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Chip 'n Dale: Rescue Rangers (NES)

Developer:Capcom
Publisher:Capcom
Genre:Platformer (Side Scrolling)
First released:June 8, 1990
Title ScreenhotIn-game Screenshot

Achievements

There are 60 achievements worth 750 (2815) points.
Authors: SirVG (33), Salsa (27).

 
Rescue Rangers 0 (The Lab)
 
won by 2309 (1522) of 2336 (98.84%)
Rescue Rangers A (The Tree)
 
won by 1808 (1258) of 2336 (77.40%)
Rescue Rangers B (The Diner)
 
won by 1718 (1207) of 2336 (73.54%)
Rescue Rangers C (The Library)
 
won by 1446 (1022) of 2336 (61.90%)
Rescue Rangers D (The Toy Store)
 
won by 1508 (1053) of 2336 (64.55%)
Rescue Rangers E (The Park)
 
won by 1268 (903) of 2336 (54.28%)
Rescue Rangers F (The Factory)
 
won by 1446 (1010) of 2336 (61.90%)
Rescue Rangers G (The Casino)
 
won by 1425 (1000) of 2336 (61.00%)
Rescue Rangers H (The Sewers)
 
won by 1376 (969) of 2336 (58.90%)
Rescue Rangers I (The Bureau)
 
won by 1340 (942) of 2336 (57.36%)
Rescue Rangers J (The Post Office)
 
won by 1202 (821) of 2336 (51.46%)
Monty's Challenge 0 (The Lab)
 
won by 1619 (1180) of 2336 (69.31%)
(5)
Clear Zone 0 Without Dying
Monty's Challenge A (The Tree)
 
won by 1425 (1047) of 2336 (61.00%)
(12)
Clear Zone A Without Dying
Monty's Challenge B (The Diner)
 
won by 1074 (804) of 2336 (45.98%)
(14)
Clear Zone B Without Dying
Monty's Challenge C (The Library)
 
won by 827 (617) of 2336 (35.40%)
(17)
Clear Zone C Without Dying
Monty's Challenge D (The Toy Store)
 
won by 900 (657) of 2336 (38.53%)
(16)
Clear Zone D Without Dying
Monty's Challenge E (The Park)
 
won by 804 (599) of 2336 (34.42%)
(17)
Clear Zone E Without Dying
Monty's Challenge F (The Factory)
 
won by 907 (644) of 2336 (38.83%)
(6)
Clear Zone F Without Dying
Monty's Challenge G (The Casino)
 
won by 893 (655) of 2336 (38.23%)
(16)
Clear Zone G Without Dying
Monty's Challenge H (The Sewers)
 
won by 875 (643) of 2336 (37.46%)
(16)
Clear Zone H Without Dying
Monty's Challenge I (The Bureau)
 
won by 654 (468) of 2336 (28.00%)
(19)
Clear Zone I Without Dying
Monty's Challenge J (The Post Office)
 
won by 338 (228) of 2336 (14.47%)
(32)
Clear Zone J Without Dying
Rodent Philatelist 0 (The Lab)
 
won by 734 (573) of 2336 (31.42%)
(9)
Collect 55 singles and pairs of stamps in Zone 0 without losing a life
Rodent Philatelist A (The Tree)
 
won by 488 (393) of 2336 (20.89%)
(24)
Collect 20 singles and pairs of stamps in Zone A without losing a life
Rodent Philatelist B (The Diner)
 
won by 593 (458) of 2336 (25.39%)
(21)
Collect 74 singles and pairs of stamps in Zone B without losing a life
Rodent Philatelist C (The Library)
 
won by 465 (351) of 2336 (19.91%)
(25)
Collect 60 singles and pairs of stamps in Zone C without losing a life
Rodent Philatelist D (The Toy Store)
 
won by 443 (343) of 2336 (18.96%)
(26)
Collect 98 singles and pairs of stamps in Zone D without losing a life
Rodent Philatelist E (The Park)
 
won by 428 (335) of 2336 (18.32%)
(27)
Collect 55 singles and pairs of stamps in Zone E without losing a life
Rodent Philatelist F (The Factory)
 
