RAProject64 doesnt load up achievements on first run
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Posted: 19 Jun, 2018 12:07 Last Edit: 19 Jun, 2018 14:06 I have a setup with launchbox/big box where i open rom files with an emulator (like settings a default app for a file type and running it) and i noticed that when i launch, for example, super mario 64, the achievements dont load up. they only load up, if i open a rom file directly from within the RAProject64. Is this a bug or a feature? Might be switching to parallel64 for now. | |
Posted: 19 Jun, 2018 14:26 Last Edit: 19 Jun, 2018 14:51 I've got the same issue, I think we're missing some sort of commandline parameter here. Does parallel64 support achievements and launch from launchbox? | |
Posted: 10 Aug, 2018 10:23 Last Edit: 10 Aug, 2018 10:24 i've thought of a workaround for this issue. you can add an ahk script for an emulator in launchbox to relaunch (not restart) the game. here the script:
; keep this sleep, 7500 ; how long it takes for a game to launch and go fullscreen (1000=1 second) ; keep this ; if you dont have the "go fullscreen on start" option ON, delete these lines send, !{enter} sleep, 500 ; how long it takes for a game to go from fullscreen to windowed by pressing alt+enter (1000=1 second) ; if you dont have the "go fullscreen on start" option ON, delete these lines ; keep this send, {alt} sleep, 50 send {down} sleep, 50 send 1 ExitApp ; keep this if you need, i made a tutorial video: |