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Chip 'n Dale: Rescue Rangers (NES)

Developer:Capcom
Publisher:Capcom
Genre:Platformer (Side Scrolling)
First released:June 8, 1990
Title ScreenhotIn-game Screenshot

Achievements

There are 60 achievements worth 750 (2870) points.
Authors: SirVG (33), Salsa (27).

 
Rescue Rangers 0 (The Lab)
 
won by 2455 (1598) of 2483 (98.87%)
Rescue Rangers A (The Tree)
 
won by 1908 (1314) of 2483 (76.84%)
Rescue Rangers B (The Diner)
 
won by 1829 (1261) of 2483 (73.66%)
Rescue Rangers C (The Library)
 
won by 1531 (1067) of 2483 (61.66%)
Rescue Rangers D (The Toy Store)
 
won by 1609 (1100) of 2483 (64.80%)
Rescue Rangers E (The Park)
 
won by 1347 (944) of 2483 (54.25%)
Rescue Rangers F (The Factory)
 
won by 1537 (1053) of 2483 (61.90%)
Rescue Rangers G (The Casino)
 
won by 1515 (1044) of 2483 (61.01%)
Rescue Rangers H (The Sewers)
 
won by 1461 (1010) of 2483 (58.84%)
Rescue Rangers I (The Bureau)
 
won by 1419 (983) of 2483 (57.15%)
Rescue Rangers J (The Post Office)
 
won by 1271 (857) of 2483 (51.19%)
Monty's Challenge 0 (The Lab)
 
won by 1702 (1234) of 2483 (68.55%)
(5)
Clear Zone 0 Without Dying
Monty's Challenge A (The Tree)
 
won by 1499 (1095) of 2483 (60.37%)
(12)
Clear Zone A Without Dying
Monty's Challenge B (The Diner)
 
won by 1131 (835) of 2483 (45.55%)
(14)
Clear Zone B Without Dying
Monty's Challenge C (The Library)
 
won by 871 (642) of 2483 (35.08%)
(17)
Clear Zone C Without Dying
Monty's Challenge D (The Toy Store)
 
won by 948 (681) of 2483 (38.18%)
(16)
Clear Zone D Without Dying
Monty's Challenge E (The Park)
 
won by 843 (621) of 2483 (33.95%)
(17)
Clear Zone E Without Dying
Monty's Challenge F (The Factory)
 
won by 946 (662) of 2483 (38.10%)
(6)
Clear Zone F Without Dying
Monty's Challenge G (The Casino)
 
won by 940 (678) of 2483 (37.86%)
(16)
Clear Zone G Without Dying
Monty's Challenge H (The Sewers)
 
won by 925 (666) of 2483 (37.25%)
(16)
Clear Zone H Without Dying
Monty's Challenge I (The Bureau)
 
won by 686 (481) of 2483 (27.63%)
(19)
Clear Zone I Without Dying
Monty's Challenge J (The Post Office)
 
won by 359 (233) of 2483 (14.46%)
(32)
Clear Zone J Without Dying
Rodent Philatelist 0 (The Lab)
 
won by 764 (598) of 2483 (30.77%)
(9)
Collect 55 singles and pairs of stamps in Zone 0 without losing a life
Rodent Philatelist A (The Tree)
 
won by 507 (409) of 2483 (20.42%)
(25)
Collect 20 singles and pairs of stamps in Zone A without losing a life
Rodent Philatelist B (The Diner)
 
won by 626 (482) of 2483 (25.21%)
(21)
Collect 74 singles and pairs of stamps in Zone B without losing a life
Rodent Philatelist C (The Library)
 
won by 490 (369) of 2483 (19.73%)
(25)
Collect 60 singles and pairs of stamps in Zone C without losing a life
Rodent Philatelist D (The Toy Store)
 
won by 467 (359) of 2483 (18.81%)
(26)
Collect 98 singles and pairs of stamps in Zone D without losing a life
Rodent Philatelist E (The Park)
 
won by 442 (345) of 2483 (17.80%)
(27)
Collect 55 singles and pairs of stamps in Zone E without losing a life
Rodent Philatelist F (The Factory)
 
won by 351 (247) of 2483 (14.14%)
(33)
Collect 60 singles and pairs of stamps in Zone F without losing a life
Rodent Philatelist G (The Casino)
 
