Street Fighter Alpha 3 | Street Fighter Zero 3 [Subset - Bonus] (Arcade)

Street Fighter Alpha 3 | Street Fighter Zero 3 [Subset - Bonus] (Arcade)
DeveloperCapcom
PublisherCapcom
Genre2D Fighting
ReleasedAugust 1, 1998
Title Screenhot
In-game Screenshot

Achievements

There are 57 achievements worth 580 (13958) points.
Authors: MagusPC (57)

Perform Ground Recoveries for 10 seconds during the same ISM Sub-Level without reaching full ISM Gauge.
0 of 324
(0.00%) players
Defeat the first Sub-Boss in Stage 5.
145 (71) of 324
(44.75%) players
Defeat the second Sub-Boss in Stage 9.
84 (45) of 324
(25.93%) players
Finish Arcade Mode by defeating the Final Boss M.Bison in both Rounds and get to see the good ending.
53 (29) of 324
(16.36%) players
Use Dan's 'Mythical Taunt' or 'Legendary Taunt' for 60 seconds (cumulative) to provoke a opponent while his Guard recovering.
3 (2) of 324
(0.93%) players
Taunt 4 different opponents in a row while their Health and Guard is draining but not yours without losing a Match (No Dan).
0 of 324
(0.00%) players
Taunt a opponent 3 seconds before finishing him with a A-ISM (V3) Super Combo (No Dan).
12 (8) of 324
(3.70%) players
Perform 12 Air Blocks during the same ISM Sub-Level without reaching full ISM Gauge.
3 (3) of 324
(0.93%) players
Perform 8 Air Recoveries during the same ISM Sub-Level without reaching full ISM Gauge.
2 of 324
(0.62%) players
Get a Score of 500.000 in 60 seconds (cumulative).
8 (2) of 324
(2.47%) players
Win a Round without jumping against a Sub-Boss in Stage 5 or 9.
14 (6) of 324
(4.32%) players
Win a Round without blocking against a Sub-Boss in Stage 5 or 9.
99 (53) of 324
(30.56%) players
Win a Round by Block damage (Cheap) against a Sub-Boss in Stage 5 or 9.
37 (19) of 324
(11.42%) players
Win a Round by Time-Out against a Sub-Boss in Stage 5 or 9.
9 (4) of 324
(2.78%) players
Win a Round using Throws only against a Sub-Boss in Stage 5 or 9.
11 (2) of 324
(3.40%) players
Win a Round using Cody's Knife only (Knife Throw OK) against a Sub-Boss in Stage 5 or 9.
1 of 324
(0.31%) players
Win a Round by... ...3 seconds... ...against a opponent in Stage 5.
0 of 324
(0.00%) players
Win 2 Rounds in a row against different opponents with the same Time Counter in 20 seconds.
2 (2) of 324
(0.62%) players
Win 4 Rounds in 120 seconds (cumulative). [Taunt restarts Timer]
67 (38) of 324
(20.68%) players
Reach and defeat the Sub-Boss in Stage 5 only using Punches or Kicks (Balrog counts as Punch Only).
10 (8) of 324
(3.09%) players
Reach and defeat the Sub-Boss in Stage 9 only using Punches (No Throws).
14 (9) of 324
(4.32%) players
Reach and defeat the Sub-Boss in Stage 9 only using Kicks (No Throws and no Balrog).
2 (2) of 324
(0.62%) players
Get a 10 Hit Combo in one instance (No Throws, Super or active V-ISM).
19 (11) of 324
(5.86%) players
Get a 7 Hit Throw Combo (must end with a throw) in one instance (No active V-ISM).
5 (3) of 324
(1.54%) players
Chain 5 Moves together in one instance (No Throw, Super or active V-ISM).
0 of 324
(0.00%) players
Get 3x 10 Hit (Super) Combos using 3 A-ISM Sub-Levels, can start as Regular Combo.
0 of 324
(0.00%) players
Hit a opponent 3 times Mid-Air without him touching the ground (No Moves, Super and active V-ISM).
11 (7) of 324
(3.40%) players
Throw a opponent Mid-Air after hitting him once Mid-Air before (No Moves, Super and active V-ISM).
1 of 324
(0.31%) players
Get a 5 Hit Combo in one instance (No Moves, Super or active V-ISM).
36 (17) of 324
(11.11%) players
Get a 10 Hit Combo in one instance only using Punches while V-ISM is active (No Moves).
0 of 324
(0.00%) players
Get a 10 Hit Combo in one instance only using Kicks while V-ISM is active (No Moves) (No Balrog).
0 of 324
(0.00%) players
