Mega Man X2
SNES/Super Famicom

eXtreme Dedication
(50) (182)
Beat the game without any Upgrades, Sub-Tanks, Heart Containers and Zero Parts [No Passwords]
737 (491) of 6,157 – 11.97% unlock rate
7.97% of players have earned the achievement in hardcore mode
11.97% of players have earned the achievement in softcore mode
Recent Unlocks
User | Mode | Unlocked |
---|---|---|
![]() | Hardcore | 18 Mar, 2025 03:40 |
![]() | Hardcore | 17 Mar, 2025 21:15 |
![]() | 15 Mar, 2025 12:55 | |
![]() | Hardcore | 15 Mar, 2025 03:20 |
![]() | Hardcore | 13 Mar, 2025 22:50 |
![]() | Hardcore | 12 Mar, 2025 21:06 |
![]() | 12 Mar, 2025 03:17 | |
![]() | Hardcore | 12 Mar, 2025 02:15 |
![]() | Hardcore | 10 Mar, 2025 00:41 |
![]() | Hardcore | 09 Mar, 2025 20:46 |
![]() | Hardcore | 09 Mar, 2025 03:11 |
![]() | 24 Feb, 2025 20:32 | |
![]() | Hardcore | 23 Feb, 2025 23:56 |
![]() | 20 Feb, 2025 01:56 | |
![]() | Hardcore | 11 Feb, 2025 19:01 |
![]() | Hardcore | 11 Feb, 2025 06:16 |
![]() | Hardcore | 11 Feb, 2025 01:09 |
![]() | 10 Feb, 2025 16:19 | |
![]() | 09 Feb, 2025 07:58 | |
![]() | Hardcore | 07 Feb, 2025 18:28 |
![]() | Hardcore | 07 Feb, 2025 05:48 |
![]() | Hardcore | 31 Jan, 2025 22:09 |
![]() | Hardcore | 31 Jan, 2025 22:02 |
![]() | 26 Jan, 2025 13:11 | |
![]() | 24 Jan, 2025 21:19 | |
![]() | 24 Jan, 2025 19:19 | |
![]() | Hardcore | 21 Jan, 2025 19:38 |
![]() | Hardcore | 21 Jan, 2025 04:05 |
![]() | Hardcore | 20 Jan, 2025 14:18 |
![]() | Hardcore | 20 Jan, 2025 08:31 |
![]() | Hardcore | 19 Jan, 2025 20:45 |
![]() | 19 Jan, 2025 16:01 | |
![]() | Hardcore | 19 Jan, 2025 13:19 |
![]() | 12 Jan, 2025 21:04 | |
![]() | 06 Jan, 2025 13:22 | |
![]() | Hardcore | 02 Jan, 2025 21:56 |
![]() | Hardcore | 02 Jan, 2025 15:44 |
![]() | 02 Jan, 2025 04:35 | |
![]() | Hardcore | 01 Jan, 2025 18:46 |
![]() | Hardcore | 31 Dec, 2024 13:33 |
![]() | Hardcore | 29 Dec, 2024 00:00 |
![]() | Hardcore | 27 Dec, 2024 20:45 |
![]() | Hardcore | 27 Dec, 2024 06:12 |
![]() | Hardcore | 26 Dec, 2024 07:05 |
![]() | Hardcore | 25 Dec, 2024 10:08 |
![]() | 24 Dec, 2024 07:47 | |
![]() | 23 Dec, 2024 14:37 | |
![]() | Hardcore | 22 Dec, 2024 20:26 |
![]() | 20 Dec, 2024 21:57 |
Recent comments
(See all 91)
Caras, que conquistinha desgraçada. Muito satisfatória de conseguir, mas muito fácil de chegar ao ponto de desistir. Se eu não tivesse masterizado o X1 e o x4 antes, talvez eu tivesse abandonado a maestria.
Entendo que é padrão para todos os jogos da franquia ter a conquista de terminar o jogo sem nenhum upgrade, mas as conquistas em si tinham que considerar jogo a jogo e não por uma padronização. Mega Man x2 é um dos mais difíceis da franquia e por si só devia ser revisto isso.
O Sigma, por exemplo, é extremamente difícil até para dar save state e treinar. Treinar ele implica que você vai ter que começar de novo e vencer o Gorila e o Serges, que são difíceis e baseados em sorte para, só então, poder enfrentá-los de novo.
