Simpsons, The: Hit & Run

zxmega

Developer

Joined Jun 24, 2015

Jun 1, 2022 8:39 PM, edited Feb 13, 2025 2:44 PM

Official Topic Post for discussion about The Simpsons: Hit & Run
The Simpsons: Hit & Run (PlayStation 2)

Created 1 Jun, 2022 20:39 by zxmega

Emulation Notes:
The game doesn't emulate at full FPS with the default PCSX2 settings, so it is needed to overclock the EE to 130% or higher if you want a smoother experience.

Set Info:
All cheats that gives a gameplay advantage are blocked. That means that drunk driving is allowed, for example.
Also, achievements related to collecting or that you get no advantage from cheats are allowed to use it (such as "Destroy all wasps", "Collect all cards", "Find all gags").

Credits:
Set Coded by: zxmega
Icon and Badges by: zxmega

Resources:
GameFAQs
Longplay
Wikipedia
zxmega

Developer

Joined Jun 24, 2015

Freakservo
Freakservo

Jun 2, 2022 1:10 PM

I played this one on my GameCube. Multiple times.

The fact any port is getting cheevies fills me with unyielding joy.

Make it happen sir! =D
JFLleon

Joined Nov 11, 2021

Jun 3, 2022 2:22 PM

YES YES YES!!

Thanks zxmega for claiming this I've 100% this so many times on ps2 and now I can do it again and show it off!

Looking forward to seeing the set progress through the plan! :)
FlamingDoom
FlamingDoom

Jun 3, 2022 2:27 PM

Well it seems I got my PS2 game for the Challenge League if they realise the console this year
Guinea

Joined Aug 19, 2018

Jun 15, 2022 9:38 AM

Awesome thanks for claiming this :) Have you considered doing any achievements for the bonus game in the main menu? Maybe for winning the races on each level there?
zxmega

Developer

Joined Jun 24, 2015

Jun 15, 2022 12:55 PM

Yes, I forgot to add them to the plan, but there will be at least one achievement for beating the race on each level, I don't plan to add much besides it on this game mode.

Taking this as a opportunity to give updates, the Rich Presence is finished and memory mapping is 90% done, progression and 100% achievements are ready to be made, all I need to find now are the addresses related to missions to work on mission challenges.
ViviREbirth

Joined Feb 18, 2020

Jun 17, 2022 8:41 AM

Thanks for taking the time to create this set. I love this game so much, it was a big part of my early gaming life.
JFLleon

Joined Nov 11, 2021

Jun 19, 2022 5:16 AM

I've just noticed that you haven't included the collector cards on your roadmap I'm sure you were already including them but I thought I would let you know anyways :)
JFLleon

Joined Nov 11, 2021

Jun 28, 2022 8:39 AM, edited Jul 3, 2022 4:17 PM

I just remembered that there's 1 bonus mission per level too maybe those could get a achievement each too?

Edit: realised it's already in there My bad 😅
Freakservo
Freakservo

Sep 22, 2022 4:06 PM

I did notice there's an achievement for watching the bonus movie.

That, right there, is your 'Get all collector cards' achievement! =)
Meatbro

Developer

Joined Jul 7, 2016

Sep 22, 2022 4:20 PM

I never finished this game cause each time i reach world 4 (marge) i get filtered by huge difficulty spike on an kinda unfair mission. Hope this next time will not be the case
Freakservo
Freakservo

Sep 22, 2022 4:23 PM, edited Sep 22, 2022 4:25 PM

What mission would that be, if I may ask? I've gone through the game so many times I actually got desensitized by any noticeable difficulty spikes (If there were any, I honestly can't remember...I may have blocked it out of my head).

...Well...Now that I'm trying to think, there was the one with collecting the Tomacco plants...That one was kind of gnarly...
Freakservo
Freakservo

Sep 23, 2022 5:05 AM

Regarding the framerate, I was just futzing around with PCSX2's settings and, in my experience, found no difference with the EE at 100% or 130% (If you were to, say, start a new game, enter the Simpsons house and have Bart talk when approaching the TV, the game will still slow down). In fact, performance got even slower as I punched the EE percentage upward.

So I went in reverse and set it at 75%, and that gave me a consistent 60FPS on video, with the game FPS moving between 45 and 55 - not low-enough to be noticeable to the eye. You could, in theory, adjust the Cycle Skip to also improve the video framerate (and keep the overclock at 100%), but that introduced audio-skipping during speaking scenes in my testing, so maybe that's not ideal?

If anyone wishes to confirm or adjust my discoveries, maybe we can find a proper solution for the framerate situation on this one. I'm checking the PCSX2 Hit & Run compatibility page on this, which mentions nothing about slowdown/framerate issues, and I'm using the current nightly build...
Freakservo
Freakservo

Oct 1, 2022 10:13 PM, edited Aug 30, 2024 10:42 AM

Update: FolkSong suggests the 'Vulkan' graphics renderer, and it's a deal of an improvement; Cycle-rate remains stable, even at 180%!

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