won by 382 (288) of 2483 (15.38%)
(31)
Collect 130 singles and pairs of stamps in Zone G without losing a life
Rodent Philatelist H (Sewers)
 
won by 353 (266) of 2483 (14.22%)
(33)
Collect 110 singles and pairs of stamps in Zone H without losing a life
Rodent Philatelist I (The Bureau)
 
won by 427 (314) of 2483 (17.20%)
(28)
Collect 65 singles and pairs of stamps in Zone I without losing a life
Rodent Philatelist J (The Post Office)
 
won by 350 (252) of 2483 (14.10%)
(33)
Collect 55 singles and pairs of stamps in Zone J without losing a life
The Catmunk
 
won by 1009 (701) of 2483 (40.64%)
(15)
Have 9 lives
Zipper's Challenge 0 (The Lab)
 
won by 858 (686) of 2483 (34.55%)
(17)
Clear Zone 0 Without Taking Damage
Zipper's Challenge A (The Tree)
 
won by 657 (518) of 2483 (26.46%)
(20)
Clear Zone A Without Taking Damage
Zipper's Challenge B (The Diner)
 
won by 451 (360) of 2483 (18.16%)
(26)
Clear Zone B Without Taking Damage
Zipper's Challenge C (The Library)
 
won by 434 (342) of 2483 (17.48%)
(28)
Clear Zone C Without Taking Damage
Zipper's Challenge D (The Toy Store)
 
won by 397 (314) of 2483 (15.99%)
(30)
Clear Zone D Without Taking Damage
Zipper's Challenge E (The Park)
 
won by 390 (306) of 2483 (15.71%)
(30)
Clear Zone E Without Taking Damage
Zipper's Challenge F (The Factory)
 
won by 610 (467) of 2483 (24.57%)
(21)
Clear Zone F Without Taking Damage
Zipper's Challenge G (The Casino)
 
won by 374 (284) of 2483 (15.06%)
(31)
Clear Zone G Without Taking Damage
Zipper's Challenge H (The Sewers)
 
won by 402 (305) of 2483 (16.19%)
(29)
Clear Zone H Without Taking Damage
Zipper's Challenge I (The Bureau)
 
won by 335 (247) of 2483 (13.49%)
(33)
Clear Zone I Without Taking Damage
Zipper's Challenge J (The Post Office)
 
won by 225 (159) of 2483 (9.06%)
(47)
Clear Zone J Without Taking Damage
One Star Squirrel
 
won by 1597 (1092) of 2483 (64.32%)
(6)
Pick up a total of 7( 3) stars without losing a life
Two Star Squirrel
 
won by 979 (683) of 2483 (39.43%)
(7)
Pick up a total of 15( 3) stars without losing a life
Three Star Squirrel
 
won by 589 (395) of 2483 (23.72%)
(22)
Pick up a total of 25( 3) stars without losing a life
Four Star Squirrel
 
won by 282 (184) of 2483 (11.36%)
(99)
Pick up a total of 50( 3) stars without losing a life
Five Star Squirrel
 
won by 202 (144) of 2483 (8.14%)
(266)
Pick up a total of 75( 3) stars without losing a life
The Adventures of Chip 'n' Doll 0 (The Lab)
 
won by 357 (302) of 2483 (14.38%)
(33)
Carry uncontrolled Dale clearing Zone 0 without hurting him or losing a life
The Adventures of Chip 'n' Doll A (The Tree)
 
won by 265 (221) of 2483 (10.67%)
(106)
Carry uncontrolled Dale clearing Zone A without hurting him or losing a life
The Adventures of Chip 'n' Doll B (The Diner)
 
won by 196 (159) of 2483 (7.89%)
(136)
Carry uncontrolled Dale clearing Zone B without hurting him or losing a life
The Adventures of Chip 'n' Doll C (The Library)
 
won by 202 (162) of 2483 (8.14%)
(132)
Carry uncontrolled Dale clearing Zone C without hurting him or losing a life
The Adventures of Chip 'n' Doll D (The Toy Store)
 
won by 195 (157) of 2483 (7.85%)
(137)
Carry uncontrolled Dale clearing Zone D without hurting him or losing a life
The Adventures of Chip 'n' Doll F (The Factory)
 
