The Legend of Zelda: Twilight Princess
Console icon GameCube

  • Defeat all of Zant's forms without taking damage or using the Magic Armor

    253 (243) of 1,493 โ€“ 16.95%

    16.28% of players have earned the achievement in hardcore mode
    16.95% of players have earned the achievement in softcore mode
  • Created by AlexGatao on: 30 Mar, 2024 20:40
    Last modified: 31 Jul, 2024 20:32


    Recent comments

    (See all 66)

    bryandelmond 12 Sep 2024 16:04
    This wouldn't be as bad if you didn't have to reload the game and walk all the way to the boss room every time you failed. Every phase is pretty easy, aside from the last one which is pretty much RNG bullshit. When he starts teleporting around, I just run around in circles hoping that he doesn't spawn right on my face, and after he beyblades after me 7 times he becomes tired. 2 mortal draws later he's history. The problem is that he can teleport everywhere, including right in front of you, which makes this a game of luck.
    bryandelmond 12 Sep 2024 16:07
    As for the 2nd phase, it's easy. Just actively ignore what the guide says and DON'T wear the Iron Boots. If you run to where he is, he'll teleport far away from you, making it impossible to get hit from the beans from behind unless you go out of your way to get hit.
    ErebosGoD 14 Sep 2024 19:37
    It just takes 3 great spin attacks... but god was it hard to get the third to hit. after like 7 tries I stopped his spin with my 3rd great spin attack, then rushed in for the kill with a 4th. The run back is so bad... Great for trying the mortal draw with iron boots cheevo but not for hitless...
    PaddyShade 15 Sep 2024 16:33
    Tough fight! Thanks for the great suggestions here.

    My additions would be: phase 2 use the boomerang instead of running to Zant to skip jumping phases, just don't boomerang his shooting phase, and strafe left and towards to get hit by minimal shots.

    Phase 4 he always appears in the middle after being hit, so you can time a roll right when he appears to get through that phase faster.

    Phase 6 I couldn't get the quick spin timing so I charged the first, avoided him briefly and charged a second, then ran around and prayed for RNG he wouldn't appear in front of me and charged the third.

    Goodluck!
    EytanElias94 20 Sep 2024 05:28
    This one took a while T_T
    D0nil 28 Sep 2024 14:05
    Phase 4 is so annoying, i mean if i can't take a damage from projectile, i WILL take a damage when Zant is falling on ME
    Farbefab 29 Sep 2024 21:59
    Did both zant challenges in one run: https://www.youtube.com/watch?v=ww7daju1onE

    It was a fun challenge but I wouldn't recommend doing it that way because doing phase 6 with iron boots and not getting hit is pretty difficult. (It's harder than it looks and also maybe kinda rng based)

    Idk how much easier this is without iron boots but this strat should work for the fight.

    Also mortal draw is broken lol

    Btw you need two mortal draws or great spins for each of the first five phases and 3 for the final phase.

    I did hit the blizzeta phase with normal sword swings but since I didn't do enough damage to equal a mortal draw I still needed two so that means I technically did the entire fight with the intended number of mortal draws.

    If you struggle with this just follow the strats and you should be fine I think.
    WadeB 29 Sep 2024 22:48
    Sorry to correct you but you only need 1 mortal draw/great spin + 1 regular attack for he first five phases.
    Farbefab 29 Sep 2024 23:31
    Apparently the first to moves of the stab combo are less than a "regular attack" because one mortal draw wasn't enough.

    But yeah my strat assumed you exclusively use mortal draw
    JustLilith 30 Sep 2024 15:07
    Tip for Phase 4: roll into him when he's jumping on the pillars and then use the boomerang while he's tumbling to make him fall safely
    bryandelmond 30 Sep 2024 20:35
    I don't think I've ever had him fall on me. The secret is just to arc around his shots and lose the fear of getting hit and roll at the pillar while he's still shooting. He will always fall the opposite direction of where he was shooting.
    JacksonWarner 5 Oct 2024 14:22
    This one is particularly annoying, due to any tiny mistake causing you to have to reset. This took me a few hours to do, so don't feel disheartened if you have to reset several times to get this one right. Some tips I have is binding a button to reset so you don't have to press the reset button every time /j.

    Other tips are to use speedrunning strats to make other phases faster, such as mortal draw + 1 attack will push him out of each phase from 1-5, using gale boomerang in phase 2 when he starts hopping to push him faster in his cycles, grabbing him early in phase 3 by lining up your grappling hook at the start, and not standing behind him in phase 4. (I know that last one sounds like a no brainer, but I continually was knocking him off the second pillar in that phase after the first attack, and more often than not he would fall on me and deal damage, making me look like a chump and do my four kings runback to try again due to my impatience.)

