Super Metroid
Console icon SNES/Super Famicom

  • Escape planet Zebes with at least 2 minutes remaining

    916 (745) of 20,866 โ€“ 4.39%

    3.57% of players have earned the achievement in hardcore mode
    4.39% of players have earned the achievement in softcore mode
  • Created by Brian on: 29 Jul, 2013 18:07
    Last modified: 25 Jun, 2022 18:55


    Recent comments

    (See all 218)

    calmLIKEaBOBomb 10 Apr 2025 18:37
    @heavybass
    All I'm saying is it's not worth bitchin' and moaning about.
    If you seriously want it! Then yeah, but in the work and hours to do so.
    If not! Just enjoy the game and be happy.
    I know I am. Currently playing Conker's Bad Fur Day. I'll never get close to Mastering that game.
    But I'm enjoying the hell out of it.
    calmLIKEaBOBomb 10 Apr 2025 19:40
    So what I gather from the vast majority of posts on this achievement:

    Being angry and mad at a developer and then complaining about the achievement they've created is GOOD. And totally acceptable!

    Defending the creator and complaining about grown ass adults, crying about something completely trivial, that is too hard for them. But it somehow identifies them, so much that they need to make a big fuss about it = BAD

    Cool! ๐Ÿ‘
    CarloAndrea97 10 Apr 2025 20:25
    @raziputzi

    Game enthusiasts always challenge themselves in the games they like to do something more than the rest, there's always challenges made up in video games to go beyond what is game design and what is required to finish it or to experience it at its best.

    I have studied the challenge extremely and 2:00 is a really fair timing for what it asks, super metroid has these mechanics, clever movement mechanics which work extremely even in fast pacing, so it's not senseful to deminish metroid greatness in the movement system just because it is not the main component of a metroid.

    There doesn't have to be a lesson of game design, it's like sets that have the meme 666 pts, they are not fair or something, but they are what it is to keep the community on focus.

    2:00 is more fair than 2:01 or 2:02? i don't know, but what i know is that for someone who knows how to pace move in metroid without major mistakes, will be able to do it just fine with some effort, and in a time sensitive challenge 2:00 is a good standard that so many have managed to achieve it, and they inevitably improved their skill for many sets to come after this.

    As i said above, the challenge is fair, it is challenging, not hard, and requires some dedication and some proven skill to make it because the movement in super metroid is particularly great compared to many others of the same serie.

    Sure, as i mentioned in other comments here, if there was a similar challenge in the stages, say from save point to save point that could still prove mastery of the movement system, it could be more accessible due to save points for those who really dislike practicing in softcore, but a time sensitive part of the story is also enticing in the end.
    raziputzi 11 Apr 2025 09:06
    @CarloAndrea97 you have a point here for sure. I already wanted to mention, I see quite a lot of people managed to unlock this. It's far away from the 0.xx percentage, so maybe it's me being impatent, I wouldn't rule that out. Maybe you could still criticize the placement. You don't expect what hits you in the last bit of the game, there would be a lot of research involved if you want to see that coming. Also the lag is a prolbem, I have the feeling sometimes my inputs are not picked up by the game.
    raziputzi 11 Apr 2025 14:53
    I got it done now, thanks for the discussion and thx to everyone who brought up good arguments!
    Enzis 11 Apr 2025 15:10
    Grats! I know you worked hard for this one :)
    CarloAndrea97 11 Apr 2025 19:33
    @raziputzi

    Do not feel absolutely off, unluckly with emulation also the controller you are using can sometime be detrimental for certain challenges, especially a worn dpad can mess up the jumping on the walls and for sure some can have an harder time than others.

    And also do not feel you have been impatient at all, already that you put days of effort post-work as i already mentioned you before, is extremely honorable. Many jump to conclusion on day 0 of trying aswell.

    I'm extremely happy you have managed to achieve it, you have done massive work and now you can absolutely enjoy what you have done and hopefully in the future you will notice how this event has improved you for other challenges.

    Cheers!
    Lockirby2 11 Apr 2025 21:15
    @raziputzi Congrats! :)

    I've said it before, but I think that the fact that this achievement sticks out like a sore thumb is probably because there aren't enough tricky achievements earlier in the set rather than this achievement itself being the problem. Super Metroid seems like it was designed with a lot of different levels of play in mind, including casual exploration, speedunning, unorthodox routes (e.g., skipping seemingly mandatory items), and completionism. I think it makes sense for the set to reflect all of those things, but it's a bit backloaded, as most of the achievements are completionism-focused until the very end.
    Brylefi 12 Apr 2025 16:41
    This wasnt that bad with softcore practice but I think its an unhealthy achievement for the set
    BuenosaurusRex 14 Apr 2025 19:58
    Yeah, doing this with a SNES controller (or SNES controller-like i.e. 8bitdo) was absolutely killer on the thumb. After resting my thumb for a day after a ton of practice and swapping to an Xbox series controller, I was able to get it relatively quickly. If you're comfortable playing with keyboard controls, this might be easier as you won't accidentally exit out of a spin jump when executing those tight consecutive wall jumps. I'm personally much more comfortable with controllers in general. Don't wreck your thumb on a dpad guys. Take breaks.

    You're allowed like 2-3 *minor* mistakes that you can recover from, so keep your composure and keep going (assuming you're using the linked videos route as a reference). Try to play out each attempt to the very end as you'd be surprised how the final jumps up can destroy good attempts. Practice actually landing on the ship and entering it from the door. You don't want to panic in the last seconds because you overshot the ship.