won by 188 (152) of 2483 (7.57%)
(141)
Carry uncontrolled Dale clearing Zone F without hurting him or losing a life
The Adventures of Chip 'n' Doll G (The Casino)
 
won by 194 (156) of 2483 (7.81%)
(138)
Carry uncontrolled Dale clearing Zone G without hurting him or losing a life
The Adventures of Chip 'n' Doll H (The Sewers)
 
won by 177 (139) of 2483 (7.13%)
(149)
Carry uncontrolled Dale clearing Zone H without hurting him or losing a life
The Adventures of Chip 'n' Doll I (The Bureau)
 
won by 166 (133) of 2483 (6.69%)
(318)
Carry uncontrolled Dale clearing Zone I without hurting him or losing a life
The Adventures of Chip 'n' Doll J (The Post Office)
 
won by 154 (122) of 2483 (6.20%)
(340)
Carry uncontrolled Dale clearing Zone J without hurting him or losing a life
💬Official forum topic
Recent Players:
UserWhenActivity
Yellowplux12021-12-07 12:47:43The Tree (Zone A), 2 lives
kabachok2021-12-07 07:07:09The Post office (Zone J), 4 lives
OSITOBAPTIZER2021-12-06 01:06:02Playing Chip 'n Dale: Rescue Rangers
EncladesMell2021-12-05 22:08:16The Tree (Zone A), 4 lives
HisRoyalGreeness2021-12-05 20:29:10The Lab (Zone 0), 2 lives
buff26662021-12-05 17:18:18The Diner (Zone B), 3 lives
Bonpro72021-12-05 16:12:53The Tree (Zone A), 1 lives
Kadrubal2021-12-05 03:56:00The Lab (Zone 0), 0 lives
RagnatoskR2021-12-04 17:59:38The Library (Zone C), 4 lives
Leoberna2021-12-04 00:17:10The Lab (Zone 0), 0 lives
Recent comment(s):
24 Jan 2015
10:09
Usa rom?
24 Mar 2016
8:32
To unlock the "without taking damage" achievs, you have to do the game perfectly through all stages ? Because I try multiple times Zone B and after that I manage to do it without taking damage but it didn't unlocked :/
8 Jun 2016
4:43
Clear Zone J Without Taking Damage doesnt work. Can anyone fix it?
1 Nov 2016
16:34
Revision for the set completed.
1 Nov 2016
16:36
Be careful doing "Rodent Philatelist" achievements - picking up two stamps at once could count them as single, and by collecting two many pairs could leave you with not enough stamps to unlock give achievement.
6 Nov 2016
7:04
Are "stamps" the Flower Items? And what does "singles and pairs" mean?
6 Nov 2016
21:21
Yeah. Stamps are the flower items. Single is when you collect one stamp at the time (you touch only one of them), pair are two stamps touched at the same time (either horizontaly or verticaly). You need to avoid getting to many pairs.
8 Nov 2016
8:50
I tried for about twenty minutes on the boat stage while carrying second player...until I realized that was one of the stages that wasn't an achievement. -_-
2 Jan 2017
20:02
The Adventures of Chip 'n' Doll is impossible for Zone E because Dale will be stuck on the boat (and using second controller is forbidden for these acheivements).
11 Jan 2017
3:41
Stop adding achievements please.
9 Apr 2017
20:41
Please add "The Catmunk 2" with 18 lives.
27 Sep 2017
14:32
Moar achievements!Nice set - great variety and chalenge.
8 Apr 2018
12:52
Chip 'N Dale: Rescue Rangers (NES)
1 May 2018
9:39
why only 18 lives? lets beat the game without taking damage
22 Mar 2019
10:43
Quiet a challenge! But this game is absolute fun! :)
24 Apr 2019
13:09
What to do when achievements just don't work? Almost all of "Without Taking Damage" don't work, and some of "Carry uncontrolled" pop up for no reason.
24 Apr 2019
15:59
When you use savestates achievements could be (and mostly are) unstable.
24 Apr 2019
17:07
Shame, but you are right. Last level will be a little tricky if I have to play the whole game again every time, because i was saving between the levels. Thanks.
16 Jun 2020
7:51
Gimmie Dat, Mastered!
3 Mar 2021
4:52
Mastered, thx for the set

Box Art

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