Fiquei dois dias só em função dessa conquista.
Enfim consegui...
Quem quiser dicas, pode me contatar. Pode ser em inglês mesmo se você não falar português. Queria ter tido um auxílio antes de começar a empreitada. Eu teria sofrido menos.
Honestamente gostei muito desse desafio (tirando o violen), e finalizei o ultimo master que faltava da trilogia da serie x no snes.
Eu recomendo utilizar saves states nos chefes que vc tem mais dificuldade e ir treinando, tipo, eu tive muita facilidade com neo serges e o sigma, levei cerca de 3 horas para conseguir essa conquista.
Sendo bem sincero, acho que se eu não treinasse, realmente, ficaria muito tempo tentando conseguir, mas gostei do desafio!
I thought the Megaman X one was ridiculous but now we cant even use the password system to save some time. I understand there should be some challenge to achievements but this is going a little overboard. This should be in a subset since that's the whole point of the subset achievements.
Also as a side not the creator of this achievement hasn't achieved this I feel that should be a requirement of you're going to make others struggle with this.
When I did this, I was rusty. It took quite a few attempts for me to finish and I did it over several days.
I also practically never shut off my computer so this was not so much rewarding me for my dedication or skill but my ability to leave the emulator idling in the background until I got it.
And X2 more than the other X games has a really easy main 8 stages, especially considering that skipping the X-Hunters so you fight Zero at the end removes one of the more challenging aspects that the game introduces.
Violen and Serges in the fortress stages are WAY harder than anything the main 8 stages can throw at you. If you can pull off a successful run of the fortress, beating the main eight stages is a foregone conclusion. The achievement is just wasting your time by forcing it, and adding around 30-40 minutes per attempt for anyone who can't leave their emulator running.
I think it's easy to forget how hard stuff like this is when you've played the game several dozen times. I can put this game down for years and I just need a bit of a warm-up to do it again. For a brand new player? I could see this putting them off from trying the game at all - and that's a bad thing. I want new people to fall in love with this game and see why I love it.
There's a trend of criticism where people say "lives are outdated and bad game design that serve no purpose" and that's flat-out wrong - I think every millennial and gen-Xer has played a poorly designed quarter-muncher that deserves that criticism, but games designed around mastery have a use for systems like these.
There are challenge sets on this site - I think a good capstone for the main set would be "complete the game without sub tanks" because that would be really hard for someone just learning it.
And then this could be part of a challenge/bonus set with the "no damage" achievements.
My concern with an achievement like this isn’t that it’s not a measure of skill – it’s that there’s different levels to mastery and I think it’s rather silly that someone who, in the existing set, pops the deathless run achievement on hardcore mode doesn’t get a badge but someone who does all of these achievements on softcore mode does.
Is the point solely to cater to people who have played these games so much they can beat them with one hand tied behind their back or is the point to grow the retro community and show off the strengths of these games we love so much and why it would be a bad thing to abandon classic game design altogether?
Because I gotta tell you – the mastery badges leave a bitter taste in my mouth when I look at them and think “yeah, this shows off my skill, but this is such a high bar I think some kid exploring retro titles on this site will never even give it a shot.”
Ideally – I’d like someone to do this because they completed the main set and they want more.
I don’t want them throwing up their hands before they’ve even tried because they can’t fathom getting good enough to pull it off.
And the “no password” requirement definitely doesn’t help.
for anyone who has trouble with serges inside the fortress (like me xd), try this:
bruteforce the two upper cannons with the bubble wep and then use whatever (i used croc wep) for the lower two, once the two left platforms remain, get >between< them on the upper half and fire a chargeshot right as they "trade" x to the one another - perfect height to hit serges every time.
Violen mesmo treinando muito não tem como, ainda so venço nele no puro RNG, consigo me dar mais bem quando tem um bloco no canto da parede perto da porta, assim eu apertava apenas o botão do pulo duas vezes quando aquela bola vinha na minha direção, uma dica se vocês quiserem tankar mais a batalha dele: em certas ocasiões em que você ver que aquela bola vai te atingir e você tiver perto do violen, priorize tomar dano de encosto que assim você aproveita os frames de invencibilidade, porque o dano de encosto tira muito menos que aquela bola