    In the last phase I found that a jab outranges most of his attacks, so I would jab to outrange him, time a roll away for when he teleports, then jab him again up to 3 times. After the 3rd time, he would do a spin attack, so I would follow up with my own to knock him out of it early. Hit him with a mortal draw to cut a 3rd of the fight down right there. Do again for the next cycle, but on the final cycle, just use a spin attack any time you hear him spawn. If you're lucky, he'll decide to try to spin at you early and you'll knock him out of it, giving you a quick victory.
    Linklight 7 Oct 2024 10:32
    This was so painful. Took me 3.5 hours. Imo the first 5 phases are really easy to get consistent. It's just the last phase that has some RNG to it. If I could go back in time I would have invested the time to learn how to do the last phase consistently using the instant spin attack. I decided to run in circles after getting the two free great spins and pray he didn't spawn next to me. Don't recommend.
    nilrath 10 Oct 2024 13:48
    Couple of tips to make some phases more consistent:

    Before entering: Brush up on your quick spin input. I like WadeB's method of 2 full 360s. Have max HP for the Great Spin.

    Phases 1-5: Greatspin/Mortal slash + 1 normal slash. I use the spin on the blizzeta (5th) phase, as it makes hitting the ever shrinking and hopping zant easier.

    Phase 1: L Target and strafe left or right while throwing a boomerang.

    Phase 2: My personal least favourite, but I did not try the "do not use iron boots" method. I relied on my ears/reaction speed while staying in the centre, and then I took off my boots after blocking his projectiles to go hit him.

    Phase 3: After getting the freebie hit on him, go ahead and take your iron boots off! It will make getting to zant after his cursed shell game way easier.

    Phase 4: Surprised no one has mentioned this, but Zant seems to always respawn on the middle pillar after getting hit. Also, I dont know what anyone is talking about with getting hit with fall damage. It happened to me 1 time out of the 30 attempts it took for me to complete this cheev. after rolling into the pillar twice, STOP MOVING, TAKE YOUR ADDERALL. YOU WILL NOT GET HIT.

    Phase 5: Zant will groan and grow to max size, and your camera will change perspective once he starts floating to your location to drop. Run all the way to one side, and use these cues to determine when you should start sprinting to the other side. This will then give you ample time to line up and throw your ball and chain.

    Phase 6: ONLY ONLY ONLY use the quick/great spin. Every other advice to "run/roll around the ring" is just going to get you hit over and over again as he will randomly spawn on top of you and hit you. Instead, master the quick spin, and in the first two hits, he's just going to be chopping his arms at you. For the third, quickspin again and you will more likely than not collide with his spin. Once he slows to a stop, run up to him and quickspin once more. GG.
    darkvirus969 18 Oct 2024 01:47
    This achievement man. I spent a couple hours on attempts, malded and stopped playing for a couple days. Tried again and got it on my second attempt.
    ThePixelJunkie 23 Oct 2024 06:31
    The saltiest I've ever been while playing a zelda game. Only hard part is last phase and that's because RNG is involved. Imo this should be worth more than 25. This is way harder and more annoying than any other 25 pointer in the set.

    Here's a visual if you want it. I started the fight with 2 hearts and did not have great spin cuz I thought you got it after the fight lol. The last spin before the final mortal draw should've been slightly delayed but it still worked out, luckily.

    https://www.twitch.tv/thepixeljunkie/clip/PiliableSquareSalamanderLitty-eWCzHRKab0D71TRJ

    For the last phase, I refused to rely on the quick spin. I swear to god there's a chance of it just not working and after spending a few hours on this, was not taking the chance to do this yet again.

    For the first 3 hits, I L-targeted and did the thrust which out-ranges him every time. You have to let go of L when he teleports tho and re-target when he appears.

    After the 3rd hit, charged up a spin and let go after a slight delay. Mortal draw when he stops spinning.

    From here, I did charged spin slashes back to back between mortal draws.

    I do still like the fight overall. But I spent over 3 hours on this and hated every second lol so sick of damageless play perfect achievements.

    This is probably not the best strategy. I just don't like quick spins man. Also, DO NOT try to roll around the arena. Tried that for a little over an hour which made this into 3+ hours. It could work but it's just not worth the time and relying on RNG is insufferable.
    revilnemesis3 12 Nov 2024 01:53
    Does anyone have any tips for locking on to or dodging Zant in the last phase?
    WadeB 12 Nov 2024 03:11
    Lots of tips in the essays above
    revilnemesis3 13 Nov 2024 02:03
    I specifically locking or dodging which none of them had. They have all basically said a large part of the final phase is up to RNG.
    WadeB 13 Nov 2024 02:32
    Sorry man my fault.

    I don't think locking in to him is very viable. He's too fast and spawns too randomly to check all directions fast enough.

    I recommend spin attacking instead. It covers all angles and puts Zant into his hittable phase so you can Mortal Draw.

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