damage
Zipper's Challenge C (The Library)
 
won by 374 (305) of 2013 (18.58%)
(27)
Clear Zone C Without Taking Damage
Zipper's Challenge D (The Toy Store)
 
won by 341 (281) of 2013 (16.94%)
(29)
Clear Zone D Without Taking Damage
Zipper's Challenge E (The Park)
 
won by 339 (276) of 2013 (16.84%)
(29)
Clear Zone E Without Taking Damage
Zipper's Challenge F (The Factory)
 
won by 518 (413) of 2013 (25.73%)
(21)
Clear Zone F Without Taking Damage
Zipper's Challenge G (The Casino)
 
won by 322 (253) of 2013 (16.00%)
(29)
Clear Zone G Without Taking Damage
Zipper's Challenge H (The Sewers)
 
won by 340 (271) of 2013 (16.89%)
(28)
Clear Zone H Without Taking Damage
Zipper's Challenge I (The Bureau)
 
won by 288 (221) of 2013 (14.31%)
(32)
Clear Zone I Without Taking Damage
Zipper's Challenge J (The Post Office)
 
won by 192 (143) of 2013 (9.54%)
(46)
Clear Zone J Without Taking Damage
One Star Squirrel
 
won by 1269 (908) of 2013 (63.04%)
(6)
Pick up a total of 7( 3) stars without losing a life
Two Star Squirrel
 
won by 790 (570) of 2013 (39.24%)
(8)
Pick up a total of 15( 3) stars without losing a life
Three Star Squirrel
 
won by 482 (341) of 2013 (23.94%)
(22)
Pick up a total of 25( 3) stars without losing a life
Four Star Squirrel
 
won by 230 (159) of 2013 (11.43%)
(100)
Pick up a total of 50( 3) stars without losing a life
Five Star Squirrel
 
won by 170 (124) of 2013 (8.45%)
(262)
Pick up a total of 75( 3) stars without losing a life
The Adventures of Chip 'n' Doll 0 (The Lab)
 
won by 299 (262) of 2013 (14.85%)
(32)
Carry uncontrolled Dale clearing Zone 0 without hurting him or losing a life
The Adventures of Chip 'n' Doll A (The Tree)
 
won by 219 (188) of 2013 (10.88%)
(105)
Carry uncontrolled Dale clearing Zone A without hurting him or losing a life
The Adventures of Chip 'n' Doll B (The Diner)
 
won by 170 (142) of 2013 (8.45%)
(130)
Carry uncontrolled Dale clearing Zone B without hurting him or losing a life
The Adventures of Chip 'n' Doll C (The Library)
 
won by 173 (142) of 2013 (8.59%)
(128)
Carry uncontrolled Dale clearing Zone C without hurting him or losing a life
The Adventures of Chip 'n' Doll D (The Toy Store)
 
won by 167 (139) of 2013 (8.30%)
(133)
Carry uncontrolled Dale clearing Zone D without hurting him or losing a life
The Adventures of Chip 'n' Doll F (The Factory)
 
won by 162 (134) of 2013 (8.05%)
(136)
Carry uncontrolled Dale clearing Zone F without hurting him or losing a life
The Adventures of Chip 'n' Doll G (The Casino)
 
won by 171 (141) of 2013 (8.49%)
(130)
Carry uncontrolled Dale clearing Zone G without hurting him or losing a life
The Adventures of Chip 'n' Doll H (The Sewers)
 
won by 151 (121) of 2013 (7.50%)
(145)
Carry uncontrolled Dale clearing Zone H without hurting him or losing a life
The Adventures of Chip 'n' Doll I (The Bureau)
 
won by 141 (114) of 2013 (7.00%)
(309)
Carry uncontrolled Dale clearing Zone I without hurting him or losing a life
The Adventures of Chip 'n' Doll J (The Post Office)
 
won by 132 (106) of 2013 (6.56%)
(328)
Carry uncontrolled Dale clearing Zone J without hurting him or losing a life
Forum Topic: View official forum topic for Chip 'n Dale: Rescue Rangers here

Recent comment(s):
27 Dec 18:19 2014
this was quite a challenge, i have mastered this game since childhood yet the final boss is the only thing that still manages to cause damage on me fffff. :)
24 Jan 10:09 2015
Usa rom?
24 Mar 8:32 2016
To unlock the "without taking damage" achievs, you have to do the game perfectly through all stages ? Because I try multiple times Zone B and after that I manage to do it without taking damage but it didn't unlocked :/
8 Jun 4:43 2016
Clear Zone J Without Taking Damage doesnt work. Can anyone fix it?
1 Nov 16:34 2016
Revision for the set completed.
1 Nov 16:36 2016
Be careful doing "Rodent Philatelist" achievements - picking up two stamps at once could count them as single, and by collecting two many pairs could leave you with not enough stamps to unlock give achievement.
6 Nov 7:04 2016
Are "stamps" the Flower Items? And what does "singles and pairs" mean?
6 Nov 21:21 2016
Yeah. Stamps are the flower items. Single is when you collect one stamp at the time (you touch only one of them), pair are two stamps touched at the same time (either horizontaly or verticaly). You need to avoid getting to many pairs.
8 Nov 8:50 2016
I tried for about twenty minutes on the boat stage while carrying second player...until I realized that was one of the stages that wasn't an achievement. -_-
2 Jan 20:02 2017
The Adventures of Chip 'n' Doll is impossible for Zone E because Dale will be stuck on the boat (and using second controller is forbidden for these acheivements).
11 Jan 3:41 2017
Stop adding achievements please.
9 Apr 20:41 2017
Please add "The Catmunk 2" with 18 lives.
27 Sep 14:32 2017
Moar achievements!Nice set - great variety and chalenge.
8 Apr 12:52 2018
Chip 'N Dale: Rescue Rangers (NES)
1 May 9:39 2018
why only 18 lives? lets beat the game without taking damage
22 Mar 10:43 2019
Quiet a challenge! But this game is absolute fun! :)
24 Apr 13:09 2019
What to do when achievements just don't work? Almost all of "Without Taking Damage" don't work, and some of "Carry uncontrolled" pop up for no reason.
24 Apr 15:59 2019
When you use savestates achievements could be (and mostly are) unstable.
24 Apr 17:07 2019
Shame, but you are right. Last level will be a little tricky if I have to play the whole game again every time, because i was saving between the levels. Thanks.
16 Jun 7:51 2020
Gimmie Dat, Mastered!

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Achievement Distribution

High Scores

PosUserMastery Date
1
2020-10-25 22:49:21
2
2020-10-23 20:52:07
3
2020-09-25 17:13:26
4
2020-09-02 16:09:12
5
2020-08-22 13:28:30
6
2020-08-18 04:09:38
7
2020-08-16 08:31:16
8
2020-08-10 23:40:59
9
2020-07-19 17:17:47
10
2020-07-16 13:55:27

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