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Lode Runner


Posted: 14 Apr, 2018 00:54
Last Edit: 27 Jul, 2019 08:15
Official Topic Post for discussion about
Created 14 Apr, 2018 00:54 by

1. Lode Runner (USA).nes
Lode Runner (U) [!].nes
Lode Runner (1987-09)(Broderbund)(US).nes
V14- RA Checksum: 3d70afa6affaddb970d3ae20d69279d9
V15+ RA Checksum: befd5d05eb33f984994230546c2bcfa3
ROM Checksum: 8e074813a094594c29c1d4c43e4bdbc5
CRC32 Checksum: CD4BF911

Plus 1 unique ROM Checksum variations with the same V14- RA Checksum (2 total)
Lode Runner (U) {[o1]}
Lode Runner (1987-09)(Broderbund)(US){[h Vimm][iNES title]}

2. Lode Runner (Japan).nes
Lode Runner (J) [!].nes
Lode Runner (1984-07-31)(Hudson)(JP)[h].nes
V14- RA Checksum: 9a5d97995c7191d1436281e8dc110867
V15+ RA Checksum: f5b9a95dd243adf1477b1ea96d3a33d0
ROM Checksum: 739b7c1db2b397941c1260999b641a7f
CRC32 Checksum: 68224C5C

Plus 2 unique ROM Checksum variations with the same V14- RA Checksum (2 total)
Lode Runner (J) {[a1], [b2]}

3. Lode Runner (J) [b1][o1].nes
Lode Runner (1984-07-31)(Hudson)(JP)[h2][o][iNES title].nes
RA Checksum: 71695b218b946f9f6e8f859b28c26506
ROM Checksum: 6193e1592677692ac9c82dd40c1ed5fe
CRC32 Checksum: 4E697CCF

Plus 3 unique ROM Checksum variations with the same RA Checksum (6 total)
Lode Runner (J) [b1][{[b1][o2], [b1][o4], [o1]}
Lode Runner (1984-07-31)(Hudson)(JP)[h2][o][iNES title]{, , }

4. Lode Runner (U) [T+Bra1.00_Emuway].nes
Lode Runner (1987-09)(Broderbund)(US)[tr pt Emuway][1.00].nes
RA Checksum: 303a17efd7b6567431f168ce976ca395
ROM Checksum: cb4d24ae12b97598ae3d439570fa3b99
CRC32 Checksum: 3C6ABCC2


Posted: 14 Apr, 2018 00:54

Posted: 28 Apr, 2018 22:34
Last Edit: 28 Apr, 2018 23:44

Posted: 08 Nov, 2018 19:19
I've begun work on this game. So far I have ideas for:
- Completing levels
- Completing a level with no digging
- Defeating enemies in one level
- Defeating enemies in one playthrough
- Collecting fruit

Posted: 16 Nov, 2018 10:01
I've had a few people ask me about the decision to give out achievements per level. I thank everyone for their inquiries. I'll explain my reasoning behind this decision.

Basically, this game functions largely like a puzzle game, with each level being an individual puzzle to solve, and without world distinctions (no "World 1", etc). While you can play levels consecutively and accumulate a score, it's rarely the focus of the game.

Part of the nature of this game is the ability to get stuck and not be able to clear the level nor die. In typical versions of Lode Runner, when this occurs, you press the "suicide button". In this port, that button (Select) is replaced with the "level select button". That means there is no way to get unstuck without going to the level select screen.

Normally, when we design achievements, we try not to make achievements for clearing every level, but instead, groups of levels. However, the only way to require groups of levels to be cleared is to disallow use of level select. Of course, this also means disallowing the ability to get unstuck. While this isn't bad inherently, I believe it's unsatisfactory to design only mid-tier achievements with no low-tier achievements.

What I mean by this is: usually, when we give special conditions to clear a level, like "clear five levels in a row without ever getting stuck or else do them all over again", it's not the base achievement; it's usually an achievement on top of more basic achievements like "clear a few levels in any manner". But for me to code grouped level achievements would require all players to be able to play without getting stuck in any manner in order to get any achievements. And I did not find that to be a satisfactory solution. The only alternative is to hand out an achievement for clearing each individual level. However, because each level is a unique puzzle, I didn't find that to be a big problem in this game's case.

So, in other words, hopefully the achievements don't seem too spammy in this set. I thought this was better than requiring players to learn how to clear multiple levels in a row without getting stuck before being able to earn any achievements (other than 1 or 2 really basic things like "defeat an enemy"). I plan to do a similar thing for Championship Lode Runner, but also include time requirements for each stage. It's Championship Lode Runner, after all.

If anyone has any grievances with this set, please don't hesitate to contact me about it.

Posted: 25 Jan, 2019 15:18
Last Edit: 25 Jan, 2019 15:19
I am using no-intro rom Lode Runner (USA), but the checksum is different somehow. befd5d05eb33f984994230546c2bcfa3

Posted: 25 Jan, 2019 15:35
The newest version of RANes generates a different checksum so a lot of games have to be relinked. I took care of this one - try it again.

Posted: 25 Jan, 2019 15:50
It works now. Thank you.

Posted: 15 Jun, 2019 14:27
Last Edit: 15 Jun, 2019 17:48
Lode Runner (J) [!].nes
ROM Checksum: f5b9a95dd243adf1477b1ea96d3a33d0

Posted: 04 Jul, 2019 00:06
Tested + linked ^


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