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Discussion about Fast Forward

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AuthorMessage

Posted: 18 Mar, 2019 02:54
In conclusion, people are here not because they like retro games, but because they like achievements.

Posted: 18 Mar, 2019 03:02
Last Edit: 18 Mar, 2019 03:13
"In conclusion, people are here not because they like retro games, but because they like achievements."

Indeed Euclide, it reminds me of sites like xboxachievements where they have a 'roadmap' for each game where it shows you exactly what to do to get all the cheevos while having to engage with the game as little as possible. As if playing the actual game is like having to handle raw sewage.

As one of the few other anti-FF voices, doesn't it feel weird trying to convince people that games should be played as they were designed to be played? What kind of a twisted world do we live in?!

Posted: 18 Mar, 2019 03:10
Last Edit: 18 Mar, 2019 03:13
"In conclusion, people are here not because they like retro games, but because they like achievements."

honestly yeah. for me its more EmulationAchievements than RetroAchievements. Im more interested in the idea of user-created achievement sets that can actually be coded and tracked than the games themselves.

Posted: 18 Mar, 2019 03:18
Last Edit: 18 Mar, 2019 03:19
Speaking as a moderator, I'm "Locking" this thread.

Most everything that could be said on the topic has been said and now it's mostly the same points getting repeated and some light bickering.

If you'd like to think more about it you can review the last 100+ posts or discuss it on Discord.

While the thread isn't actually locked please don't post in it for at least a week from now. I will erase anything that is posted by anyone, within that time.

Posted: 18 Mar, 2019 03:23
Last Edit: 18 Mar, 2019 03:28

Posted: 18 Mar, 2019 03:25
Last Edit: 18 Mar, 2019 03:28

Posted: 16 May, 2020 06:42
Last Edit: 16 May, 2020 16:05
Been more than a week, lol

I'm anti-ff. Difficulty doesn't work on a linear scale, and if a facet of a game's design dissuades someone from wanting to continue playing it, but has that alleviated by a feature not included with the game, you're lightening the load. The argument of "it just saves time" is dishonest, at least some of the time. That argument assumes that all people that get an achievement using speedup would have gotten it if it weren't available, which isn't true. Many people wouldn't be inclined to play certain games without speedup, especially reaching grindy achievement criteria.

The argument of it "circumventing poor game design" - A) That's subjective, & B) many old games have design that is bad by modern standards - going far back in a level after dying to a boss, cheap deaths, unintuitive quest progression, awkward controls - That is all bad design, but we don't allow leeway for games if they reach a threshold of badness.

This is an unwinnable argument though - You very rarely see a majority agree to remove a convenience.
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