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Lawnmower Man, The

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vekucloud
Posted: 08 Nov, 2018 22:03
Official Topic Post for discussion about
Created 8 Nov, 2018 22:03 by

Resources:
GameFAQs
Longplay
Wikipedia

vekucloud
Posted: 08 Nov, 2018 22:07
Looking for some help, I've gotten most of the memory viewer with most items marked, only thing I can't find is where the level transition. If someone can help would be grateful, been looking for a week now, with save states, don't know if the VR levels are different from the side scrolling or are they put together?

rabbids4eva
Posted: 09 Nov, 2018 00:41
The lawnmower man is in your head now, Dev. There's no escape, ever.

eldexter
Posted: 11 Nov, 2018 00:16
You are asking for the level ID?
Or for a specific value used when the player is entering other level? If that the case why don't you use delta of the level ID to track if the player come from level 1 to 2 for example

vekucloud
Posted: 11 Nov, 2018 00:50
Sorry for the horrible wording, kinda new to this. I am trying to find it in the memory viewer so I can set it up for when the player exits the level. I am not able to find it.

eldexter
Posted: 11 Nov, 2018 01:26
Last Edit: 11 Nov, 2018 01:30
I found the level ID is a little strange ID to be honest lol, for example the level 3 is 0 and level 1 is 0e, I erase your old "world id?" because is no longer need it.

To track if the player for example is leaving level 1 and entering level 2 for a beat level 1 cheevo do this:

eldexter
Posted: 11 Nov, 2018 01:29
Last Edit: 11 Nov, 2018 01:29
Here i'm saying the cheevo will trigger if the previous value in 00f11b (LevelID) is 0e(Level 1) and now is Level 2 (01) 👍🏻

vekucloud
Posted: 11 Nov, 2018 01:40
Ok Kool thanks for the help. I'll check on it when I have time and label them. Much appreciated.

eldexter
Posted: 11 Nov, 2018 04:29
You're welcome 😊

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