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Street Fighter Alpha 3 | Street Fighter Zero 3 [Subset - Bonus] (Arcade)

Developer:Capcom
Publisher:Capcom
Genre:2D Fighting
Released:August 1, 1998
Title ScreenhotIn-game Screenshot

Achievements

There are 57 achievements worth 580 (14002) points.
Authors: MagusPC (57).

 
Ground Recover [Arcade, 4-Hard 2]
 
won by 0 of 325 (0.00%)
(289)
Perform Ground Recoveries for 10 seconds during the same ISM Sub-Level without reaching full ISM Gauge.
Street Fighters [Arcade, 2-Normal, 3 Credits]
 
won by 146 (72) of 325 (44.92%)
(13)
Defeat the first Sub-Boss in Stage 5.
Alpha Fighters [Arcade, 2-Normal, 3 Credits]
 
won by 85 (46) of 325 (26.15%)
(18)
Defeat the second Sub-Boss in Stage 9.
Final Showdown [Arcade, 2-Normal, 3 Credits]
 
won by 53 (29) of 325 (16.31%)
(64)
Finish Arcade Mode by defeating the Final Boss M.Bison in both Rounds and get to see the good ending.
The Man, The Myth, The Legend [Arcade, 1-Easy, 1 Credit]
 
won by 2 (2) of 325 (0.62%)
(146)
Use Dan's 'Mythical Taunt' or 'Legendary Taunt' for 60 seconds (cumulative) to provoke a opponent while his Guard recovering.
Hyper Alpha Taunt Turbo [Arcade, 2-Normal, 1 Credit]
 
won by 0 of 325 (0.00%)
(578)
Taunt 4 different opponents in a row while their Health and Guard is draining but not yours without losing a Match (No Dan).
Prepare Yourself [Arcade, 3-Hard 1]
 
won by 12 (8) of 325 (3.69%)
(77)
Taunt a opponent 3 seconds before finishing him with a A-ISM (V3) Super Combo (No Dan).
Air Guard [Arcade, 4-Hard 2]
 
won by 3 (3) of 325 (0.92%)
(98)
Perform 12 Air Blocks during the same ISM Sub-Level without reaching full ISM Gauge.
Air Recover [Arcade, 4-Hard 2]
 
won by 2 of 325 (0.62%)
(146)
Perform 8 Air Recoveries during the same ISM Sub-Level without reaching full ISM Gauge.
Arcade Time Attack [Arcade, 3-Hard 1]
 
won by 8 (2) of 325 (2.46%)
(292)
Get a Score of 500.000 in 60 seconds (cumulative).
No Goal Too High [Arcade, 4-Hard 2]
 
won by 12 (6) of 325 (3.69%)
(101)
Win a Round without jumping against a Sub-Boss in Stage 5 or 9.
No Pain, No Gain [Arcade, 4-Hard 2]
 
won by 100 (54) of 325 (30.77%)
(16)
Win a Round without blocking against a Sub-Boss in Stage 5 or 9.
No... ...Escape... [Arcade, 4-Hard 2]
 
won by 37 (20) of 325 (11.38%)
(34)
Win a Round by Block damage (Cheap) against a Sub-Boss in Stage 5 or 9.
No Time (To Play A Round) [Arcade, 4-Hard 2]
 
won by 8 (4) of 325 (2.46%)
(149)
Win a Round by Time-Out against a Sub-Boss in Stage 5 or 9.
Quick, Change The Channel! [Arcade, 4-Hard 2]
 
won by 9 (2) of 325 (2.77%)
(292)
Win a Round using Throws only against a Sub-Boss in Stage 5 or 9.
Reach YoU (Final Fight) [Arcade, 4-Hard 2]
 
won by 1 of 325 (0.31%)
(578)
Win a Round using Cody's Knife only (Knife Throw OK) against a Sub-Boss in Stage 5 or 9.
...One Can... ...Death [Arcade, 4-Hard 2]
 
won by 0 of 325 (0.00%)
(1090)
Win a Round by... ...3 seconds... ...against a opponent in Stage 5.
Rigged Match [Arcade, 3-Hard 1]
 
won by 2 (2) of 325 (0.62%)
(292)
Win 2 Rounds in a row against different opponents with the same Time Counter in 20 seconds.
All Or Nothing [Arcade, 3-Hard 1]
 
won by 66 (38) of 325 (20.31%)
(21)
Win 4 Rounds in 120 seconds (cumulative). [Taunt restarts Timer]
Schools Out (Choose Your Path) [Arcade, 2-Normal]
 
