Wario Ware, Inc. Mega Microgames!
Jan 29, 2014 3:10 PM, last edited Aug 30, 2024 10:41 AM
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Created 29 Jan, 2014 15:10 by Raullandable
1. WarioWare, Inc. - Mega Microgame$! (USA).gba
WarioWare Inc. (U) [!].gba
agb-azwe-0.u1
RA Checksum: a2d26dc774cec9a0b47388a5dd727b03
CRC32 Checksum: 785D8B8C
2. WarioWare, Inc. - Minigame Mania (Europe) (En,Fr,De,Es,It).gba
WarioWare Inc. (E) (M5).gba
agb-azwp-0.u1
RA Checksum: 31c33a781f3a6bd3af3a4497e6d88c3c
CRC32 Checksum: 500CA178
Resources:
GameFAQs
Longplay
Wikipedia

WarioWare, Inc.: Mega Microgames! | WarioWare, Inc.: Minigame Mania (Game Boy Advance)
Created 29 Jan, 2014 15:10 by Raullandable

1. WarioWare, Inc. - Mega Microgame$! (USA).gba

WarioWare Inc. (U) [!].gba

agb-azwe-0.u1

RA Checksum: a2d26dc774cec9a0b47388a5dd727b03
CRC32 Checksum: 785D8B8C
2. WarioWare, Inc. - Minigame Mania (Europe) (En,Fr,De,Es,It).gba

WarioWare Inc. (E) (M5).gba

agb-azwp-0.u1

RA Checksum: 31c33a781f3a6bd3af3a4497e6d88c3c
CRC32 Checksum: 500CA178
Resources:
GameFAQs
Longplay
Wikipedia
Sep 3, 2014 5:10 PM
Im also gonna request, if you ever go back to this game at some point to iron it out a bit more, to lower the points of some of the other achievements and create achievements for getting flowers (or badges, or whatever they're supposed to be) for each of the characters' set of microgames. I mean you get achievements left and right for finishing each of the characters' initial runs and getting easy high scores on each of the unlocked minigames, then it's like 10000 hours of gameplay slowly playing the stages again and again for roughly 100+ microgames to unlock them for each and every character and then going throuhg and 'mastering' each of them one by one, without ANY new achievements. It'd be super nice to just feel "progress is being made" while you're doing that, right?
Aug 14, 2015 9:57 PM, last edited Aug 14, 2015 10:12 PM
I committed a change to achievement ID 10130 (Wild Wario). The achievement did not pop up once the initial high score was beaten. There were extra sets used in the conditions which were probably forgot to be removed by accident. I have used ID 10127 and 10128 as references to fix this achievement and followed the same concept with the correct values.
To show the achievement that didn't popup, look at this video: Twitch: /retroachievementsorg/v/10906131?t=2h53m30s
The achievement is supposed to activate once the high score gets registered to the game, which is when the game ends. When the game ends, the high score reads 50080 (and is shown in the game and video at 2:54:20) which beats the initial high score of 50000.
Developers: This was my first achievement fix so if I did something wrong, please let me know. I just committed that one change and not the entire achievements list.
To show the achievement that didn't popup, look at this video: Twitch: /retroachievementsorg/v/10906131?t=2h53m30s
The achievement is supposed to activate once the high score gets registered to the game, which is when the game ends. When the game ends, the high score reads 50080 (and is shown in the game and video at 2:54:20) which beats the initial high score of 50000.
Developers: This was my first achievement fix so if I did something wrong, please let me know. I just committed that one change and not the entire achievements list.
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