Super Metroid
SNES/Super Famicom

Professional Escape
(50) (313)
Escape planet Zebes with at least 2 minutes remaining
916 (745) of 20,866 โ 4.39% unlock rate
3.57% of players have earned the achievement in hardcore mode
4.39% of players have earned the achievement in softcore mode
Recent Unlocks
User | Mode | Unlocked |
---|---|---|
![]() | 11 May, 2025 17:29 | |
![]() | Hardcore | 11 May, 2025 06:12 |
![]() | Hardcore | 10 May, 2025 17:48 |
![]() | 10 May, 2025 13:02 | |
![]() | Hardcore | 09 May, 2025 04:19 |
![]() | Hardcore | 08 May, 2025 23:31 |
![]() | Hardcore | 06 May, 2025 04:27 |
![]() | Hardcore | 05 May, 2025 06:43 |
![]() | Hardcore | 05 May, 2025 05:33 |
![]() | Hardcore | 05 May, 2025 01:03 |
![]() | Hardcore | 05 May, 2025 00:31 |
![]() | Hardcore | 04 May, 2025 18:39 |
![]() | Hardcore | 03 May, 2025 19:01 |
![]() | Hardcore | 03 May, 2025 17:02 |
![]() | 03 May, 2025 03:41 | |
![]() | Hardcore | 02 May, 2025 02:06 |
![]() | 30 Apr, 2025 02:41 | |
![]() | Hardcore | 29 Apr, 2025 01:54 |
![]() | 27 Apr, 2025 00:09 | |
![]() | Hardcore | 26 Apr, 2025 01:54 |
![]() | Hardcore | 25 Apr, 2025 06:34 |
![]() | Hardcore | 24 Apr, 2025 22:21 |
![]() | Hardcore | 24 Apr, 2025 03:58 |
![]() | Hardcore | 23 Apr, 2025 13:24 |
![]() | Hardcore | 23 Apr, 2025 02:42 |
![]() | Hardcore | 22 Apr, 2025 18:14 |
![]() | Hardcore | 22 Apr, 2025 16:51 |
![]() | Hardcore | 20 Apr, 2025 03:55 |
![]() | Hardcore | 19 Apr, 2025 19:52 |
![]() | Hardcore | 19 Apr, 2025 14:22 |
![]() | Hardcore | 18 Apr, 2025 19:59 |
![]() | Hardcore | 16 Apr, 2025 08:06 |
![]() | 15 Apr, 2025 22:07 | |
![]() | Hardcore | 14 Apr, 2025 19:06 |
![]() | Hardcore | 13 Apr, 2025 21:56 |
![]() | Hardcore | 13 Apr, 2025 20:03 |
![]() | Hardcore | 13 Apr, 2025 04:02 |
![]() | Hardcore | 12 Apr, 2025 16:35 |
![]() | Hardcore | 11 Apr, 2025 23:19 |
![]() | Hardcore | 11 Apr, 2025 16:13 |
![]() | Hardcore | 11 Apr, 2025 14:52 |
![]() | Hardcore | 10 Apr, 2025 13:34 |
![]() | 08 Apr, 2025 15:04 | |
![]() | Hardcore | 08 Apr, 2025 14:28 |
![]() | Hardcore | 08 Apr, 2025 10:22 |
![]() | Hardcore | 08 Apr, 2025 02:52 |
![]() | Hardcore | 08 Apr, 2025 01:00 |
![]() | Hardcore | 06 Apr, 2025 19:04 |
![]() | 02 Apr, 2025 05:08 |
Recent comments
(See all 218)
All I'm saying is it's not worth bitchin' and moaning about.
If you seriously want it! Then yeah, but in the work and hours to do so.
If not! Just enjoy the game and be happy.
I know I am. Currently playing Conker's Bad Fur Day. I'll never get close to Mastering that game.
But I'm enjoying the hell out of it.
Being angry and mad at a developer and then complaining about the achievement they've created is GOOD. And totally acceptable!
Defending the creator and complaining about grown ass adults, crying about something completely trivial, that is too hard for them. But it somehow identifies them, so much that they need to make a big fuss about it = BAD
Cool! ๐
Game enthusiasts always challenge themselves in the games they like to do something more than the rest, there's always challenges made up in video games to go beyond what is game design and what is required to finish it or to experience it at its best.
I have studied the challenge extremely and 2:00 is a really fair timing for what it asks, super metroid has these mechanics, clever movement mechanics which work extremely even in fast pacing, so it's not senseful to deminish metroid greatness in the movement system just because it is not the main component of a metroid.
There doesn't have to be a lesson of game design, it's like sets that have the meme 666 pts, they are not fair or something, but they are what it is to keep the community on focus.
2:00 is more fair than 2:01 or 2:02? i don't know, but what i know is that for someone who knows how to pace move in metroid without major mistakes, will be able to do it just fine with some effort, and in a time sensitive challenge 2:00 is a good standard that so many have managed to achieve it, and they inevitably improved their skill for many sets to come after this.
