Micro TD
Arduboy


Achievements
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Map 1 Beginner
(2) (2)
Beaten Game Credit
Cleared 5 rounds in map 1
Beaten Game Credit
31 (30) of 31 – 100.00% unlock rate
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Map 1 Initiate
(3) (3)
Beaten Game Credit
Cleared 10 rounds in map 1
Beaten Game Credit
28 (28) of 31 – 90.32% unlock rate
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Map 1 Master
(10) (14)
Beaten Game Credit
Cleared 20 rounds in map 1
Beaten Game Credit
14 (14) of 31 – 45.16% unlock rate
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Flawless Map 1 Master
(10) (14)
Cleared 15 rounds in map 1 without losing any health
14 (14) of 31 – 45.16% unlock rate
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Map 2 Beginner
(2) (2)
Beaten Game Credit
Cleared 5 rounds in map 2
Beaten Game Credit
21 (21) of 31 – 67.74% unlock rate
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Map 2 Initiate
(3) (3)
Beaten Game Credit
Cleared 10 rounds in map 2
Beaten Game Credit
21 (21) of 31 – 67.74% unlock rate
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Map 2 Master
(10) (16)
Beaten Game Credit
Cleared 20 rounds in map 2
Beaten Game Credit
12 (12) of 31 – 38.71% unlock rate
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Flawless Map 2 Master
(10) (14)
Cleared 15 rounds in map 2 without losing any health
14 (14) of 31 – 45.16% unlock rate
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Map 3 Beginner
(2) (2)
Beaten Game Credit
Cleared 5 rounds in map 3
Beaten Game Credit
20 (20) of 31 – 64.52% unlock rate
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Map 3 Initiate
(3) (3)
Beaten Game Credit
Cleared 10 rounds in map 3
Beaten Game Credit
18 (18) of 31 – 58.06% unlock rate
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Map 3 Master
(10) (16)
Beaten Game Credit
Cleared 15 rounds in map 3
Beaten Game Credit
12 (12) of 31 – 38.71% unlock rate
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Flawless Map 3 Master
(10) (16)
Cleared 10 rounds in map 3 without losing any health
12 (12) of 31 – 38.71% unlock rate
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Map 4 Beginner
(2) (2)
Beaten Game Credit
Cleared 5 rounds in map 4
Beaten Game Credit
18 (18) of 31 – 58.06% unlock rate
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Map 4 Initiate
(3) (3)
Beaten Game Credit
Cleared 10 rounds in map 4
Beaten Game Credit
18 (18) of 31 – 58.06% unlock rate
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Map 4 Master
(10) (18)
Beaten Game Credit
Cleared 15 rounds in map 4
Beaten Game Credit
10 (10) of 31 – 32.26% unlock rate
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Flawless Map 4 Master
(10) (16)
Cleared 10 rounds in map 4 without losing any health
12 (12) of 31 – 38.71% unlock rate
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Map 5 Beginner
(2) (2)
Beaten Game Credit
Cleared 5 rounds in map 5
Beaten Game Credit
18 (18) of 31 – 58.06% unlock rate
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Map 5 Initiate
(3) (4)
Beaten Game Credit
Cleared 10 rounds in map 5
Beaten Game Credit
16 (16) of 31 – 51.61% unlock rate
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Map 5 Master
(10) (19)
Beaten Game Credit
Cleared 15 rounds in map 5
Beaten Game Credit
9 (9) of 31 – 29.03% unlock rate
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Flawless Map 5 Master
(10) (16)
Cleared 9 rounds in map 5 without losing any health
12 (12) of 31 – 38.71% unlock rate
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All Around the World
(10) (16)
Play all 5 maps and have a combined total of 100 or higher from your best scores
12 (12) of 31 – 38.71% unlock rate
- guard is the best tower imo, it's cheap and does great damage.
- don't bother upgrading your towers, just spam them
- don't bother with the fire tower, get the water tower instead
- magic tower's speed aura is cracked af. it only affects towers directly next to it (so all tiles in a grid around it) but it stacks. put one or two or however many next to a water tower (it's a 2x2 tower so extra tiles to put a buff on!) and watch everything die
- depending on the map, you only need like one or two electro towers to deal with the first few ghosts. in my experience, they target exclusively the ghosts when they can, so you don't have to worry about them targeting other things while the ghosts slip by
- the bats, however... idk why but for some reason my towers tend to ignore them. this is why you spam guard, so they kill everything and have no choice but to target bats.