    As for my two cents on the overall discussion of the achievement itself, while it is extremely rewarding to get this, I cannot ignore the physical pain it caused my thumb. Likely just my fault for wanting to go "retro" using an NSO SNES controller. Oh, and not to mention the many Mother Brains that had to die just to even attempt this... Bless speedup for the Metroid sacrifice sequence.
    CarloAndrea97 14 Apr 2025 20:39
    @BuenosaurusRex

    I use an original SNES controller with adapter and you would slide your thumb from one end-point to the other without much pressure to make the wall jumps, it should not cause you phisical pain this way.

    However it is always a great reminder that the inputs we use in emulation are just as important and often are underestimated. The challenges are towards the person but if you are limited by the hardware, that could make it harder than needed.

    Very well done on it!
    ShadwSonic 14 Apr 2025 21:04
    As one who has Mastered multiple touch-screen dependent games using a track pad, I can certainly attest to hardware being a limiting factor at times. If it weren't for emulator-level pauses, many would be flat-out impossible, and even then some were just barely doable!
    BuenosaurusRex 14 Apr 2025 21:45
    @CarloAndrea97 Thanks! I play a lot of my retro games with the SNES controller and have never had any problems with multiple day gaming sessions with it. I guess it's just the pressure of going for a tough achievement like this that made me a bit more tense and press down a bit harder than usual. After all, each failed attempt was another date with Mother Brain.

    The raised discussion about the hardware is a super great point. One controller switch and I got it within 3 attempts. Definitely try out different things if this one is walling you (if you're able to). Trust me all the practice you did translates. It's just about the execution.
    MakaiPhantom 22 Apr 2025 21:12
    It's almost as if people forget subsets exist and achievements like this should be in them....
    DamnFineDigital 23 Apr 2025 12:14
    This was one of my favourite achievements so far. It gave me a reason to finally learn how to ledge grab and moon fall! Achievements like this are great for pushing yourself and make you feel like you've actually 'achieved' something in a game you've played a million times before.
    raziputzi 23 Apr 2025 12:53
    @DamnFineDigital I agree, if you have a lot of time. I learned some pretty cool game mechanics and mastered a lot of really hard games. But that's not what I'm pursuing in retro games. I want to see everything the game has to offer, even secrets I didn't know yet and have a lot of "retro". Also it should cover all of the unlockables, like in Blast Corps the whole set is speedrunning, because the game requires that. I don't feel it's rewarding to learn a game mechanic from a 30 year old game when it's not required to meet all the requirements the original devs had in mind.
    LillyGremory 24 Apr 2025 04:10
    I'M FINALLY FREE
    MakaiPhantom 4 May 2025 18:46
    After trying this hundreds of times I can say this definitely belongs in a subset. The 1:30 escape was perfectly reasonable. Idk why there's the obsession to put an arbitrary BS speedrun achievement at the beginning and end escape sequences while telling people speedruners can do it with seconds to spare so you should be fine.

    Too much needs to be perfect to get less than a min escape.

    Not getting stuck on a gate for a second at the beginning, not accidentally speed boosting into a wall before shinesparking, getting all your jumps/walljumps/spacejumps perfect without falling onto a lower platform, don't get hit by the space pirate when falling down the shaft, don't get hit by tomany steam plumes, don't over or under shoot the jump to the ship and don't accidentally crouch/morphball when trying to get into the ship (I've gotten a couple 1:58:28 to 1:59:88 thanks to entering the ship not regestering). You can mess up in one of these but of you do in two or more it's going to be a failure. Even the example video barely makes it with a second left and was only hit by the space pirate.

    Then try not to lose your sanity fighting Mother Brain over and over again just for an attempt at this.

    It's either do all that perfectly or play this an unhealthy amount of time to master the speedruner skills to blast through this with time to spare.
    WhyNot360 10 May 2025 18:04
    There already is a subset version of this achievement, and it's escaping with 2:15 left, or 2:00 WITH the animals.

    2 minutes is fine. It took me less than an hour between beating mother brain for the first time and getting this, and this was my first time playing a metroid game.
    People saying this is "speedruner level" should go watch an actual speedrun and see how much room for error this leaves.

    Practice different sections in softcore with save states, and once you're reasonably consistent switch to hardcore. You only have to nail it once.
    TrainDubs 10 May 2025 19:59
    Done with 2 seconds to spare! This really is not as bad as everyone says. Took me an hour or two of practice on the individual rooms and then maybe 20-30 runs to nail it all in one go. The run itself only takes a minute and while killing mother brain over and over isn't fun, it's not a very hard fight and only takes about 90 seconds from the save station.

    That said, you definitely want to practice with savestates. Doing a moonfall in the big pirate room will save ~1 second so its worth it to learn how to execute to give you some leeway. I jumped and aimed for the little notch in the ceiling, as hitting it sets you up perfectly to do a moonfall. Moonfall instructions are here about halfway down the page: https://wiki.supermetroid.run/Moonwalk

    Doing wall jumps up the left wall after you fall is also faster, but on my run I actually screwed up the last one and still finished with plenty of time to spare. I also recommend doing the "Behemoth spark" in the tall room. It lets you clip through the upper most platform and can save about half a second. Very easy to pull off, see this page for details: https://wiki.supermetroid.run/Climb

    The penultimate room really doesn't require precise jumps or wall jumps provided you were good at saving time in the earlier rooms. If you hit the last door with 2:06 or more on the clock you should be golden. Expect to get hit by steam twice in the last room on the final run to the ship and plan accordingly.

    Seriously, this really isn't that bad; it just seems that way because the rest of the set is very easy and focused on collection. If people want to see a truly tough escape achievement, go do the Super Metroid: Redesign one. 40 rooms in 12 minutes or less and you need to navigate suitless underwater, mockballs are basically required and there's a tough wall jumping section right at the end.

    Provided you practice I promise you can get it.

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