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3-D Battles of World Runner, The

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AuthorMessage

Nomstuff
Posted: 20 Jun, 2014 01:11
Last Edit: 19 May, 2018 17:40
Official Topic Post for discussion about
Created 20 Jun, 2014 02:11 by


1. 3-D WorldRunner (USA).nes
3-D Battles of World Runner, The (U) [!].nes
3-D WorldRunner (1987-09)(Acclaim)(US).nes
RA Checksum: 29e5e1a5f8b400773ef9d959044456b2
ROM Checksum: 5a5ace7fa14af00433c4a40e90442762
CRC32 Checksum: D5ADA486

Plus 2 unique ROM Checksum variations with the same RA Checksum (4 total)
3-D Battles of World Runner, The (U) {[o1], [o2]}
3-D WorldRunner (1987-09)(Acclaim)(US){[h Vimm][iNES title], [h2][iNES title]}


2. JJ (Japan).nes
JJ - Tobidase Daisakusen Part 2 (J) [!].nes
RA Checksum: ce4d5bda746a72e02fcfd547492551bc
ROM Checksum: 922b994012a7da34d55119e94a93d463
CRC32 Checksum: 8093EC6F

3. JJ - Tobidase Daisakusen Part 2 (J) [f1].nes
JJ - Tobidase Daisakusen Part 2 (1987-12-07)(Square)(JP)[a].nes
RA Checksum: 4f58e64b4b07c03afae083de9c01d99d
ROM Checksum: 7d40416c317f699a47757870b72b0b90
CRC32 Checksum: 50A6F31B

Plus 1 unique ROM Checksum variations with the same RA Checksum (2 total)
JJ - Tobidase Daisakusen Part 2 (J) [{[f1][o1]}
JJ - Tobidase Daisakusen Part 2 (1987-12-07)(Square)(JP)[a]{[a][enlarged rom]}


Resources:
GameFAQs
Longplay
Wikipedia

Nomstuff
Posted: 20 Jun, 2014 01:27
Last Edit: 20 Jun, 2014 02:22
The Beating a world without dying achievements are unlocking regardless of whether or not you actually lose a life, but that error isn't occurring in local.

coldjacket
Posted: 27 Jun, 2014 23:59
valiant effort and the stars achievements unlocked as soon as I started the game.

Nomstuff
Posted: 28 Jun, 2014 01:35
Thanks, they should be sorted now.

Salsa
Posted: 25 Jun, 2015 22:46
Done a complete set overhaul.

1. Changed the game icon
2. Improved the code of original achievements, updated titles, icons and points
3. Added rich presence
4. Expanded the list with 5 complete new cheevos
Go get them ;)

Salsa
Posted: 25 Jun, 2015 23:30
Last Edit: 26 Jun, 2015 10:36
Set seems to be completely bugged right now, because of one mischievous memory address (what a day...), but I run out of time and can't ftake care of it right now. I'll try it tommorow.

Salsa
Posted: 26 Jun, 2015 10:37
Manage to fix it. Now all should work correctly

KurkaWodna
Posted: 20 Sep, 2015 11:43
Last Edit: 20 Sep, 2015 11:45
Actually there is a problem for the achievement : and I think that the problem cames from the reset (reset if world value != 7), because the world value in this world is 7 and It become 8 once you clear the stage...

And by the way Is really too hard you should delete this one :/

ENZYME1
Posted: 20 Sep, 2015 16:31
Last Edit: 20 Sep, 2015 16:36
She is away on hiatus. Not sure when Salsa will come back, but since I know well, I can take a look at and try to fix'em (when I have a chance and/or if she does not return)

I agree about Atomic Runner

ENZYME1
Posted: 22 Sep, 2015 04:14
Last Edit: 22 Sep, 2015 04:16
Looking at it now, it would make sense that if World 8=7, then the conditions recorded for the achievement should reset, if it is not (!=) 7 (which is World 8) All of the steady run achievements are set up this way, and similar to how the No-KO achievements were done for Space Harrier II.

It could be most likely that when the world boss is defeated, the world value also changes on that same frame, which will end up resetting everything in that run before the achievement is unlocked. I had a problem with one of these achievements on another level...

KurkaWodna
Posted: 22 Sep, 2015 15:22
Oh thanks for your answer :) Indeed I made a mistake (i reversed "!=" and "="). I tried the last boss with savestates and the achievement triggered... but i'm sure that it didn't worked when i tried on hardcore (i didn't tried It again, boss battle are too anoying ^^).

And yes maybe that for some reason the world value changes after beating the boss but i'm not 100% sure.

Salsa
Posted: 26 Sep, 2015 09:06
Last Edit: 26 Sep, 2015 09:32
Changed the sign from != to < for . This way, if the value changes after the boss fight, then this requirement will reset only if the value is smaller then 7 (World 8).
As for , I've made it far more easier, limiting to only first 5 worlds.

KurkaWodna
Posted: 27 Sep, 2015 11:40
Excellent, thanks for reparing "Steady Run in World 8" and changing the conditions for "Atomic Runner" Salsa !

kdecks
Posted: 10 Apr, 2017 22:54
This game hates me, but I think I have a working leaderboard. Submits on Game Over and Game Victory.

If you find any bugs, such as submitting when it shouldn't or not submitting when it should let me know, I'll be eager to fix it.

bubufubu
Posted: 10 Apr, 2017 23:38
On my first attempt, the leader board started at the right time but stopped before the end of the first world. Maybe about 9/10 of the way through the first world.
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