won by 337 (236) of 2336 (14.43%)
(33)
Collect 60 singles and pairs of stamps in Zone F without losing a life
Rodent Philatelist G (The Casino)
 
won by 365 (276) of 2336 (15.62%)
(31)
Collect 130 singles and pairs of stamps in Zone G without losing a life
Rodent Philatelist H (Sewers)
 
won by 333 (254) of 2336 (14.26%)
(33)
Collect 110 singles and pairs of stamps in Zone H without losing a life
Rodent Philatelist I (The Bureau)
 
won by 406 (300) of 2336 (17.38%)
(28)
Collect 65 singles and pairs of stamps in Zone I without losing a life
Rodent Philatelist J (The Post Office)
 
won by 329 (243) of 2336 (14.08%)
(33)
Collect 55 singles and pairs of stamps in Zone J without losing a life
The Catmunk
 
won by 939 (662) of 2336 (40.20%)
(15)
Have 9 lives
Zipper's Challenge 0 (The Lab)
 
won by 825 (666) of 2336 (35.32%)
(17)
Clear Zone 0 Without Taking Damage
Zipper's Challenge A (The Tree)
 
won by 633 (501) of 2336 (27.10%)
(20)
Clear Zone A Without Taking Damage
Zipper's Challenge B (The Diner)
 
won by 437 (351) of 2336 (18.71%)
(26)
Clear Zone B Without Taking Damage
Zipper's Challenge C (The Library)
 
won by 419 (334) of 2336 (17.94%)
(27)
Clear Zone C Without Taking Damage
Zipper's Challenge D (The Toy Store)
 
won by 383 (305) of 2336 (16.40%)
(29)
Clear Zone D Without Taking Damage
Zipper's Challenge E (The Park)
 
won by 379 (302) of 2336 (16.22%)
(29)
Clear Zone E Without Taking Damage
Zipper's Challenge F (The Factory)
 
won by 582 (451) of 2336 (24.91%)
(21)
Clear Zone F Without Taking Damage
Zipper's Challenge G (The Casino)
 
won by 364 (281) of 2336 (15.58%)
(30)
Clear Zone G Without Taking Damage
Zipper's Challenge H (The Sewers)
 
won by 385 (298) of 2336 (16.48%)
(29)
Clear Zone H Without Taking Damage
Zipper's Challenge I (The Bureau)
 
won by 322 (243) of 2336 (13.78%)
(33)
Clear Zone I Without Taking Damage
Zipper's Challenge J (The Post Office)
 
won by 220 (159) of 2336 (9.42%)
(46)
Clear Zone J Without Taking Damage
One Star Squirrel
 
won by 1488 (1039) of 2336 (63.70%)
(6)
Pick up a total of 7( 3) stars without losing a life
Two Star Squirrel
 
won by 915 (653) of 2336 (39.17%)
(8)
Pick up a total of 15( 3) stars without losing a life
Three Star Squirrel
 
won by 558 (385) of 2336 (23.89%)
(22)
Pick up a total of 25( 3) stars without losing a life
Four Star Squirrel
 
won by 265 (177) of 2336 (11.34%)
(99)
Pick up a total of 50( 3) stars without losing a life
Five Star Squirrel
 
won by 191 (138) of 2336 (8.18%)
(265)
Pick up a total of 75( 3) stars without losing a life
The Adventures of Chip 'n' Doll 0 (The Lab)
 
won by 342 (290) of 2336 (14.64%)
(32)
Carry uncontrolled Dale clearing Zone 0 without hurting him or losing a life
The Adventures of Chip 'n' Doll A (The Tree)
 
won by 255 (212) of 2336 (10.92%)
(104)
Carry uncontrolled Dale clearing Zone A without hurting him or losing a life
The Adventures of Chip 'n' Doll B (The Diner)
 
won by 190 (155) of 2336 (8.13%)
(132)
Carry uncontrolled Dale clearing Zone B without hurting him or losing a life
The Adventures of Chip 'n' Doll C (The Library)
 
won by 196 (157) of 2336 (8.39%)
(129)
Carry uncontrolled Dale clearing Zone C without hurting him or losing a life
The Adventures of Chip 'n' Doll D (The Toy Store)
 
