FB Alpha to FB Neo
Author | Message |
---|---|
Posted: 12 Jul, 2019 13:53 | |
Posted: 12 Jul, 2019 14:45 FBNeo is compatible with Achievements, also has less issues (starting, random restart issues) when using it in RaLibRetro. To make FBNeo work in RaLibRetro, download the Core from http://buildbot.libretro.com/nightly/windows/x86/latest/fbneo_libretro.dll.zip and rename it to 'fbalpha_libretro.dll' and it should work, it does for me at least. | |
Posted: 12 Jul, 2019 14:48 Thank you very much, I shall do this tonight :) | |
Posted: 12 Jul, 2019 17:56 Hmmm didnt work. Downloaded it, extracted it then renamed it fbalpha_libretro.dll then loaded up some games, but they dont work. They attempt it, but then stop. I'll have a little read up in it. | |
Posted: 12 Jul, 2019 18:22 Sounds like the old start/restart reset bug is being back, guess you have to wait until compiles a new packages for RaLibRetro which includes FBNeo. | |
Posted: 12 Jul, 2019 18:25 Cool, I'll check back in later then. Thanks for your help. | |
Posted: 13 Jul, 2019 13:54 You can try this version of FBNeo Core, its what i am using and didn't had any problems yet, just make sure to delete the 'fbalpha_libretro.json' before using it. https://www.dropbox.com/s/q7q3z9oecky25mp/fbalpha_libretro.7z?dl=1 | |
Posted: 15 Jul, 2019 19:32 All sorted, thanks for your help :-) I really like the new control mapping scheme for it, where it actually tells you what the button is doing, like light punch etc. |
Link
Made me wonder, if I switch over to use the FB Neo core, will this affect my future achievements? In my mind, Im guessing they wont work if I make the switch to FB Neo.
Not sure if this has been discussed already, I couldnt find anything already, so thought I'd bring it up.