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Mortal Kombat II

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Posted: 25 Feb, 2014 22:27
Last Edit: 13 Nov, 2019 07:01
Official Topic Post for discussion about
Created 25 Feb, 2014 22:27 by

1. Mortal Kombat II (USA).sfc
Mortal Kombat II (U) (V1.0) [!].sfc
mortal kombat ii (usa).sfc
RA Checksum: 9873c45bf77eb06262e9b8d8c4b841b4
CRC32 Checksum: 1C3D3B72

2. Mortal Kombat II (USA) (Rev 1).sfc
Mortal Kombat II (U) (V1.1) [!].sfc
RA Checksum: a0b9bebbc80958e36292abd9b8fb758e
CRC32 Checksum: 70BB5513

3. Mortal Kombat 2 Arcade OST Relikk MSU v1.1 Kurrono, Conn 2018-04-01 [mk2_msu1].sfc
RA Checksum: ac0da762c2d05b6b041e55b21a4007ae
CRC32 Checksum: CF85FE59

4. Mortal Kombat II (Europe).sfc
Mortal Kombat II (E) (V1.0) [!].sfc
mortal kombat ii (europe).sfc
RA Checksum: cec1c21cdce0579d18b78a5caf517032
CRC32 Checksum: 1CC0C6EF

5. Mortal Kombat II (Europe) (Rev 1).sfc
Mortal Kombat II (E) (V1.1) [!].sfc
RA Checksum: efb7c2ff3a042cef9653388a12075e68
CRC32 Checksum: 00DC2D51


Posted: 15 Oct, 2014 03:09
I will make achievements for the MK 2 :)

Posted: 17 Oct, 2014 13:17
Completed achievements. I'll leave two notes : Most achievements are protected against cheats and all achievements should be made with the player 1. =)

Posted: 17 Oct, 2014 18:34
Ready for it. =)

Posted: 17 Oct, 2014 19:12

Posted: 14 Jun, 2015 02:11
Last Edit: 14 Jun, 2015 05:37
ROM name? please....

Posted: 18 Jun, 2015 00:00
Last Edit: 18 Jun, 2015 19:31
The game is accepting cheats and codes, I was discouraged until now :(

Posted: 29 Sep, 2017 02:45
it seems that many players of this set are getting crashes when encountering noob saibot. I don't know why it's crashing, but if you look on the game wall you can see it's happened many times and has recently happened for .

We need to find a permanent solution for this issue. For those who know this game or have played this set, perhaps we need either to have a recommended rom version or to demote this achievment altogether.

What do you think?

Posted: 29 Sep, 2017 09:45
nah i rly dont think u should remove this from set
anyone that fight with noob will say that is part of a mkII mastering game experience is that fight along with the other secret fighters
back on other versions i asure the emu didnt crash when you got there
ill test to see if with the new emu the fight crash the emu but maybe the emu could have crash for him cuz other issues
remember when the emus crash when you lost connection to the site? it was a thing

Posted: 29 Sep, 2017 10:14
working perfectly well with the rom Mortal Kombat II (U) (V1.1) rom checksum a0b9bebbc80958e36292abd9b8fb758e
if u wanna do it fast try tweaking the handicap on options to end the fight with 3 hits

Posted: 29 Sep, 2017 10:34
Last Edit: 29 Sep, 2017 10:38
I would recommend a Revision for this Games, not only that Cheats (more damage) are allowed, but also the fight with Noob Saibot (win 50 matches in row) isn't well thought out, if you lose you have to do another 50 wins when you can enter the match with a Code. 50 matches is just pointless grinding because the match versus him is already difficult enough.

Difficulty isn't stackable so you have to replay it in every difficulty. Its a OK set but there could be added bit more, its a basic Game overall which don't deliver much things to work with as for Achievement goes.

I would make a Revision for it if its OK but i have to finish the other things first before starting something new.

Posted: 29 Sep, 2017 11:02
Luuh that's good enough for me. Thanks

Regarding any revisions I have no opinion.

Posted: 17 Mar, 2018 15:39
100% agree with you that's spot on.

Posted: 10 Aug, 2018 21:49
Last Edit: 10 Aug, 2018 21:50
Anyone knows where to get the rom that Luuh is takling about? the noob achiv is the only one left to me.

Posted: 27 Sep, 2018 20:52
Just as I said for UMK3 (snes) (see forum post), if there's any revision made, I'd ban all cheats except the infinite credits one, AI in MK games is broken beyond measure and having to use heavy AI manipulation is just not fun or difficult to do, so it breaks all challenges imo. There's no difficulty spamming a specific combo the AI can't avoid in most cases, even if it's a bit frustrating, I prefer getting my ass kicked for three or four rounds until the AI suddenly lower its difficulty (arcade classic trick...), making it fair and possible to use all moves.
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