Street Fighter Alpha 3 | Street Fighter Zero 3 (Arcade) SubsetBonus
![Street Fighter Alpha 3 | Street Fighter Zero 3 [Subset - Bonus] (Arcade)](https://media.retroachievements.org/Images/057219.png)
Developer | Capcom |
Publisher | Capcom |
Genre | 2D Fighting |
Released | August 1, 1998 |


Achievements
There are 57 achievements worth 580 (13114) points.Authors:
Perform Ground Recoveries for 10 seconds during the same ISM Sub-Level without reaching full ISM Gauge. |
Defeat the first Sub-Boss in Stage 5. |
Defeat the second Sub-Boss in Stage 9. |
Finish Arcade Mode by defeating the Final Boss M.Bison in both Rounds and get to see the good ending. |
Use Dan's 'Mythical Taunt' or 'Legendary Taunt' for 60 seconds (cumulative) to provoke a opponent while his Guard recovering. |
Taunt 4 different opponents in a row while their Health and Guard is draining but not yours without losing a Match (No Dan). |
Taunt a opponent 3 seconds before finishing him with a A-ISM (V3) Super Combo (No Dan). |
Perform 12 Air Blocks during the same ISM Sub-Level without reaching full ISM Gauge. |
Perform 8 Air Recoveries during the same ISM Sub-Level without reaching full ISM Gauge. |
Get a Score of 500.000 in 60 seconds (cumulative). |
Win a Round without jumping against a Sub-Boss in Stage 5 or 9. |
Win a Round without blocking against a Sub-Boss in Stage 5 or 9. |
Win a Round by Block damage (Cheap) against a Sub-Boss in Stage 5 or 9. |
Win a Round by Time-Out against a Sub-Boss in Stage 5 or 9. |
Win a Round using Throws only against a Sub-Boss in Stage 5 or 9. |
Win a Round using Cody's Knife only (Knife Throw OK) against a Sub-Boss in Stage 5 or 9. |
Win a Round by... ...3 seconds... ...against a opponent in Stage 5. |
Win 2 Rounds in a row against different opponents with the same Time Counter in 20 seconds. |
Win 4 Rounds in 120 seconds (cumulative). [Taunt restarts Timer] |
Reach and defeat the Sub-Boss in Stage 5 only using Punches or Kicks (Balrog counts as Punch Only). |
Reach and defeat the Sub-Boss in Stage 9 only using Punches (No Throws). |
Reach and defeat the Sub-Boss in Stage 9 only using Kicks (No Throws and no Balrog). |
Get a 10 Hit Combo in one instance (No Throws, Super or active V-ISM). |
Get a 7 Hit Throw Combo (must end with a throw) in one instance (No active V-ISM). |
Chain 5 Moves together in one instance (No Throw, Super or active V-ISM). |
Get 3x 10 Hit (Super) Combos using 3 A-ISM Sub-Levels, can start as Regular Combo. |
Hit a opponent 3 times Mid-Air without him touching the ground (No Moves, Super and active V-ISM). |
Throw a opponent Mid-Air after hitting him once Mid-Air before (No Moves, Super and active V-ISM). |
Get a 5 Hit Combo in one instance (No Moves, Super or active V-ISM). |
Get a 10 Hit Combo in one instance only using Punches while V-ISM is active (No Moves). |
Get a 10 Hit Combo in one instance only using Kicks while V-ISM is active (No Moves) (No Balrog). |
Get 100 Hits from Combos, each Hit from 2-3 counts x1, 4-5 x2, 6-7 x3, 8-X x5 without falling on ground. |
Get 300 Hits from Combos (see Cranked) in 240 seconds without the opponent recovering. [Falling on ground -3 seconds] |
Get 80 Hits across multiple V-ISM instances in 60 seconds (cumulative) while V-ISM is active. |
Collect 80 Hits by taunting after performing a Hit Combo in 120 seconds (cumulative) using A-ISM. |
Get 400 Hits, regular Hits count x1, Max Combo (end results) count x5 without losing a Round. |
Win a Match without getting damage from a Combo (2 Hits and more) or falling down on the ground 3 times. |
Win 4 Rounds without getting Block damage 3 times, 3 additional blocks (30 max) for each Alpha Counter. |
Get Time-Vital x30 (cumulative) without falling 30 times on the ground or losing a Match (both Rounds). |
Get Time-Vital x50 (cumulative) without getting Block damage 10 times, 5 additional blocks (100 max) for each Alpha Counter. |
Get 300K Score from Vital and Time-Vitals (1 counts as 2K) without getting 1000 damage (block damage 3x) and falling 30 times. |
Get 10 First Attacks without losing a Match. |
Get a First Attack after 30 seconds with a Newcomer to the Alpha series (60 for SFA3 vs SFA1) and win the Round. |
Win a Match against a opponent (different first title appearance) without staying to close for 30 seconds. |
Win a Match against a opponent (same first title appearance) without staying to far away for 10 seconds. |
Get 20 Counter Hits each against 3 different ISM opponents (can include Shadaloo-ISM) without losing a Match. |
Finish off 3 different ISM opponents (can include Shadaloo-ISM) with a Alpha Counter and not switching the Character. |
Stun 3 different ISM opponents (can include Shadaloo-ISM) using X-ISM without switching the Character. |
Hit a opponent with 1-3 Health damage (must fall on the ground) 5 seconds after he performed a Air Recovery using X-ISM. |
Collect 10 Points by crushing Guards, X-ISM (2), A-ISM (1), V-ISM (1), S-ISM (2) 1 extra if V-ISM is active, not losing a Match |
Collect 30 Points by throwing damaged Guards Mid-Air, 1 DMG GBlock = 1 Point, 3 extra if V-ISM is active, not losing a Match. |
Damage diff ISMs by 2000 HP, a DMG GBlock = Multiplier, 2 extra if V-ISM is active, no 'Danger' or less HP for 20sec per Stage. |
Damage 3 diff ISMs (S-ISM = X-ISM) by 600 HP each using Akuma (X-ISM, 2x DMG) or Ryu (A-ISM, V-ISM) without losing 100 HP. |
Defeat Balrog (Boxer) in a Round and crush his Guard without losing your Guard. |
Defeat Juni in 30 sec and win the Round without her using Health Recovery 'Psycho Charge Alpha' 2 times. |
Defeat Juli and win the Round without her using ISM Recovery 'Psycho Charge Beta' to use Shadaloo-ISM 2 times. |
Defeat M.Bison (Dictator) in a Round without getting hit or to much block dmg by his 'Ultimate Psycho Crusher'. |
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![]() | Street Fighter Alpha 3 | Street Fighter Zero 3 (Arcade) | 605 points (1654) |
Collections
![]() | [ASB - CP System II] | |
![]() | [Central - Subsets] | |
![]() | [Developer - Capcom] | |
![]() | [Meta - Language - English] | |
![]() | [Publisher - Capcom] | |
![]() | [Series - Street Fighter] | |
![]() | [Subgenre - 2D Fighting] | |
![]() | [Subsets - Bonus] |
Compare
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Achievement Distribution
High Scores
# | User | Total points |
---|---|---|
1 | ![]() | 275 |
2 | ![]() | 255 |
3 | ![]() | 245 |
4 | ![]() | 245 |
5 | ![]() | 225 |
6 | ![]() | 205 |
7 | ![]() | 195 |
8 | ![]() | 165 |
9 | ![]() | 165 |
10 | ![]() | 165 |