Castlevania: Circle of the Moon
Game Boy Advance

Dracula's Trusty Ally
(25) (268)
Beaten Game Credit
[Magician Mode] Defeat Death without taking a hit and using only Tonfers (Mars + Cockatrice, Camilla alive)
Beaten Game Credit
257 (226) of 12,469 โ 2.06% unlock rate
1.81% of players have earned the achievement in hardcore mode
2.06% of players have earned the achievement in softcore mode
Recent Unlocks
User | Mode | Unlocked |
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![]() | 18 May, 2025 20:51 | |
![]() | Hardcore | 14 May, 2025 21:25 |
![]() | Hardcore | 13 May, 2025 19:29 |
![]() | Hardcore | 13 May, 2025 05:22 |
![]() | Hardcore | 12 May, 2025 18:16 |
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![]() | Hardcore | 09 May, 2025 00:29 |
![]() | 07 May, 2025 03:29 | |
![]() | Hardcore | 27 Apr, 2025 18:47 |
![]() | Hardcore | 25 Apr, 2025 06:05 |
![]() | Hardcore | 21 Apr, 2025 20:09 |
![]() | Hardcore | 21 Apr, 2025 18:54 |
![]() | Hardcore | 16 Apr, 2025 14:05 |
![]() | Hardcore | 03 Apr, 2025 04:44 |
![]() | Hardcore | 31 Mar, 2025 23:24 |
![]() | Hardcore | 30 Mar, 2025 19:02 |
![]() | Hardcore | 29 Mar, 2025 15:02 |
![]() | Hardcore | 26 Mar, 2025 05:31 |
![]() | Hardcore | 23 Mar, 2025 00:26 |
![]() | Hardcore | 19 Mar, 2025 19:30 |
![]() | Hardcore | 19 Mar, 2025 14:11 |
![]() | Hardcore | 17 Mar, 2025 16:58 |
![]() | Hardcore | 15 Mar, 2025 08:30 |
![]() | Hardcore | 11 Mar, 2025 18:26 |
![]() | Hardcore | 11 Mar, 2025 15:04 |
![]() | Hardcore | 02 Mar, 2025 17:20 |
![]() | 27 Feb, 2025 04:26 | |
![]() | Hardcore | 26 Feb, 2025 04:26 |
![]() | Hardcore | 24 Feb, 2025 20:06 |
![]() | Hardcore | 24 Feb, 2025 16:44 |
![]() | Hardcore | 20 Feb, 2025 07:26 |
![]() | Hardcore | 19 Feb, 2025 07:43 |
![]() | Hardcore | 17 Feb, 2025 18:49 |
![]() | Hardcore | 17 Feb, 2025 00:16 |
![]() | 12 Feb, 2025 23:12 | |
![]() | Hardcore | 07 Feb, 2025 15:56 |
![]() | Hardcore | 06 Feb, 2025 05:00 |
![]() | Hardcore | 04 Feb, 2025 03:05 |
![]() | Hardcore | 27 Jan, 2025 03:55 |
![]() | Hardcore | 25 Jan, 2025 20:15 |
![]() | Hardcore | 25 Jan, 2025 01:57 |
![]() | 23 Jan, 2025 14:29 | |
![]() | Hardcore | 21 Jan, 2025 15:52 |
![]() | 19 Jan, 2025 14:05 | |
![]() | Hardcore | 14 Jan, 2025 22:26 |
![]() | Hardcore | 13 Jan, 2025 19:55 |
![]() | Hardcore | 13 Jan, 2025 05:11 |
![]() | Hardcore | 07 Jan, 2025 12:37 |
![]() | 05 Jan, 2025 14:39 |
Recent comments
(See all 47)
In the first phase, I found alternating left-right more consistent than leading him from one end of the room to the other. The sickles aim more vertically and are easier to dodge and destroy, and you also get to be more aggressive with your attacks.
In the second phase, pay close attention to what sickle patterns give you the most trouble. I found that sickles coming from behind Death were the most troublesome, so I backed off whenever I saw one. It's a waiting game, only go in for a strike when the sickles are favourable.
I found that getting far away from Death to lure the scythes away worked best, and during shield/gravity just dodge. Running towards Death during this got me accidentally hit all the time, because when gravity ends you abruptly start running faster again.
If you're far away from Death, make sure you can still see him so you can anticipate the ground pound. The best time to get two hits in is right after the ground pound. I never had much luck getting more than two hits as standing in one place for too long will almost always get you hit.
After those two hits, just back up and wait for the pattern to cycle again. If you're able there are other opportunities to get in hits, but "being careful' in a fight that makes already stiff controls even stiffer will make this fight harder than it should be.
SECOND PHASE IS BULLSHIT!
Is not even that hard, but it's a combination of an awkward boss sprite, clunky movement, a boss that make your movement even worse, can damage you sitting on the ground (and you can't predict if you are far from him), and the dev throwed you the Tonfa weapon to use, that makes the game even clunkier.
It was far from the hardest boss cheevo in the series, and it's not even close to the boss cheevo that took me more time to me to deal with it, but it's probably one of the less enjoyable and more frustrating ones yet.
Bad cheevo, for real. Will not judge anyone that let Nathan spinning his whip for a week in a room full of respawning Specters with FastFoward turned on to be on level 70+ for this.
Like the others said, this boss isn't that hard but the mediocre weapon, inconsistent hitboxes, and the odd movement makes this boss a chore.
Before you start the second phase, be sure to have Death near the end of the arena so you can have breathing room to dodge.
The key to the second phase is be patient. Only attack Death when the Scythes aren't going towards him and you can dodge him reliably. Focus on dodging when he slows you down, slide when needed to avoid the projectiles. When he's about to do his Quake move, stay a good distance away so you can see him when he does it and reliably avoid the Scythes. It all comes down to being calm in this phase. Be extra sure Nathan does his crouch animation before you slide so you don't accidentally jump and ruin the run.
Pretty tough achievement, but nothing hair pulling.
Phase 1 was easy-peasy once I realized I could manipulate the trajectory of the little scythes into moving in the same direction as Death.
Phase 2? Hell. Cthulhu's Realm.
Even after popping the achievement I still don't understand what the sweet spot is. You genuinely need nerves of steel for this, because a single bad cue could unravel the entire thing, especially if you try to dodge when the slow barrier comes up.
If I had to offer advice beyond "just stay calm", though? Try to aim when Snail-Death is about to do the butt-stomp. He's a sitting duck and doesn't do that awful attack where he juts forward with his arm-scythes.