won by 9 (8) of 325 (2.77%)
(77)
Reach and defeat the Sub-Boss in Stage 5 only using Punches or Kicks (Balrog counts as Punch Only).
Boxing Champion [Arcade, 3-Hard 1]
 
won by 13 (9) of 325 (4.00%)
(69)
Reach and defeat the Sub-Boss in Stage 9 only using Punches (No Throws).
Kickboxing Champion [Arcade, 4-Hard 2]
 
won by 2 (2) of 325 (0.62%)
(292)
Reach and defeat the Sub-Boss in Stage 9 only using Kicks (No Throws and no Balrog).
Regular Combo [Arcade, 3-Hard 1]
 
won by 19 (11) of 325 (5.85%)
(58)
Get a 10 Hit Combo in one instance (No Throws, Super or active V-ISM).
Throw Combo [Arcade, 3-Hard 1]
 
won by 5 (3) of 325 (1.54%)
(196)
Get a 7 Hit Throw Combo (must end with a throw) in one instance (No active V-ISM).
Chain Combo [Arcade, 3-Hard 1]
 
won by 0 of 325 (0.00%)
(866)
Chain 5 Moves together in one instance (No Throw, Super or active V-ISM).
Super Combos (A-ISM) [Arcade, 3-Hard 1]
 
won by 0 of 325 (0.00%)
(866)
Get 3x 10 Hit (Super) Combos using 3 A-ISM Sub-Levels, can start as Regular Combo.
Non-Super Hit Deluxe [Arcade, 4-Hard 2]
 
won by 11 (7) of 325 (3.38%)
(87)
Hit a opponent 3 times Mid-Air without him touching the ground (No Moves, Super and active V-ISM).
Non-Super Throw Deluxe [Arcade, 4-Hard 2]
 
won by 1 of 325 (0.31%)
(598)
Throw a opponent Mid-Air after hitting him once Mid-Air before (No Moves, Super and active V-ISM).
Non-Super Combo [Arcade, 4-Hard 2]
 
won by 35 (17) of 325 (10.77%)
(39)
Get a 5 Hit Combo in one instance (No Moves, Super or active V-ISM).
Variable Punch Combo (V-ISM) [Arcade, 2-Normal]
 
won by 0 of 325 (0.00%)
(436)
Get a 10 Hit Combo in one instance only using Punches while V-ISM is active (No Moves).
Variable Kick Combo (V-ISM) [Arcade, 2-Normal]
 
won by 0 of 325 (0.00%)
(578)
Get a 10 Hit Combo in one instance only using Kicks while V-ISM is active (No Moves) (No Balrog).
Cranked [Arcade, 3-Hard 1]
 
won by 14 (7) of 325 (4.31%)
(87)
Get 100 Hits from Combos, each Hit from 2-3 counts x1, 4-5 x2, 6-7 x3, 8-X x5 without falling on ground.
Stay Cranked [Arcade, 4-Hard 2]
 
won by 10 (5) of 325 (3.08%)
(120)
Get 300 Hits from Combos (see Cranked) in 240 seconds without the opponent recovering. [Falling on ground -3 seconds]
Caught In The Matrix (V-ISM) [Arcade, 4-Hard 2]
 
won by 3 (1) of 325 (0.92%)
(578)
Get 80 Hits across multiple V-ISM instances in 60 seconds (cumulative) while V-ISM is active.
Animal Instinct (A-ISM) [Arcade, 4-Hard 2]
 
won by 0 of 325 (0.00%)
(866)
Collect 80 Hits by taunting after performing a Hit Combo in 120 seconds (cumulative) using A-ISM.
Final Judgement [Arcade, 4-Hard 2]
 
won by 46 (24) of 325 (14.15%)
(29)
Get 400 Hits, regular Hits count x1, Max Combo (end results) count x5 without losing a Round.
Never Give Up [Arcade, 4-Hard 2]
 
won by 218 (95) of 325 (67.08%)
(12)
Win a Match without getting damage from a Combo (2 Hits and more) or falling down on the ground 3 times.
Never Guard Down [Arcade, 4-Hard 2]
 
won by 137 (70) of 325 (42.15%)
(14)
Win 4 Rounds without getting Block damage 3 times, 3 additional blocks (30 max) for each Alpha Counter.
Vitality Redefined [Arcade, 4-Hard 2]
 
won by 26 (17) of 325 (8.00%)
(39)
Get Time-Vital x30 (cumulative) without falling 30 times on the ground or losing a Match (both Rounds).
Survival Of The Fittest [Arcade, 4-Hard 2]
 
