Simpsons, The: Hit & Run
Jun 1, 2022 8:39 PM, last edited Feb 13, 2025 2:44 PM
Official Topic Post for discussion about 
Created 1 Jun, 2022 20:39 by zxmega
Emulation Notes:
The game doesn't emulate at full FPS with the default PCSX2 settings, so it is needed to overclock the EE to 130% or higher if you want a smoother experience.
Set Info:
All cheats that gives a gameplay advantage are blocked. That means that drunk driving is allowed, for example.
Also, achievements related to collecting or that you get no advantage from cheats are allowed to use it (such as "Destroy all wasps", "Collect all cards", "Find all gags").
Credits:
Set Coded by: zxmega
Icon and Badges by: zxmega
Resources:
GameFAQs
Longplay
Wikipedia

The Simpsons: Hit & Run (PlayStation 2)
Created 1 Jun, 2022 20:39 by zxmega
Emulation Notes:
The game doesn't emulate at full FPS with the default PCSX2 settings, so it is needed to overclock the EE to 130% or higher if you want a smoother experience.
Set Info:
All cheats that gives a gameplay advantage are blocked. That means that drunk driving is allowed, for example.
Also, achievements related to collecting or that you get no advantage from cheats are allowed to use it (such as "Destroy all wasps", "Collect all cards", "Find all gags").
Credits:
Set Coded by: zxmega
Icon and Badges by: zxmega
Resources:
GameFAQs
Longplay
Wikipedia

Freakservo
Jun 2, 2022 1:10 PM
I played this one on my GameCube. Multiple times.
The fact any port is getting cheevies fills me with unyielding joy.
Make it happen sir! =D
The fact any port is getting cheevies fills me with unyielding joy.
Make it happen sir! =D

FlamingDoom
Jun 3, 2022 2:27 PM
Well it seems I got my PS2 game for the Challenge League if they realise the console this year
Jun 15, 2022 12:55 PM
Yes, I forgot to add them to the plan, but there will be at least one achievement for beating the race on each level, I don't plan to add much besides it on this game mode.
Taking this as a opportunity to give updates, the Rich Presence is finished and memory mapping is 90% done, progression and 100% achievements are ready to be made, all I need to find now are the addresses related to missions to work on mission challenges.
Taking this as a opportunity to give updates, the Rich Presence is finished and memory mapping is 90% done, progression and 100% achievements are ready to be made, all I need to find now are the addresses related to missions to work on mission challenges.

Freakservo
Sep 22, 2022 4:06 PM
I did notice there's an achievement for watching the bonus movie.
That, right there, is your 'Get all collector cards' achievement! =)
That, right there, is your 'Get all collector cards' achievement! =)

Freakservo
Sep 22, 2022 4:23 PM, last edited Sep 22, 2022 4:25 PM
What mission would that be, if I may ask? I've gone through the game so many times I actually got desensitized by any noticeable difficulty spikes (If there were any, I honestly can't remember...I may have blocked it out of my head).
...Well...Now that I'm trying to think, there was the one with collecting the Tomacco plants...That one was kind of gnarly...
...Well...Now that I'm trying to think, there was the one with collecting the Tomacco plants...That one was kind of gnarly...

Freakservo
Sep 23, 2022 5:05 AM
Regarding the framerate, I was just futzing around with PCSX2's settings and, in my experience, found no difference with the EE at 100% or 130% (If you were to, say, start a new game, enter the Simpsons house and have Bart talk when approaching the TV, the game will still slow down). In fact, performance got even slower as I punched the EE percentage upward.
So I went in reverse and set it at 75%, and that gave me a consistent 60FPS on video, with the game FPS moving between 45 and 55 - not low-enough to be noticeable to the eye. You could, in theory, adjust the Cycle Skip to also improve the video framerate (and keep the overclock at 100%), but that introduced audio-skipping during speaking scenes in my testing, so maybe that's not ideal?
If anyone wishes to confirm or adjust my discoveries, maybe we can find a proper solution for the framerate situation on this one. I'm checking the PCSX2 Hit & Run compatibility page on this, which mentions nothing about slowdown/framerate issues, and I'm using the current nightly build...
So I went in reverse and set it at 75%, and that gave me a consistent 60FPS on video, with the game FPS moving between 45 and 55 - not low-enough to be noticeable to the eye. You could, in theory, adjust the Cycle Skip to also improve the video framerate (and keep the overclock at 100%), but that introduced audio-skipping during speaking scenes in my testing, so maybe that's not ideal?
If anyone wishes to confirm or adjust my discoveries, maybe we can find a proper solution for the framerate situation on this one. I'm checking the PCSX2 Hit & Run compatibility page on this, which mentions nothing about slowdown/framerate issues, and I'm using the current nightly build...

Freakservo
Oct 1, 2022 10:13 PM, last edited Aug 30, 2024 10:42 AM
Update: FolkSong suggests the 'Vulkan' graphics renderer, and it's a deal of an improvement; Cycle-rate remains stable, even at 180%!
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