Get 100 Hits from Combos, each Hit from 2-3 counts x1, 4-5 x2, 6-7 x3, 8-X x5 without falling on ground.
15 (7) of 324
(4.63%) players
Get 300 Hits from Combos (see Cranked) in 240 seconds without the opponent recovering. [Falling on ground -3 seconds]
11 (5) of 324
(3.40%) players
Get 80 Hits across multiple V-ISM instances in 60 seconds (cumulative) while V-ISM is active.
4 (1) of 324
(1.23%) players
Collect 80 Hits by taunting after performing a Hit Combo in 120 seconds (cumulative) using A-ISM.
0 of 324
(0.00%) players
Get 400 Hits, regular Hits count x1, Max Combo (end results) count x5 without losing a Round.
46 (24) of 324
(14.20%) players
Win a Match without getting damage from a Combo (2 Hits and more) or falling down on the ground 3 times.
217 (94) of 324
(66.98%) players
Win 4 Rounds without getting Block damage 3 times, 3 additional blocks (30 max) for each Alpha Counter.
136 (69) of 324
(41.98%) players
Get Time-Vital x30 (cumulative) without falling 30 times on the ground or losing a Match (both Rounds).
27 (17) of 324
(8.33%) players
Get Time-Vital x50 (cumulative) without getting Block damage 10 times, 5 additional blocks (100 max) for each Alpha Counter.
7 (1) of 324
(2.16%) players
Get 300K Score from Vital and Time-Vitals (1 counts as 2K) without getting 1000 damage (block damage 3x) and falling 30 times.
13 (3) of 324
(4.01%) players
Get 10 First Attacks without losing a Match.
96 (46) of 324
(29.63%) players
Get a First Attack after 30 seconds with a Newcomer to the Alpha series (60 for SFA3 vs SFA1) and win the Round.
7 (3) of 324
(2.16%) players
Win a Match against a opponent (different first title appearance) without staying to close for 30 seconds.
121 (52) of 324
(37.35%) players
Win a Match against a opponent (same first title appearance) without staying to far away for 10 seconds.
11 (6) of 324
(3.40%) players
Get 20 Counter Hits each against 3 different ISM opponents (can include Shadaloo-ISM) without losing a Match.
37 (21) of 324
(11.42%) players
Finish off 3 different ISM opponents (can include Shadaloo-ISM) with a Alpha Counter and not switching the Character.
1 of 324
(0.31%) players
Stun 3 different ISM opponents (can include Shadaloo-ISM) using X-ISM without switching the Character.
8 (7) of 324
(2.47%) players
Hit a opponent with 1-3 Health damage (must fall on the ground) 5 seconds after he performed a Air Recovery using X-ISM.
21 (11) of 324
(6.48%) players
Collect 10 Points by crushing Guards, X-ISM (2), A-ISM (1), V-ISM (1), S-ISM (2) 1 extra if V-ISM is active, not losing a Match
9 of 324
(2.78%) players
Collect 30 Points by throwing damaged Guards Mid-Air, 1 DMG GBlock = 1 Point, 3 extra if V-ISM is active, not losing a Match.
0 of 324
(0.00%) players
Damage diff ISMs by 2000 HP, a DMG GBlock = Multiplier, 2 extra if V-ISM is active, no 'Danger' or less HP for 20sec per Stage.
17 (8) of 324
(5.25%) players
Damage 3 diff ISMs (S-ISM = X-ISM) by 600 HP each using Akuma (X-ISM, 2x DMG) or Ryu (A-ISM, V-ISM) without losing 100 HP.
0 of 324
(0.00%) players
Defeat Balrog (Boxer) in a Round and crush his Guard without losing your Guard.
1 of 324
(0.31%) players
Defeat Juni in 30 sec and win the Round without her using Health Recovery 'Psycho Charge Alpha' 2 times.
3 (3) of 324
(0.93%) players
Defeat Juli and win the Round without her using ISM Recovery 'Psycho Charge Beta' to use Shadaloo-ISM 2 times.
4 (4) of 324
(1.23%) players
Defeat M.Bison (Dictator) in a Round without getting hit or to much block dmg by his 'Ultimate Psycho Crusher'.
13 (5) of 324
(4.01%) players
Recent Players:
UserWhenActivity
cid3602022-06-26 11:55:05Playing Street Fighter Alpha 3 | Street Fighter Zero 3 [Subset - Bonus]
neospilck2021-12-01 13:51:36Playing Street Fighter Alpha 3 | Street Fighter Zero 3 [Bonus]
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