won by 189 (152) of 2336 (8.09%)
(133)
Carry uncontrolled Dale clearing Zone D without hurting him or losing a life
The Adventures of Chip 'n' Doll F (The Factory)
 
won by 183 (148) of 2336 (7.83%)
(137)
Carry uncontrolled Dale clearing Zone F without hurting him or losing a life
The Adventures of Chip 'n' Doll G (The Casino)
 
won by 190 (153) of 2336 (8.13%)
(133)
Carry uncontrolled Dale clearing Zone G without hurting him or losing a life
The Adventures of Chip 'n' Doll H (The Sewers)
 
won by 172 (136) of 2336 (7.36%)
(145)
Carry uncontrolled Dale clearing Zone H without hurting him or losing a life
The Adventures of Chip 'n' Doll I (The Bureau)
 
won by 161 (129) of 2336 (6.89%)
(310)
Carry uncontrolled Dale clearing Zone I without hurting him or losing a life
The Adventures of Chip 'n' Doll J (The Post Office)
 
won by 152 (121) of 2336 (6.51%)
(326)
Carry uncontrolled Dale clearing Zone J without hurting him or losing a life
💬Official forum topic

Recent comment(s):
24 Jan 2015
10:09
Usa rom?
24 Mar 2016
8:32
To unlock the "without taking damage" achievs, you have to do the game perfectly through all stages ? Because I try multiple times Zone B and after that I manage to do it without taking damage but it didn't unlocked :/
8 Jun 2016
4:43
Clear Zone J Without Taking Damage doesnt work. Can anyone fix it?
1 Nov 2016
16:34
Revision for the set completed.
1 Nov 2016
16:36
Be careful doing "Rodent Philatelist" achievements - picking up two stamps at once could count them as single, and by collecting two many pairs could leave you with not enough stamps to unlock give achievement.
6 Nov 2016
7:04
Are "stamps" the Flower Items? And what does "singles and pairs" mean?
6 Nov 2016
21:21
Yeah. Stamps are the flower items. Single is when you collect one stamp at the time (you touch only one of them), pair are two stamps touched at the same time (either horizontaly or verticaly). You need to avoid getting to many pairs.
8 Nov 2016
8:50
I tried for about twenty minutes on the boat stage while carrying second player...until I realized that was one of the stages that wasn't an achievement. -_-
2 Jan 2017
20:02
The Adventures of Chip 'n' Doll is impossible for Zone E because Dale will be stuck on the boat (and using second controller is forbidden for these acheivements).
11 Jan 2017
3:41
Stop adding achievements please.
9 Apr 2017
20:41
Please add "The Catmunk 2" with 18 lives.
27 Sep 2017
14:32
Moar achievements!Nice set - great variety and chalenge.
8 Apr 2018
12:52
Chip 'N Dale: Rescue Rangers (NES)
1 May 2018
9:39
why only 18 lives? lets beat the game without taking damage
22 Mar 2019
10:43
Quiet a challenge! But this game is absolute fun! :)
24 Apr 2019
13:09
What to do when achievements just don't work? Almost all of "Without Taking Damage" don't work, and some of "Carry uncontrolled" pop up for no reason.
24 Apr 2019
15:59
When you use savestates achievements could be (and mostly are) unstable.
24 Apr 2019
17:07
Shame, but you are right. Last level will be a little tricky if I have to play the whole game again every time, because i was saving between the levels. Thanks.
16 Jun 2020
7:51
Gimmie Dat, Mastered!
3 Mar 2021
4:52
Mastered, thx for the set

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Achievement Distribution

High Scores

PosUserMastery Date
1Cenation2021-08-01 12:13:59
2Andrey1996502021-05-26 22:52:53
3EulerMoises19812021-05-13 01:20:49
4Gneve2021-04-25 18:15:44
5Top752021-04-25 08:17:36
6oKAFKAo2021-03-21 02:38:39
7Nastas2021-03-19 14:06:25
8TotalRecall9112021-03-10 17:38:53
9CristianNicolai2021-03-03 04:46:36
10Darkside2021-01-11 14:31:28

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