As i said above, the challenge is fair, it is challenging, not hard, and requires some dedication and some proven skill to make it because the movement in super metroid is particularly great compared to many others of the same serie.
Sure, as i mentioned in other comments here, if there was a similar challenge in the stages, say from save point to save point that could still prove mastery of the movement system, it could be more accessible due to save points for those who really dislike practicing in softcore, but a time sensitive part of the story is also enticing in the end.
Do not feel absolutely off, unluckly with emulation also the controller you are using can sometime be detrimental for certain challenges, especially a worn dpad can mess up the jumping on the walls and for sure some can have an harder time than others.
And also do not feel you have been impatient at all, already that you put days of effort post-work as i already mentioned you before, is extremely honorable. Many jump to conclusion on day 0 of trying aswell.
I'm extremely happy you have managed to achieve it, you have done massive work and now you can absolutely enjoy what you have done and hopefully in the future you will notice how this event has improved you for other challenges.
Cheers!
I've said it before, but I think that the fact that this achievement sticks out like a sore thumb is probably because there aren't enough tricky achievements earlier in the set rather than this achievement itself being the problem. Super Metroid seems like it was designed with a lot of different levels of play in mind, including casual exploration, speedunning, unorthodox routes (e.g., skipping seemingly mandatory items), and completionism. I think it makes sense for the set to reflect all of those things, but it's a bit backloaded, as most of the achievements are completionism-focused until the very end.
You're allowed like 2-3 *minor* mistakes that you can recover from, so keep your composure and keep going (assuming you're using the linked videos route as a reference). Try to play out each attempt to the very end as you'd be surprised how the final jumps up can destroy good attempts. Practice actually landing on the ship and entering it from the door. You don't want to panic in the last seconds because you overshot the ship.
As for my two cents on the overall discussion of the achievement itself, while it is extremely rewarding to get this, I cannot ignore the physical pain it caused my thumb. Likely just my fault for wanting to go "retro" using an NSO SNES controller. Oh, and not to mention the many Mother Brains that had to die just to even attempt this... Bless speedup for the Metroid sacrifice sequence.
I use an original SNES controller with adapter and you would slide your thumb from one end-point to the other without much pressure to make the wall jumps, it should not cause you phisical pain this way.
However it is always a great reminder that the inputs we use in emulation are just as important and often are underestimated. The challenges are towards the person but if you are limited by the hardware, that could make it harder than needed.
Very well done on it!
The raised discussion about the hardware is a super great point. One controller switch and I got it within 3 attempts. Definitely try out different things if this one is walling you (if you're able to). Trust me all the practice you did translates. It's just about the execution.
Too much needs to be perfect to get less than a min escape.
Not getting stuck on a gate for a second at the beginning, not accidentally speed boosting into a wall before shinesparking, getting all your jumps/walljumps/spacejumps perfect without falling onto a lower platform, don't get hit by the space pirate when falling down the shaft, don't get hit by tomany steam plumes, don't over or under shoot the jump to the ship and don't accidentally crouch/morphball when trying to get into the ship (I've gotten a couple 1:58:28 to 1:59:88 thanks to entering the ship not regestering). You can mess up in one of these but of you do in two or more it's going to be a failure. Even the example video barely makes it with a second left and was only hit by the space pirate.
Then try not to lose your sanity fighting Mother Brain over and over again just for an attempt at this.
It's either do all that perfectly or play this an unhealthy amount of time to master the speedruner skills to blast through this with time to spare.
2 minutes is fine. It took me less than an hour between beating mother brain for the first time and getting this, and this was my first time playing a metroid game.
People saying this is "speedruner level" should go watch an actual speedrun and see how much room for error this leaves.
Practice different sections in softcore with save states, and once you're reasonably consistent switch to hardcore. You only have to nail it once.
That said, you definitely want to practice with savestates. Doing a moonfall in the big pirate room will save ~1 second so its worth it to learn how to execute to give you some leeway. I jumped and aimed for the little notch in the ceiling, as hitting it sets you up perfectly to do a moonfall. Moonfall instructions are here about halfway down the page: https://wiki.supermetroid.run/Moonwalk
Doing wall jumps up the left wall after you fall is also faster, but on my run I actually screwed up the last one and still finished with plenty of time to spare. I also recommend doing the "Behemoth spark" in the tall room. It lets you clip through the upper most platform and can save about half a second. Very easy to pull off, see this page for details: https://wiki.supermetroid.run/Climb
The penultimate room really doesn't require precise jumps or wall jumps provided you were good at saving time in the earlier rooms. If you hit the last door with 2:06 or more on the clock you should be golden. Expect to get hit by steam twice in the last room on the final run to the ship and plan accordingly.
Seriously, this really isn't that bad; it just seems that way because the rest of the set is very easy and focused on collection. If people want to see a truly tough escape achievement, go do the Super Metroid: Redesign one. 40 rooms in 12 minutes or less and you need to navigate suitless underwater, mockballs are basically required and there's a tough wall jumping section right at the end.
Provided you practice I promise you can get it.