won by 6 (1) of 325 (1.85%)
(578)
Get Time-Vital x50 (cumulative) without getting Block damage 10 times, 5 additional blocks (100 max) for each Alpha Counter.
Fight.Score.Recover.Repeat [Arcade, 4-Hard 2]
 
won by 12 (3) of 325 (3.69%)
(196)
Get 300K Score from Vital and Time-Vitals (1 counts as 2K) without getting 1000 damage (block damage 3x) and falling 30 times.
Lets Party! [Arcade, 2-Normal]
 
won by 96 (46) of 325 (29.54%)
(18)
Get 10 First Attacks without losing a Match.
Late To The Party [Arcade, 3-Hard 1]
 
won by 6 (3) of 325 (1.85%)
(196)
Get a First Attack after 30 seconds with a Newcomer to the Alpha series (60 for SFA3 vs SFA1) and win the Round.
Remember The Name [Arcade, 4-Hard 2]
 
won by 121 (53) of 325 (37.23%)
(16)
Win a Match against a opponent (different first title appearance) without staying to close for 30 seconds.
Back In The Game [Arcade, 4-Hard 2]
 
won by 10 (6) of 325 (3.08%)
(101)
Win a Match against a opponent (same first title appearance) without staying to far away for 10 seconds.
Beta Blocker [Arcade, 3-Hard 1]
 
won by 38 (21) of 325 (11.69%)
(33)
Get 20 Counter Hits each against 3 different ISM opponents (can include Shadaloo-ISM) without losing a Match.
Alpha Strike [Arcade, 3-Hard 1]
 
won by 0 of 325 (0.00%)
(578)
Finish off 3 different ISM opponents (can include Shadaloo-ISM) with a Alpha Counter and not switching the Character.
Wasted (X-ISM) [Arcade, 4-Hard 2]
 
won by 7 (7) of 325 (2.15%)
(87)
Stun 3 different ISM opponents (can include Shadaloo-ISM) using X-ISM without switching the Character.
High Voltage (X-ISM) [Arcade, 4-Hard 2]
 
won by 19 (11) of 325 (5.85%)
(58)
Hit a opponent with 1-3 Health damage (must fall on the ground) 5 seconds after he performed a Air Recovery using X-ISM.
Deep Impact [Arcade, 3-Hard 1]
 
won by 8 of 325 (2.46%)
(92)
Collect 10 Points by crushing Guards, X-ISM (2), A-ISM (1), V-ISM (1), S-ISM (2) 1 extra if V-ISM is active, not losing a Match
Meteor Rain [Arcade, 3-Hard 1]
 
won by 0 of 325 (0.00%)
(578)
Collect 30 Points by throwing damaged Guards Mid-Air, 1 DMG GBlock = 1 Point, 3 extra if V-ISM is active, not losing a Match.
Ancient Berserker [Arcade, 3-Hard 1]
 
won by 16 (8) of 325 (4.92%)
(77)
Damage diff ISMs by 2000 HP, a DMG GBlock = Multiplier, 2 extra if V-ISM is active, no 'Danger' or less HP for 20sec per Stage.
Satsui no Hado [Ryu starts with Taunt] [Arcade, 4-Hard 2]
 
won by 0 of 325 (0.00%)
(292)
Damage 3 diff ISMs (S-ISM = X-ISM) by 600 HP each using Akuma (X-ISM, 2x DMG) or Ryu (A-ISM, V-ISM) without losing 100 HP.
Skull Crusher [Arcade, 3-Hard 1]
 
won by 0 of 325 (0.00%)
(436)
Defeat Balrog (Boxer) in a Round and crush his Guard without losing your Guard.
Psycho Charge Alpha (Juni) [Arcade, 3-Hard 1]
 
won by 3 (3) of 325 (0.92%)
(196)
Defeat Juni in 30 sec and win the Round without her using Health Recovery 'Psycho Charge Alpha' 2 times.
Psycho Charge Beta (Juli) [Arcade, 3-Hard 1]
 
won by 4 (4) of 325 (1.23%)
(149)
Defeat Juli and win the Round without her using ISM Recovery 'Psycho Charge Beta' to use Shadaloo-ISM 2 times.
Clash Of The Super Powers [Arcade, 4-Hard 2]
 
won by 12 (5) of 325 (3.69%)
(120)
Defeat M.Bison (Dictator) in a Round without getting hit or to much block dmg by his 'Ultimate Psycho Crusher'.
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neospilck2021-12-01 13:51:36Playing Street Fighter Alpha 3 | Street Fighter Zero 3 [Bonus]
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